Old King's Great Hammer
Old King's Great Hammer | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Molten Perseverance | 65~80 | ||
30(-/75) | 50 | ||
N/A | 18.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
176 | 60~100 | ||
0 | 45~55 | ||
71.5 | 40~100 | ||
0 | 40~45 | ||
0 | 45~55 | ||
Requirements | |||
32 | 0 | ||
20 | 20 |
Lore
Great Hammer of the Old Demon King.
This weapon has survived since old Izalith, and is imbued with remnants of the Chaos Flame.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Molten Perseverance
Anchor weapon in earth to temporarily boost poise, and use strong attack to repeatedly stab earth to trigger molten explosions.
Effect
Availability
- Firelink Shrine - Transposed from the Soul of the Old Demon King.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 71.5 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+1 | 180.8 | 0 | 73.45 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+2 | 185.6 | 0 | 75.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+3 | 190.4 | 0 | 77.35 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+4 | 195.2 | 0 | 79.3 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+5 | 200 | 0 | 81.25 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+6 | 204.8 | 0 | 83.2 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+7 | 209.6 | 0 | 85.15 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+8 | 214.4 | 0 | 87.1 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+9 | 219.2 | 0 | 89.05 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+10 | 224 | 0 | 91 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 176 | 0 | 71.5 | 0 | 0 | 80 | 20 | 50 | 50 | 0 | 60~100 | syntax error near `~55+10)*1.` | 40~100 | 40~45 | 45~55 | syntax error near `.*1.05` |
+1 | 180.8 | 0 | 73.45 | 0 | 0 | 80 | 20 | 50 | 50 | 0 | 60~100 | syntax error near `~55+10)*1.` | 40~100 | 40~45 | 45~55 | syntax error near `.*1.07` |
+2 | 185.6 | 0 | 75.4 | 0 | 0 | 80 | 20 | 50 | 50 | 0 | 60~100 | syntax error near `~55+10)*1.` | 40~100 | 40~45 | 45~55 | syntax error near `.*1.09` |
+3 | 190.4 | 0 | 77.35 | 0 | 0 | 80 | 20 | 50 | 50 | 0 | 60~100 | syntax error near `~55+10)*1.` | 40~100 | 40~45 | 45~55 | syntax error near `.*1.11` |
+4 | 195.2 | 0 | 79.3 | 0 | 0 | 80 | 20 | 50 | 50 | 0 | 60~100 | syntax error near `~55+10)*1.` | 40~100 | 40~45 | 45~55 | syntax error near `.*1.13` |
+5 | 200 | 0 | 81.25 | 0 | 0 | 80 | 20 | 50 | 50 | 0 | 60~100 | syntax error near `~55+10)*1.` | 40~100 | 40~45 | 45~55 | syntax error near `.*1.15` |
+6 | 204.8 | 0 | 83.2 | 0 | 0 | 80 | 20 | 50 | 50 | 0 | 60~100 | syntax error near `~55+10)*1.` | 40~100 | 40~45 | 45~55 | syntax error near `.*1.17` |
+7 | 209.6 | 0 | 85.15 | 0 | 0 | 80 | 20 | 50 | 50 | 0 | 60~100 | syntax error near `~55+10)*1.` | 40~100 | 40~45 | 45~55 | syntax error near `.*1.19` |
+8 | 214.4 | 0 | 87.1 | 0 | 0 | 80 | 20 | 50 | 50 | 0 | 60~100 | syntax error near `~55+10)*1.` | 40~100 | 40~45 | 45~55 | syntax error near `.*1.21` |
+9 | 219.2 | 0 | 89.05 | 0 | 0 | 80 | 20 | 50 | 50 | 0 | 60~100 | syntax error near `~55+10)*1.` | 40~100 | 40~45 | 45~55 | syntax error near `.*1.23` |
+10 | 224 | 0 | 91 | 0 | 0 | 80 | 20 | 50 | 50 | 0 | 60~100 | syntax error near `~55+10)*1.` | 40~100 | 40~45 | 45~55 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 176 | 0 | 71.5 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 176 | 0 | 71.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 25 | 62.5 | 62.5 | 0 |
Other Infusions | 176 | 0 | 71.5 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 240 | 0 | 0 |
+1 | 90.4 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 240 | 0 | 0 |
+2 | 92.8 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 240 | 0 | 0 |
+3 | 95.2 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 240 | 0 | 0 |
+4 | 97.6 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 240 | 0 | 0 |
+5 | 100 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 240 | 0 | 0 |
+6 | 102.4 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 240 | 0 | 0 |
+7 | 104.8 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 240 | 0 | 0 |
+8 | 107.2 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 240 | 0 | 0 |
+9 | 109.6 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 240 | 0 | 0 |
+10 | 112 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 240 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 71.5 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+1 | 180.8 | 0 | 73.45 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+2 | 185.6 | 0 | 75.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+3 | 190.4 | 0 | 77.35 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+4 | 195.2 | 0 | 79.3 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+5 | 200 | 0 | 81.25 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+6 | 204.8 | 0 | 83.2 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+7 | 209.6 | 0 | 85.15 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+8 | 214.4 | 0 | 87.1 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+9 | 219.2 | 0 | 89.05 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+10 | 224 | 0 | 91 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 71.5 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+1 | 180.8 | 0 | 73.45 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+2 | 185.6 | 0 | 75.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+3 | 190.4 | 0 | 77.35 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+4 | 195.2 | 0 | 79.3 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+5 | 200 | 0 | 81.25 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+6 | 204.8 | 0 | 83.2 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+7 | 209.6 | 0 | 85.15 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+8 | 214.4 | 0 | 87.1 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+9 | 219.2 | 0 | 89.05 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+10 | 224 | 0 | 91 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 71.5 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+1 | 180.8 | 0 | 73.45 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+2 | 185.6 | 0 | 75.4 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+3 | 190.4 | 0 | 77.35 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+4 | 195.2 | 0 | 79.3 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+5 | 200 | 0 | 81.25 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+6 | 204.8 | 0 | 83.2 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+7 | 209.6 | 0 | 85.15 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+8 | 214.4 | 0 | 87.1 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+9 | 219.2 | 0 | 89.05 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
+10 | 224 | 0 | 91 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 50 | 50 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 58, last edited: 14 Feb 2022 17:25