Nil Bow and Blade
Nil Bow and Blade
Nil Bow and Blade Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 30
Combat
Skill Black Hand's Cunning Stability 55
Skill FP Cost 40(-/50) Durability 25
Spell Buff N/A Weight 6.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 101.2 Physical Absorption 50
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 10 Dexterity Requirement 20
Intelligence Requirement 0 Faith Requirement 0

Lore

A uniquely paired weapon that was said to bring misfortune to all of its previous owners. Favoured by Black Hand Bard during his services to the Lothric Kingdom, before being mortally wounded by Ollis the Merciless when the latter intruded the castle ground, seeking the sealed weapon.

Charged attack fires specialized arrow that draws out life from the enemy, restoring 3% + 150 HP upon successful hit.

Effect: increases damage by 10% when Hollow, and replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max. Boosts damage against Abyssal enemies by 5%.

Skill: Black Hand's Cunning
Dodge with the skill of the Black Hand while launching an arrow at foes, then follow-up with a strong attack that ignores shield.
"None could escape the kings hunters, even those who thought them cornered met their end".

Effect

  • Increase damage dealt by 10% at 99 Hollowing (only affects the damage of Weapons).
  • Bonus damage against Abyssal enemies: 5%.
  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Merchants

Moveset

Notes

  • The charged L1 attack of this weapon restores 3% + 150 HP on hit.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 101.2 0 0 0 0 0 0 0 30 60 120 0 0 0
+1 103.96 0 0 0 0 0 0 0 30 60 120 0 0 0
+2 106.72 0 0 0 0 0 0 0 30 60 120 0 0 0
+3 109.48 0 0 0 0 0 0 0 30 60 120 0 0 0
+4 112.24 0 0 0 0 0 0 0 30 60 120 0 0 0
+5 115 0 0 0 0 0 0 0 30 60 120 0 0 0
+6 117.76 0 0 0 0 0 0 0 30 60 120 0 0 0
+7 120.52 0 0 0 0 0 0 0 30 60 120 0 0 0
+8 123.28 0 0 0 0 0 0 0 30 60 120 0 0 0
+9 126.04 0 0 0 0 0 0 0 30 60 120 0 0 0
+10 128.8 0 0 0 0 0 0 0 30 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 101.2 0 0 0 0 60 120 0 0 0 50 49.5 30 30 35 syntax error near `.*1.05`
+1 103.96 0 0 0 0 60 120 0 0 0 50 50.4 30 30 35 syntax error near `.*1.07`
+2 106.72 0 0 0 0 60 120 0 0 0 50 51.3 30 30 35 syntax error near `.*1.09`
+3 109.48 0 0 0 0 60 120 0 0 0 50 52.2 30 30 35 syntax error near `.*1.11`
+4 112.24 0 0 0 0 60 120 0 0 0 50 53.1 30 30 35 syntax error near `.*1.13`
+5 115 0 0 0 0 60 120 0 0 0 50 54 30 30 35 syntax error near `.*1.15`
+6 117.76 0 0 0 0 60 120 0 0 0 50 54.9 30 30 35 syntax error near `.*1.17`
+7 120.52 0 0 0 0 60 120 0 0 0 50 55.8 30 30 35 syntax error near `.*1.19`
+8 123.28 0 0 0 0 60 120 0 0 0 50 56.7 30 30 35 syntax error near `.*1.21`
+9 126.04 0 0 0 0 60 120 0 0 0 50 57.6 30 30 35 syntax error near `.*1.23`
+10 128.8 0 0 0 0 60 120 0 0 0 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 101.2 0 0 0 0 0 0 0 30 60 120 0 0 0
Laughing 0 0 0 0 0 0 0 0 30 0 0 0 0 0
Unstable 101.2 0 0 0 0 0 0 0 30 75 150 0 0 0
Other Infusions 101.2 0 0 0 0 0 0 0 30 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 50.6 110 0 0 0 0 0 0 30 60 120 200 0 0
+1 51.98 113 0 0 0 0 0 0 30 60 120 200 0 0
+2 53.36 116 0 0 0 0 0 0 30 60 120 200 0 0
+3 54.74 119 0 0 0 0 0 0 30 60 120 200 0 0
+4 56.12 122 0 0 0 0 0 0 30 60 120 200 0 0
+5 57.5 125 0 0 0 0 0 0 30 60 120 200 0 0
+6 58.88 128 0 0 0 0 0 0 30 60 120 200 0 0
+7 60.26 131 0 0 0 0 0 0 30 60 120 200 0 0
+8 61.64 134 0 0 0 0 0 0 30 60 120 200 0 0
+9 63.02 137 0 0 0 0 0 0 30 60 120 200 0 0
+10 64.4 140 0 0 0 0 0 0 30 60 120 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 101.2 0 0 0 0 0 0 0 30 60 120 0 0 0
+1 103.96 0 0 0 0 0 0 0 30 60 120 0 0 0
+2 106.72 0 0 0 0 0 0 0 30 60 120 0 0 0
+3 109.48 0 0 0 0 0 0 0 30 60 120 0 0 0
+4 112.24 0 0 0 0 0 0 0 30 60 120 0 0 0
+5 115 0 0 0 0 0 0 0 30 60 120 0 0 0
+6 117.76 0 0 0 0 0 0 0 30 60 120 0 0 0
+7 120.52 0 0 0 0 0 0 0 30 60 120 0 0 0
+8 123.28 0 0 0 0 0 0 0 30 60 120 0 0 0
+9 126.04 0 0 0 0 0 0 0 30 60 120 0 0 0
+10 128.8 0 0 0 0 0 0 0 30 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 101.2 0 0 0 0 0 0 0 30 60 120 0 0 0
+1 103.96 0 0 0 0 0 0 0 30 60 120 0 0 0
+2 106.72 0 0 0 0 0 0 0 30 60 120 0 0 0
+3 109.48 0 0 0 0 0 0 0 30 60 120 0 0 0
+4 112.24 0 0 0 0 0 0 0 30 60 120 0 0 0
+5 115 0 0 0 0 0 0 0 30 60 120 0 0 0
+6 117.76 0 0 0 0 0 0 0 30 60 120 0 0 0
+7 120.52 0 0 0 0 0 0 0 30 60 120 0 0 0
+8 123.28 0 0 0 0 0 0 0 30 60 120 0 0 0
+9 126.04 0 0 0 0 0 0 0 30 60 120 0 0 0
+10 128.8 0 0 0 0 0 0 0 30 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 101.2 0 0 0 0 0 0 0 30 60 120 0 0 0
+1 103.96 0 0 0 0 0 0 0 30 60 120 0 0 0
+2 106.72 0 0 0 0 0 0 0 30 60 120 0 0 0
+3 109.48 0 0 0 0 0 0 0 30 60 120 0 0 0
+4 112.24 0 0 0 0 0 0 0 30 60 120 0 0 0
+5 115 0 0 0 0 0 0 0 30 60 120 0 0 0
+6 117.76 0 0 0 0 0 0 0 30 60 120 0 0 0
+7 120.52 0 0 0 0 0 0 0 30 60 120 0 0 0
+8 123.28 0 0 0 0 0 0 0 30 60 120 0 0 0
+9 126.04 0 0 0 0 0 0 0 30 60 120 0 0 0
+10 128.8 0 0 0 0 0 0 0 30 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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