Moonlight Greatsword
Moonlight Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
2,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Moonlight Vortex | 60 | ||
150 | 50 | ||
N/A | 11.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
0 | 55 | ||
132 | 60 | ||
0 | 35 | ||
0 | 35 | ||
0 | 40 | ||
Requirements | |||
16 | 12 | ||
40 | 0 |
Lore
Legendary dragon weapon associated with Seath the paledrake.
Charge strong attack to its limit to unleash moonlight wave.
Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him.
The appearance of this weapon is affected by the Magic, Fire, Lightning, Dark, Lucky, Enchanted and Holy infusions.
Skill: Moonlight Vortex
Draw sword back and thrust to unleash torrential moonlight.
Effect
Availability
- Firelink Shrine - Transposed from the Soul of Consumed Oceiros.
Moveset
Notes
- Moonlight waves fire from all heavy attacks.
- Using the Holy infusion on this weapon transforms its appearance and changes the requirement to wield it to 40 Faith.
- Using the Enchanted infusion on this weapon transforms its appearance.
- Using the Magic infusion on this weapon transforms its appearance into that of the Old Moonlight spell.
- Using the Fire infusion on this weapon transforms its appearance into a red color version of the Old Moonlight spell and changes the requirement to wield it to 20 Intelligence and 20 Faith.
- Using the Lightning infusion on this weapon transforms its appearance into a yellow color version of the Old Moonlight spell and changes the requirement to wield it to 40 Faith.
- Using the Dark infusion on this weapon transforms its appearance into a purple color version of the Old Moonlight spell and changes the requirement to wield it to 20 Intelligence and 20 Faith.
- Using the Luck infusion on this weapon transforms its appearance into a rainbow color version of the Old Moonlight spell and changes the requirement to wield it to 20 Intelligence and 20 Faith.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+1 | 0 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+2 | 0 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+3 | 0 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+4 | 0 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+5 | 0 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+6 | 0 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+7 | 0 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+8 | 0 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+9 | 0 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+10 | 0 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 0 | 132 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 55 | 77 | 35 | 35 | 40 | syntax error near `.*1.05` |
+1 | 0 | 135.6 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 55 | 78.4 | 35 | 35 | 40 | syntax error near `.*1.07` |
+2 | 0 | 139.2 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 55 | 79.8 | 35 | 35 | 40 | syntax error near `.*1.09` |
+3 | 0 | 142.8 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 55 | 81.2 | 35 | 35 | 40 | syntax error near `.*1.11` |
+4 | 0 | 146.4 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 55 | 82.6 | 35 | 35 | 40 | syntax error near `.*1.13` |
+5 | 0 | 150 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 55 | 84 | 35 | 35 | 40 | syntax error near `.*1.15` |
+6 | 0 | 153.6 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 55 | 85.4 | 35 | 35 | 40 | syntax error near `.*1.17` |
+7 | 0 | 157.2 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 55 | 86.8 | 35 | 35 | 40 | syntax error near `.*1.19` |
+8 | 0 | 160.8 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 55 | 88.2 | 35 | 35 | 40 | syntax error near `.*1.21` |
+9 | 0 | 164.4 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 55 | 89.6 | 35 | 35 | 40 | syntax error near `.*1.23` |
+10 | 0 | 168 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 55 | 91 | 35 | 35 | 40 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 250 | 0 | 0 |
Other Infusions | 0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 300 | 0 | 0 |
+1 | 0 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 300 | 0 | 0 |
+2 | 0 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 300 | 0 | 0 |
+3 | 0 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 300 | 0 | 0 |
+4 | 0 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 300 | 0 | 0 |
+5 | 0 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 300 | 0 | 0 |
+6 | 0 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 300 | 0 | 0 |
+7 | 0 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 300 | 0 | 0 |
+8 | 0 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 300 | 0 | 0 |
+9 | 0 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 300 | 0 | 0 |
+10 | 0 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 300 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+1 | 0 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+2 | 0 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+3 | 0 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+4 | 0 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+5 | 0 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+6 | 0 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+7 | 0 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+8 | 0 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+9 | 0 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+10 | 0 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+1 | 0 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+2 | 0 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+3 | 0 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+4 | 0 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+5 | 0 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+6 | 0 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+7 | 0 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+8 | 0 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+9 | 0 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+10 | 0 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+1 | 0 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+2 | 0 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+3 | 0 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+4 | 0 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+5 | 0 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+6 | 0 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+7 | 0 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+8 | 0 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+9 | 0 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+10 | 0 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 89, last edited: 14 Feb 2022 17:35