Needle of Eternal Agony
Needle of Eternal Agony
Needle of Eternal Agony Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 15
Combat
Skill Quickstep Stability 50
Skill FP Cost 30 Durability 20
Spell Buff N/A Weight 1.0
Range N/A Critical Damage 130
Damage Guard Absorption
Physical Damage 55 Physical Absorption 35
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 15
Lightning Damage 0 Lightning Absorption 15
Dark Damage 55 Dark Absorption 20
Requirements
Strength Requirement 10 Dexterity Requirement 15
Intelligence Requirement 12 Faith Requirement 12

Lore

A large, curved needle with barbed stingers.

This weapon was forged from the remains of a maneater. It stabs its target, hooks into the flesh, and slowly grinds away at its soul.

Skill: Quickstep
Instantly step behind or around the side of foes.
Especially effective when locked on to target.

Effect

Availability

Merchants

Treasure

Moveset

Notes

  • Dark damage of this weapon has no scaling.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 0 0 55 0 0 0 15 60 120 0 0 0
+1 56.5 0 0 0 56.5 0 0 0 15 60 120 0 0 0
+2 58 0 0 0 58 0 0 0 15 60 120 0 0 0
+3 59.5 0 0 0 59.5 0 0 0 15 60 120 0 0 0
+4 61 0 0 0 61 0 0 0 15 60 120 0 0 0
+5 62.5 0 0 0 62.5 0 0 0 15 60 120 0 0 0
+6 64 0 0 0 64 0 0 0 15 60 120 0 0 0
+7 65.5 0 0 0 65.5 0 0 0 15 60 120 0 0 0
+8 67 0 0 0 67 0 0 0 15 60 120 0 0 0
+9 68.5 0 0 0 68.5 0 0 0 15 60 120 0 0 0
+10 70 0 0 0 70 0 0 0 15 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 55 0 0 0 55 60 120 0 0 0 35 33 15 15 20 syntax error near `.*1.05`
+1 56.5 0 0 0 56.5 60 120 0 0 0 35 33.6 15 15 20 syntax error near `.*1.07`
+2 58 0 0 0 58 60 120 0 0 0 35 34.2 15 15 20 syntax error near `.*1.09`
+3 59.5 0 0 0 59.5 60 120 0 0 0 35 34.8 15 15 20 syntax error near `.*1.11`
+4 61 0 0 0 61 60 120 0 0 0 35 35.4 15 15 20 syntax error near `.*1.13`
+5 62.5 0 0 0 62.5 60 120 0 0 0 35 36 15 15 20 syntax error near `.*1.15`
+6 64 0 0 0 64 60 120 0 0 0 35 36.6 15 15 20 syntax error near `.*1.17`
+7 65.5 0 0 0 65.5 60 120 0 0 0 35 37.2 15 15 20 syntax error near `.*1.19`
+8 67 0 0 0 67 60 120 0 0 0 35 37.8 15 15 20 syntax error near `.*1.21`
+9 68.5 0 0 0 68.5 60 120 0 0 0 35 38.4 15 15 20 syntax error near `.*1.23`
+10 70 0 0 0 70 60 120 0 0 0 35 39 15 15 20 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 55 0 0 0 55 0 0 0 15 60 120 0 0 0
Laughing 0 0 0 0 0 0 0 0 15 0 0 0 0 0
Unstable 55 0 0 0 55 0 0 0 15 75 150 0 0 0
Other Infusions 55 0 0 0 55 0 0 0 15 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 22 66 0 0 0 0 0 0 15 60 120 240 0 0
+1 22.6 67.8 0 0 0 0 0 0 15 60 120 240 0 0
+2 23.2 69.6 0 0 0 0 0 0 15 60 120 240 0 0
+3 23.8 71.4 0 0 0 0 0 0 15 60 120 240 0 0
+4 24.4 73.2 0 0 0 0 0 0 15 60 120 240 0 0
+5 25 75 0 0 0 0 0 0 15 60 120 240 0 0
+6 25.6 76.8 0 0 0 0 0 0 15 60 120 240 0 0
+7 26.2 78.6 0 0 0 0 0 0 15 60 120 240 0 0
+8 26.8 80.4 0 0 0 0 0 0 15 60 120 240 0 0
+9 27.4 82.2 0 0 0 0 0 0 15 60 120 240 0 0
+10 28 84 0 0 0 0 0 0 15 60 120 240 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 0 0 55 0 0 0 15 60 120 0 0 0
+1 56.5 0 0 0 56.5 0 0 0 15 60 120 0 0 0
+2 58 0 0 0 58 0 0 0 15 60 120 0 0 0
+3 59.5 0 0 0 59.5 0 0 0 15 60 120 0 0 0
+4 61 0 0 0 61 0 0 0 15 60 120 0 0 0
+5 62.5 0 0 0 62.5 0 0 0 15 60 120 0 0 0
+6 64 0 0 0 64 0 0 0 15 60 120 0 0 0
+7 65.5 0 0 0 65.5 0 0 0 15 60 120 0 0 0
+8 67 0 0 0 67 0 0 0 15 60 120 0 0 0
+9 68.5 0 0 0 68.5 0 0 0 15 60 120 0 0 0
+10 70 0 0 0 70 0 0 0 15 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 0 0 55 0 0 0 15 60 120 0 0 0
+1 56.5 0 0 0 56.5 0 0 0 15 60 120 0 0 0
+2 58 0 0 0 58 0 0 0 15 60 120 0 0 0
+3 59.5 0 0 0 59.5 0 0 0 15 60 120 0 0 0
+4 61 0 0 0 61 0 0 0 15 60 120 0 0 0
+5 62.5 0 0 0 62.5 0 0 0 15 60 120 0 0 0
+6 64 0 0 0 64 0 0 0 15 60 120 0 0 0
+7 65.5 0 0 0 65.5 0 0 0 15 60 120 0 0 0
+8 67 0 0 0 67 0 0 0 15 60 120 0 0 0
+9 68.5 0 0 0 68.5 0 0 0 15 60 120 0 0 0
+10 70 0 0 0 70 0 0 0 15 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 0 0 55 0 0 0 15 60 120 0 0 0
+1 56.5 0 0 0 56.5 0 0 0 15 60 120 0 0 0
+2 58 0 0 0 58 0 0 0 15 60 120 0 0 0
+3 59.5 0 0 0 59.5 0 0 0 15 60 120 0 0 0
+4 61 0 0 0 61 0 0 0 15 60 120 0 0 0
+5 62.5 0 0 0 62.5 0 0 0 15 60 120 0 0 0
+6 64 0 0 0 64 0 0 0 15 60 120 0 0 0
+7 65.5 0 0 0 65.5 0 0 0 15 60 120 0 0 0
+8 67 0 0 0 67 0 0 0 15 60 120 0 0 0
+9 68.5 0 0 0 68.5 0 0 0 15 60 120 0 0 0
+10 70 0 0 0 70 0 0 0 15 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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