Morne's Great Hammer
Morne's Great Hammer | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Morne's Rage | 65~80 | ||
150 | 50 | ||
N/A | 18.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
165 | 70~100 | ||
0 | 50~80 | ||
0 | 45~50 | ||
0 | 45~55 | ||
0 | 50~100 | ||
Requirements | |||
30 | 0 | ||
0 | 40 |
Lore
Great Hammer bestowed upon Carim Knights with demonstrate outstanding strength and unwavering faith.
Decorated by a warding charm of Carim Temple, and imbued with the twisted rage of Apostle Morne.
Skill: Morne's Rage
Stick weapon into earth and emit a powerful shockwave. Also, similar to Perseverance, temporarily boosts poise and reduces damage received.
Effect
Availability
Merchants
- Firelink Shrine - Transposed from the Soul of the Cathedral Guardian.
Item drop
- Dropped by Eygon of Carim.
Treasure
- Can also be obtained, along with the Moaning Shield, on a corpse found in the Undead Settlement at Irina of Carim's original cell after completing Eygon's quest line.
Moveset
Notes
- Considered a Holy Weapon.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 165 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 | 70~100 | syntax error near `~80+10)*1.` | 45~50 | 45~55 | 50~100 | syntax error near `.*1.05` |
+1 | 169.5 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 | 70~100 | syntax error near `~80+10)*1.` | 45~50 | 45~55 | 50~100 | syntax error near `.*1.07` |
+2 | 174 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 | 70~100 | syntax error near `~80+10)*1.` | 45~50 | 45~55 | 50~100 | syntax error near `.*1.09` |
+3 | 178.5 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 | 70~100 | syntax error near `~80+10)*1.` | 45~50 | 45~55 | 50~100 | syntax error near `.*1.11` |
+4 | 183 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 | 70~100 | syntax error near `~80+10)*1.` | 45~50 | 45~55 | 50~100 | syntax error near `.*1.13` |
+5 | 187.5 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 | 70~100 | syntax error near `~80+10)*1.` | 45~50 | 45~55 | 50~100 | syntax error near `.*1.15` |
+6 | 192 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 | 70~100 | syntax error near `~80+10)*1.` | 45~50 | 45~55 | 50~100 | syntax error near `.*1.17` |
+7 | 196.5 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 | 70~100 | syntax error near `~80+10)*1.` | 45~50 | 45~55 | 50~100 | syntax error near `.*1.19` |
+8 | 201 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 | 70~100 | syntax error near `~80+10)*1.` | 45~50 | 45~55 | 50~100 | syntax error near `.*1.21` |
+9 | 205.5 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 | 70~100 | syntax error near `~80+10)*1.` | 45~50 | 45~55 | 50~100 | syntax error near `.*1.23` |
+10 | 210 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 | 70~100 | syntax error near `~80+10)*1.` | 45~50 | 45~55 | 50~100 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 25 | 0 | 125 | 0 |
Other Infusions | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 82.5 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 256 | 0 | 0 |
+1 | 84.75 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 256 | 0 | 0 |
+2 | 87 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 256 | 0 | 0 |
+3 | 89.25 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 256 | 0 | 0 |
+4 | 91.5 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 256 | 0 | 0 |
+5 | 93.75 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 256 | 0 | 0 |
+6 | 96 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 256 | 0 | 0 |
+7 | 98.25 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 256 | 0 | 0 |
+8 | 100.5 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 256 | 0 | 0 |
+9 | 102.75 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 256 | 0 | 0 |
+10 | 105 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 256 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 73, last edited: 14 Feb 2022 17:25