Mendicant's Staff
Mendicant's Staff
Mendicant's Staff Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 200 Frost Effect 0
Can this equipment be buffed? No Curse Effect 0
Combat
Skill Serpentine Orbs Stability 50
Skill FP Cost 30 Durability 20
Spell Buff 250 Weight 2.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 115.5 Physical Absorption 25
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 10
Dark Damage 0 Dark Absorption 15
Requirements Scaling
Strength Requirement 0 Base Strength Scaling 60
Dexterity Requirement 0 Base Dexterity Scaling 20
Intelligence Requirement 20 Base Intelligence Scaling 150
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

A staff with a small bowl attached to the tip, similar to a mendicant's crook.

Can cast Sorceries.
Spell Buff is determined by INT.

Effect: increases soul absorption by 20%.

Skill: Serpentine Orbs
Summon forth five golden serpentine orbs that seek nearby foes.

Effect

  • Increases Souls gained from defeated enemies by 20%.

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 115.5 0 0 0 0 0 0 0 0 60 20 150 0 0
+1 118.65 0 0 0 0 0 0 0 0 60 20 150 0 0
+2 121.8 0 0 0 0 0 0 0 0 60 20 150 0 0
+3 124.95 0 0 0 0 0 0 0 0 60 20 150 0 0
+4 128.1 0 0 0 0 0 0 0 0 60 20 150 0 0
+5 131.25 0 0 0 0 0 0 0 0 60 20 150 0 0
+6 134.4 0 0 0 0 0 0 0 0 60 20 150 0 0
+7 137.55 0 0 0 0 0 0 0 0 60 20 150 0 0
+8 140.7 0 0 0 0 0 0 0 0 60 20 150 0 0
+9 143.85 0 0 0 0 0 0 0 0 60 20 150 0 0
+10 147 0 0 0 0 0 0 0 0 60 20 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 115.5 0 0 0 0 60 20 150 0 0 25 38.5 10 10 15 syntax error near `.*1.05`
+1 118.65 0 0 0 0 60 20 150 0 0 25 39.2 10 10 15 syntax error near `.*1.07`
+2 121.8 0 0 0 0 60 20 150 0 0 25 39.9 10 10 15 syntax error near `.*1.09`
+3 124.95 0 0 0 0 60 20 150 0 0 25 40.6 10 10 15 syntax error near `.*1.11`
+4 128.1 0 0 0 0 60 20 150 0 0 25 41.3 10 10 15 syntax error near `.*1.13`
+5 131.25 0 0 0 0 60 20 150 0 0 25 42 10 10 15 syntax error near `.*1.15`
+6 134.4 0 0 0 0 60 20 150 0 0 25 42.7 10 10 15 syntax error near `.*1.17`
+7 137.55 0 0 0 0 60 20 150 0 0 25 43.4 10 10 15 syntax error near `.*1.19`
+8 140.7 0 0 0 0 60 20 150 0 0 25 44.1 10 10 15 syntax error near `.*1.21`
+9 143.85 0 0 0 0 60 20 150 0 0 25 44.8 10 10 15 syntax error near `.*1.23`
+10 147 0 0 0 0 60 20 150 0 0 25 45.5 10 10 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 115.5 0 0 0 0 0 0 0 0 60 20 150 0 0
Laughing 115.5 0 0 0 0 0 0 0 0 60 20 0 0 150
Other Infusions 115.5 0 0 0 0 0 0 0 0 60 20 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 115.5 0 0 0 0 0 0 0 0 60 20 150 0 0
+1 118.65 0 0 0 0 0 0 0 0 60 20 150 0 0
+2 121.8 0 0 0 0 0 0 0 0 60 20 150 0 0
+3 124.95 0 0 0 0 0 0 0 0 60 20 150 0 0
+4 128.1 0 0 0 0 0 0 0 0 60 20 150 0 0
+5 131.25 0 0 0 0 0 0 0 0 60 20 150 0 0
+6 134.4 0 0 0 0 0 0 0 0 60 20 150 0 0
+7 137.55 0 0 0 0 0 0 0 0 60 20 150 0 0
+8 140.7 0 0 0 0 0 0 0 0 60 20 150 0 0
+9 143.85 0 0 0 0 0 0 0 0 60 20 150 0 0
+10 147 0 0 0 0 0 0 0 0 60 20 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 115.5 0 0 0 0 0 0 0 0 60 20 150 0 0
+1 118.65 0 0 0 0 0 0 0 0 60 20 150 0 0
+2 121.8 0 0 0 0 0 0 0 0 60 20 150 0 0
+3 124.95 0 0 0 0 0 0 0 0 60 20 150 0 0
+4 128.1 0 0 0 0 0 0 0 0 60 20 150 0 0
+5 131.25 0 0 0 0 0 0 0 0 60 20 150 0 0
+6 134.4 0 0 0 0 0 0 0 0 60 20 150 0 0
+7 137.55 0 0 0 0 0 0 0 0 60 20 150 0 0
+8 140.7 0 0 0 0 0 0 0 0 60 20 150 0 0
+9 143.85 0 0 0 0 0 0 0 0 60 20 150 0 0
+10 147 0 0 0 0 0 0 0 0 60 20 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.06.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License