Missionary Axes
Missionary Axes | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Slash (1) | 65~75 | ||
30(-/75) | 25 | ||
N/A | 14.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
176 | 45~100 | ||
0 | 30~40 | ||
0 | 25~40 | ||
0 | 25~40 | ||
0 | 30~50 | ||
Requirements | |||
16 | 16 | ||
0 | 0 |
Lore
Paired axes used by the missionaries who endeavored to propagate the Undead Settlement, as well as its surrounding lands.
The only salvation they offer is death, and any who disobey their teachings will be broken in two.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a devastating attack.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 14,000 Souls after defeating the Curse-rotted Greatwood.
Treasure
- Found in the Undead Settlement.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 176 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 | 45~100 | syntax error near `~40+10)*1.` | 25~40 | 25~40 | 30~50 | syntax error near `.*1.05` |
+1 | 180.8 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 | 45~100 | syntax error near `~40+10)*1.` | 25~40 | 25~40 | 30~50 | syntax error near `.*1.07` |
+2 | 185.6 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 | 45~100 | syntax error near `~40+10)*1.` | 25~40 | 25~40 | 30~50 | syntax error near `.*1.09` |
+3 | 190.4 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 | 45~100 | syntax error near `~40+10)*1.` | 25~40 | 25~40 | 30~50 | syntax error near `.*1.11` |
+4 | 195.2 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 | 45~100 | syntax error near `~40+10)*1.` | 25~40 | 25~40 | 30~50 | syntax error near `.*1.13` |
+5 | 200 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 | 45~100 | syntax error near `~40+10)*1.` | 25~40 | 25~40 | 30~50 | syntax error near `.*1.15` |
+6 | 204.8 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 | 45~100 | syntax error near `~40+10)*1.` | 25~40 | 25~40 | 30~50 | syntax error near `.*1.17` |
+7 | 209.6 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 | 45~100 | syntax error near `~40+10)*1.` | 25~40 | 25~40 | 30~50 | syntax error near `.*1.19` |
+8 | 214.4 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 | 45~100 | syntax error near `~40+10)*1.` | 25~40 | 25~40 | 30~50 | syntax error near `.*1.21` |
+9 | 219.2 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 | 45~100 | syntax error near `~40+10)*1.` | 25~40 | 25~40 | 30~50 | syntax error near `.*1.23` |
+10 | 224 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 | 45~100 | syntax error near `~40+10)*1.` | 25~40 | 25~40 | 30~50 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 87.5 | 62.5 | 0 | 0 | 0 |
Other Infusions | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 128 | 0 | 0 |
+1 | 90.4 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 128 | 0 | 0 |
+2 | 92.8 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 128 | 0 | 0 |
+3 | 95.2 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 128 | 0 | 0 |
+4 | 97.6 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 128 | 0 | 0 |
+5 | 100 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 128 | 0 | 0 |
+6 | 102.4 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 128 | 0 | 0 |
+7 | 104.8 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 128 | 0 | 0 |
+8 | 107.2 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 128 | 0 | 0 |
+9 | 109.6 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 128 | 0 | 0 |
+10 | 112 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 128 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 73, last edited: 14 Feb 2022 18:11