Melu Scimitars
Melu Scimitars
Melu Scimitars Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 10
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spin Slash (1) Stability 50
Skill FP Cost 30(-/75) Durability 25
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 71.5 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 12 Dexterity Requirement 18
Intelligence Requirement 0 Faith Requirement 0

Lore

Paired scimitars of Laddersmith Gilligan.

Nothing notable about these weapons, except perhaps the luxurious jewels embedded in the hilts. If your aim is to appear dazzling on the battlefield, this might just do the trick.
Scales with Luck.

Effect: increases Item Discovery by 25.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 71.5 0 0 0 0 10 0 0 0 20 80 0 0 130
+1 73.45 0 0 0 0 10 0 0 0 20 80 0 0 130
+2 75.4 0 0 0 0 10 0 0 0 20 80 0 0 130
+3 77.35 0 0 0 0 10 0 0 0 20 80 0 0 130
+4 79.3 0 0 0 0 10 0 0 0 20 80 0 0 130
+5 81.25 0 0 0 0 10 0 0 0 20 80 0 0 130
+6 83.2 0 0 0 0 10 0 0 0 20 80 0 0 130
+7 85.15 0 0 0 0 10 0 0 0 20 80 0 0 130
+8 87.1 0 0 0 0 10 0 0 0 20 80 0 0 130
+9 89.05 0 0 0 0 10 0 0 0 20 80 0 0 130
+10 91 0 0 0 0 10 0 0 0 20 80 0 0 130
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 71.5 0 0 0 0 20 80 0 0 130 40 38.5 30 25 30 syntax error near `.*1.05`
+1 73.45 0 0 0 0 20 80 0 0 130 40 39.2 30 25 30 syntax error near `.*1.07`
+2 75.4 0 0 0 0 20 80 0 0 130 40 39.9 30 25 30 syntax error near `.*1.09`
+3 77.35 0 0 0 0 20 80 0 0 130 40 40.6 30 25 30 syntax error near `.*1.11`
+4 79.3 0 0 0 0 20 80 0 0 130 40 41.3 30 25 30 syntax error near `.*1.13`
+5 81.25 0 0 0 0 20 80 0 0 130 40 42 30 25 30 syntax error near `.*1.15`
+6 83.2 0 0 0 0 20 80 0 0 130 40 42.7 30 25 30 syntax error near `.*1.17`
+7 85.15 0 0 0 0 20 80 0 0 130 40 43.4 30 25 30 syntax error near `.*1.19`
+8 87.1 0 0 0 0 20 80 0 0 130 40 44.1 30 25 30 syntax error near `.*1.21`
+9 89.05 0 0 0 0 20 80 0 0 130 40 44.8 30 25 30 syntax error near `.*1.23`
+10 91 0 0 0 0 20 80 0 0 130 40 45.5 30 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 71.5 0 0 0 0 10 0 0 0 20 80 0 0 130
Laughing 0 0 0 0 0 10 0 0 0 0 0 0 0 0
Unstable 71.5 0 0 0 0 10 0 0 0 25 100 0 0 162.5
Other Infusions 71.5 0 0 0 0 10 0 0 0 20 80 0 0 130
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 41.8 77 0 0 0 10 0 0 0 20 80 190 0 130
+1 42.94 79.1 0 0 0 10 0 0 0 20 80 190 0 130
+2 44.08 81.2 0 0 0 10 0 0 0 20 80 190 0 130
+3 45.22 83.3 0 0 0 10 0 0 0 20 80 190 0 130
+4 46.36 85.4 0 0 0 10 0 0 0 20 80 190 0 130
+5 47.5 87.5 0 0 0 10 0 0 0 20 80 190 0 130
+6 48.64 89.6 0 0 0 10 0 0 0 20 80 190 0 130
+7 49.78 91.7 0 0 0 10 0 0 0 20 80 190 0 130
+8 50.92 93.8 0 0 0 10 0 0 0 20 80 190 0 130
+9 52.06 95.9 0 0 0 10 0 0 0 20 80 190 0 130
+10 53.2 98 0 0 0 10 0 0 0 20 80 190 0 130
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 71.5 0 0 0 0 10 0 0 0 20 80 0 0 130
+1 73.45 0 0 0 0 10 0 0 0 20 80 0 0 130
+2 75.4 0 0 0 0 10 0 0 0 20 80 0 0 130
+3 77.35 0 0 0 0 10 0 0 0 20 80 0 0 130
+4 79.3 0 0 0 0 10 0 0 0 20 80 0 0 130
+5 81.25 0 0 0 0 10 0 0 0 20 80 0 0 130
+6 83.2 0 0 0 0 10 0 0 0 20 80 0 0 130
+7 85.15 0 0 0 0 10 0 0 0 20 80 0 0 130
+8 87.1 0 0 0 0 10 0 0 0 20 80 0 0 130
+9 89.05 0 0 0 0 10 0 0 0 20 80 0 0 130
+10 91 0 0 0 0 10 0 0 0 20 80 0 0 130
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 71.5 0 0 0 0 10 0 0 0 20 80 0 0 130
+1 73.45 0 0 0 0 10 0 0 0 20 80 0 0 130
+2 75.4 0 0 0 0 10 0 0 0 20 80 0 0 130
+3 77.35 0 0 0 0 10 0 0 0 20 80 0 0 130
+4 79.3 0 0 0 0 10 0 0 0 20 80 0 0 130
+5 81.25 0 0 0 0 10 0 0 0 20 80 0 0 130
+6 83.2 0 0 0 0 10 0 0 0 20 80 0 0 130
+7 85.15 0 0 0 0 10 0 0 0 20 80 0 0 130
+8 87.1 0 0 0 0 10 0 0 0 20 80 0 0 130
+9 89.05 0 0 0 0 10 0 0 0 20 80 0 0 130
+10 91 0 0 0 0 10 0 0 0 20 80 0 0 130
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 71.5 0 0 0 0 10 0 0 0 20 80 0 0 130
+1 73.45 0 0 0 0 10 0 0 0 20 80 0 0 130
+2 75.4 0 0 0 0 10 0 0 0 20 80 0 0 130
+3 77.35 0 0 0 0 10 0 0 0 20 80 0 0 130
+4 79.3 0 0 0 0 10 0 0 0 20 80 0 0 130
+5 81.25 0 0 0 0 10 0 0 0 20 80 0 0 130
+6 83.2 0 0 0 0 10 0 0 0 20 80 0 0 130
+7 85.15 0 0 0 0 10 0 0 0 20 80 0 0 130
+8 87.1 0 0 0 0 10 0 0 0 20 80 0 0 130
+9 89.05 0 0 0 0 10 0 0 0 20 80 0 0 130
+10 91 0 0 0 0 10 0 0 0 20 80 0 0 130
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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