Oak Crossbow
| Oak Crossbow | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Projectile | 0 | ||
| 0 | |||
| 100 | 0 | ||
| No | 0 | ||
| Combat | |||
| Tackle | - | ||
| 50 | 60 | ||
| N/A | 4.5 | ||
| 50 | 100 | ||
| Damage | Guard Absorption | ||
| 105.6 | - | ||
| 0 | - | ||
| 0 | - | ||
| 0 | - | ||
| 0 | - | ||
| Requirements | |||
| 16 | 10 | ||
| 0 | 0 | ||
Lore
A large, powerful crossbow. Must be readied before firing.
Bolts must be equipped in order to use crossbows. Up to two kinds of bolt can be equipped at a time, and these can be switched as necessary.
Skill: Tackle
Lunge into a shoulder tackle, pushing back enemies to create distance.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 3,000 Souls.
Treasure
- Starting equipment of the Huntsman class.
- Dropped by a Cathedral Knight found in the Cathedral of the Deep.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +1 | 108.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +2 | 111.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +3 | 114.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +4 | 117.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +5 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +6 | 122.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +7 | 125.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +8 | 128.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +9 | 131.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +10 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 105.6 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
| +1 | 108.48 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
| +2 | 111.36 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
| +3 | 114.24 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
| +4 | 117.12 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
| +5 | 120 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
| +6 | 122.88 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
| +7 | 125.76 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
| +8 | 128.64 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
| +9 | 131.52 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
| +10 | 134.4 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 87.5 | 0 | 0 | 0 |
| Other Infusions | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +1 | 108.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +2 | 111.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +3 | 114.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +4 | 117.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +5 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +6 | 122.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +7 | 125.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +8 | 128.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +9 | 131.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +10 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +1 | 108.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +2 | 111.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +3 | 114.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +4 | 117.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +5 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +6 | 122.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +7 | 125.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +8 | 128.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +9 | 131.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +10 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +1 | 108.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +2 | 111.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +3 | 114.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +4 | 117.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +5 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +6 | 122.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +7 | 125.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +8 | 128.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +9 | 131.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
| +10 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 57, last edited: 14 Feb 2022 17:06

