Murakumo
Murakumo | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 0 | ||
0 | |||
150 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Slash (4) | 60 | ||
40(-/75) | 35 | ||
N/A | 11.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
143 | 55 | ||
0 | 40 | ||
0 | 35 | ||
0 | 35 | ||
0 | 40 | ||
Requirements | |||
14 | 18 | ||
0 | 0 |
Lore
The curved greatsword of Alva, Seeker of the Spurned, specially forged in an eastern land. Sharp but heavy, this sword requires extreme strength and dexterity to wield.
The search for the spurned had no end, and so the wayfaring knight warmed to a most deformed weapon.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 15,000 Souls after defeating Yhorm the Giant.
Treasure
- Starting equipment of the Wayfarer class.
Item drop
- Dropped by Dark Spirit Alva, Seeker of the Spurned in Irithyll Dungeon.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+1 | 146.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+2 | 150.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+3 | 154.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+4 | 158.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+5 | 162.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+6 | 166.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+7 | 170.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+8 | 174.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+9 | 178.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+10 | 182 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 143 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 55 | 55 | 35 | 35 | 40 | syntax error near `.*1.05` |
+1 | 146.9 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 55 | 56 | 35 | 35 | 40 | syntax error near `.*1.07` |
+2 | 150.8 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 55 | 57 | 35 | 35 | 40 | syntax error near `.*1.09` |
+3 | 154.7 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 55 | 58 | 35 | 35 | 40 | syntax error near `.*1.11` |
+4 | 158.6 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 55 | 59 | 35 | 35 | 40 | syntax error near `.*1.13` |
+5 | 162.5 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 55 | 60 | 35 | 35 | 40 | syntax error near `.*1.15` |
+6 | 166.4 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 55 | 61 | 35 | 35 | 40 | syntax error near `.*1.17` |
+7 | 170.3 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 55 | 62 | 35 | 35 | 40 | syntax error near `.*1.19` |
+8 | 174.2 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 55 | 63 | 35 | 35 | 40 | syntax error near `.*1.21` |
+9 | 178.1 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 55 | 64 | 35 | 35 | 40 | syntax error near `.*1.23` |
+10 | 182 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 55 | 65 | 35 | 35 | 40 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 75 | 150 | 0 | 0 | 0 |
Other Infusions | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 71.5 | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 200 | 0 | 0 |
+1 | 73.45 | 146.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 200 | 0 | 0 |
+2 | 75.4 | 150.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 200 | 0 | 0 |
+3 | 77.35 | 154.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 200 | 0 | 0 |
+4 | 79.3 | 158.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 200 | 0 | 0 |
+5 | 81.25 | 162.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 200 | 0 | 0 |
+6 | 83.2 | 166.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 200 | 0 | 0 |
+7 | 85.15 | 170.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 200 | 0 | 0 |
+8 | 87.1 | 174.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 200 | 0 | 0 |
+9 | 89.05 | 178.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 200 | 0 | 0 |
+10 | 91 | 182 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+1 | 146.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+2 | 150.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+3 | 154.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+4 | 158.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+5 | 162.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+6 | 166.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+7 | 170.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+8 | 174.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+9 | 178.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+10 | 182 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+1 | 146.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+2 | 150.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+3 | 154.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+4 | 158.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+5 | 162.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+6 | 166.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+7 | 170.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+8 | 174.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+9 | 178.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+10 | 182 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+1 | 146.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+2 | 150.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+3 | 154.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+4 | 158.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+5 | 162.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+6 | 166.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+7 | 170.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+8 | 174.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+9 | 178.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+10 | 182 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 59, last edited: 14 Feb 2022 17:14