Nil Bow and Blade | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 30 | ||
Combat | |||
Black Hand's Cunning | 55 | ||
40(-/50) | 25 | ||
N/A | 6.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
101.2 | 50 | ||
0 | 35 | ||
0 | 30 | ||
0 | 30 | ||
0 | 35 | ||
Requirements | |||
10 | 20 | ||
0 | 0 |
Lore
A uniquely paired weapon that was said to bring misfortune to all of its previous owners. Favoured by Black Hand Bard during his services to the Lothric Kingdom, before being mortally wounded by Ollis the Merciless when the latter intruded the castle ground, seeking the sealed weapon.
Charged attack fires specialized arrow that draws out life from the enemy, restoring 3% + 150 HP upon successful hit.
Effect: increases damage by 10% when Hollow, and replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max. Boosts damage against Abyssal enemies by 5%.
Skill: Black Hand's Cunning
Dodge with the skill of the Black Hand while launching an arrow at foes, then follow-up with a strong attack that ignores shield.
"None could escape the kings hunters, even those who thought them cornered met their end".
Effect
- Increase damage dealt by 10% at 99 Hollowing (only affects the damage of Weapons).
- Bonus damage against Abyssal enemies: 5%.
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
Merchants
- Sold by Master Benjin for 50,000 souls.
Moveset
Notes
- The charged L1 attack of this weapon restores 3% + 150 HP on hit.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+1 | 103.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+2 | 106.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+3 | 109.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+4 | 112.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+5 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+6 | 117.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+7 | 120.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+8 | 123.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+9 | 126.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+10 | 128.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 101.2 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 49.5 | 30 | 30 | 35 | syntax error near `.*1.05` |
+1 | 103.96 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 50.4 | 30 | 30 | 35 | syntax error near `.*1.07` |
+2 | 106.72 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 51.3 | 30 | 30 | 35 | syntax error near `.*1.09` |
+3 | 109.48 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 52.2 | 30 | 30 | 35 | syntax error near `.*1.11` |
+4 | 112.24 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 53.1 | 30 | 30 | 35 | syntax error near `.*1.13` |
+5 | 115 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 54 | 30 | 30 | 35 | syntax error near `.*1.15` |
+6 | 117.76 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 54.9 | 30 | 30 | 35 | syntax error near `.*1.17` |
+7 | 120.52 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 55.8 | 30 | 30 | 35 | syntax error near `.*1.19` |
+8 | 123.28 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 56.7 | 30 | 30 | 35 | syntax error near `.*1.21` |
+9 | 126.04 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 57.6 | 30 | 30 | 35 | syntax error near `.*1.23` |
+10 | 128.8 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 58.5 | 30 | 30 | 35 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 |
Unstable | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 75 | 150 | 0 | 0 | 0 |
Other Infusions | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 50.6 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 200 | 0 | 0 |
+1 | 51.98 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 200 | 0 | 0 |
+2 | 53.36 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 200 | 0 | 0 |
+3 | 54.74 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 200 | 0 | 0 |
+4 | 56.12 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 200 | 0 | 0 |
+5 | 57.5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 200 | 0 | 0 |
+6 | 58.88 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 200 | 0 | 0 |
+7 | 60.26 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 200 | 0 | 0 |
+8 | 61.64 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 200 | 0 | 0 |
+9 | 63.02 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 200 | 0 | 0 |
+10 | 64.4 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+1 | 103.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+2 | 106.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+3 | 109.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+4 | 112.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+5 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+6 | 117.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+7 | 120.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+8 | 123.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+9 | 126.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+10 | 128.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+1 | 103.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+2 | 106.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+3 | 109.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+4 | 112.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+5 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+6 | 117.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+7 | 120.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+8 | 123.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+9 | 126.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+10 | 128.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+1 | 103.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+2 | 106.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+3 | 109.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+4 | 112.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+5 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+6 | 117.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+7 | 120.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+8 | 123.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+9 | 126.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
+10 | 128.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.