Moonlight Greatsword
Moonlight Greatsword
Moonlight Greatsword Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 2,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Moonlight Vortex Stability 60
Skill FP Cost 150 Durability 50
Spell Buff N/A Weight 11.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 0 Physical Absorption 55
Magic Damage 132 Magic Absorption 60
Fire Damage 0 Fire Absorption 35
Lightning Damage 0 Lightning Absorption 35
Dark Damage 0 Dark Absorption 40
Requirements
Strength Requirement 16 Dexterity Requirement 12
Intelligence Requirement 40 Faith Requirement 0

Lore

Legendary dragon weapon associated with Seath the paledrake.

Charge strong attack to its limit to unleash moonlight wave.

Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him.

The appearance of this weapon is affected by the Magic, Fire, Lightning, Dark, Lucky, Enchanted and Holy infusions.

Skill: Moonlight Vortex
Draw sword back and thrust to unleash torrential moonlight.

Effect

Availability

Moveset

Notes

  • Moonlight waves fire from all heavy attacks.
  • Using the Holy infusion on this weapon transforms its appearance and changes the requirement to wield it to 40 Faith.
Holy_Moonlight_GS.jpg
  • Using the Enchanted infusion on this weapon transforms its appearance.
Enchanted_Moonlight_GS.jpg
  • Using the Magic infusion on this weapon transforms its appearance into that of the Old Moonlight spell.
Magic_Moonlight.jpg
  • Using the Fire infusion on this weapon transforms its appearance into a red color version of the Old Moonlight spell and changes the requirement to wield it to 20 Intelligence and 20 Faith.
Fire_Moonlight.jpg
  • Using the Lightning infusion on this weapon transforms its appearance into a yellow color version of the Old Moonlight spell and changes the requirement to wield it to 40 Faith.
Lightning_Moonlight.jpg
  • Using the Dark infusion on this weapon transforms its appearance into a purple color version of the Old Moonlight spell and changes the requirement to wield it to 20 Intelligence and 20 Faith.
Dark_Moonlight.jpg
  • Using the Luck infusion on this weapon transforms its appearance into a rainbow color version of the Old Moonlight spell and changes the requirement to wield it to 20 Intelligence and 20 Faith.
Lucky_MLGS.jpg

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 132 0 0 0 0 0 0 0 0 0 200 0 0
+1 0 135.6 0 0 0 0 0 0 0 0 0 200 0 0
+2 0 139.2 0 0 0 0 0 0 0 0 0 200 0 0
+3 0 142.8 0 0 0 0 0 0 0 0 0 200 0 0
+4 0 146.4 0 0 0 0 0 0 0 0 0 200 0 0
+5 0 150 0 0 0 0 0 0 0 0 0 200 0 0
+6 0 153.6 0 0 0 0 0 0 0 0 0 200 0 0
+7 0 157.2 0 0 0 0 0 0 0 0 0 200 0 0
+8 0 160.8 0 0 0 0 0 0 0 0 0 200 0 0
+9 0 164.4 0 0 0 0 0 0 0 0 0 200 0 0
+10 0 168 0 0 0 0 0 0 0 0 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 0 132 0 0 0 0 0 200 0 0 55 77 35 35 40 syntax error near `.*1.05`
+1 0 135.6 0 0 0 0 0 200 0 0 55 78.4 35 35 40 syntax error near `.*1.07`
+2 0 139.2 0 0 0 0 0 200 0 0 55 79.8 35 35 40 syntax error near `.*1.09`
+3 0 142.8 0 0 0 0 0 200 0 0 55 81.2 35 35 40 syntax error near `.*1.11`
+4 0 146.4 0 0 0 0 0 200 0 0 55 82.6 35 35 40 syntax error near `.*1.13`
+5 0 150 0 0 0 0 0 200 0 0 55 84 35 35 40 syntax error near `.*1.15`
+6 0 153.6 0 0 0 0 0 200 0 0 55 85.4 35 35 40 syntax error near `.*1.17`
+7 0 157.2 0 0 0 0 0 200 0 0 55 86.8 35 35 40 syntax error near `.*1.19`
+8 0 160.8 0 0 0 0 0 200 0 0 55 88.2 35 35 40 syntax error near `.*1.21`
+9 0 164.4 0 0 0 0 0 200 0 0 55 89.6 35 35 40 syntax error near `.*1.23`
+10 0 168 0 0 0 0 0 200 0 0 55 91 35 35 40 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 0 132 0 0 0 0 0 0 0 0 0 200 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 0 132 0 0 0 0 0 0 0 0 0 250 0 0
Other Infusions 0 132 0 0 0 0 0 0 0 0 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 165 0 0 0 0 0 0 0 0 0 300 0 0
+1 0 169.5 0 0 0 0 0 0 0 0 0 300 0 0
+2 0 174 0 0 0 0 0 0 0 0 0 300 0 0
+3 0 178.5 0 0 0 0 0 0 0 0 0 300 0 0
+4 0 183 0 0 0 0 0 0 0 0 0 300 0 0
+5 0 187.5 0 0 0 0 0 0 0 0 0 300 0 0
+6 0 192 0 0 0 0 0 0 0 0 0 300 0 0
+7 0 196.5 0 0 0 0 0 0 0 0 0 300 0 0
+8 0 201 0 0 0 0 0 0 0 0 0 300 0 0
+9 0 205.5 0 0 0 0 0 0 0 0 0 300 0 0
+10 0 210 0 0 0 0 0 0 0 0 0 300 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 132 0 0 0 0 0 0 0 0 0 200 0 0
+1 0 135.6 0 0 0 0 0 0 0 0 0 200 0 0
+2 0 139.2 0 0 0 0 0 0 0 0 0 200 0 0
+3 0 142.8 0 0 0 0 0 0 0 0 0 200 0 0
+4 0 146.4 0 0 0 0 0 0 0 0 0 200 0 0
+5 0 150 0 0 0 0 0 0 0 0 0 200 0 0
+6 0 153.6 0 0 0 0 0 0 0 0 0 200 0 0
+7 0 157.2 0 0 0 0 0 0 0 0 0 200 0 0
+8 0 160.8 0 0 0 0 0 0 0 0 0 200 0 0
+9 0 164.4 0 0 0 0 0 0 0 0 0 200 0 0
+10 0 168 0 0 0 0 0 0 0 0 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 132 0 0 0 0 0 0 0 0 0 200 0 0
+1 0 135.6 0 0 0 0 0 0 0 0 0 200 0 0
+2 0 139.2 0 0 0 0 0 0 0 0 0 200 0 0
+3 0 142.8 0 0 0 0 0 0 0 0 0 200 0 0
+4 0 146.4 0 0 0 0 0 0 0 0 0 200 0 0
+5 0 150 0 0 0 0 0 0 0 0 0 200 0 0
+6 0 153.6 0 0 0 0 0 0 0 0 0 200 0 0
+7 0 157.2 0 0 0 0 0 0 0 0 0 200 0 0
+8 0 160.8 0 0 0 0 0 0 0 0 0 200 0 0
+9 0 164.4 0 0 0 0 0 0 0 0 0 200 0 0
+10 0 168 0 0 0 0 0 0 0 0 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 132 0 0 0 0 0 0 0 0 0 200 0 0
+1 0 135.6 0 0 0 0 0 0 0 0 0 200 0 0
+2 0 139.2 0 0 0 0 0 0 0 0 0 200 0 0
+3 0 142.8 0 0 0 0 0 0 0 0 0 200 0 0
+4 0 146.4 0 0 0 0 0 0 0 0 0 200 0 0
+5 0 150 0 0 0 0 0 0 0 0 0 200 0 0
+6 0 153.6 0 0 0 0 0 0 0 0 0 200 0 0
+7 0 157.2 0 0 0 0 0 0 0 0 0 200 0 0
+8 0 160.8 0 0 0 0 0 0 0 0 0 200 0 0
+9 0 164.4 0 0 0 0 0 0 0 0 0 200 0 0
+10 0 168 0 0 0 0 0 0 0 0 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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