Melu Scimitars
Melu Scimitars | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 10 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Slash (1) | 50 | ||
30(-/75) | 25 | ||
N/A | 8.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
71.5 | 40 | ||
0 | 25 | ||
0 | 30 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
12 | 18 | ||
0 | 0 |
Lore
Paired scimitars of Laddersmith Gilligan.
Nothing notable about these weapons, except perhaps the luxurious jewels embedded in the hilts. If your aim is to appear dazzling on the battlefield, this might just do the trick.
Scales with Luck.
Effect: increases Item Discovery by 25.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.
Effect
- Increases Item Discovery by 25.
Availability
- Thieves' Pact transposition in exchange for 15 Lost Trinket and 26,000 Souls.
Moveset
Notes
- Considered a Lucky Weapon.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 71.5 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+1 | 73.45 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+2 | 75.4 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+3 | 77.35 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+4 | 79.3 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+5 | 81.25 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+6 | 83.2 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+7 | 85.15 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+8 | 87.1 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+9 | 89.05 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+10 | 91 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 71.5 | 0 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 | 40 | 38.5 | 30 | 25 | 30 | syntax error near `.*1.05` |
+1 | 73.45 | 0 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 | 40 | 39.2 | 30 | 25 | 30 | syntax error near `.*1.07` |
+2 | 75.4 | 0 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 | 40 | 39.9 | 30 | 25 | 30 | syntax error near `.*1.09` |
+3 | 77.35 | 0 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 | 40 | 40.6 | 30 | 25 | 30 | syntax error near `.*1.11` |
+4 | 79.3 | 0 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 | 40 | 41.3 | 30 | 25 | 30 | syntax error near `.*1.13` |
+5 | 81.25 | 0 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 | 40 | 42 | 30 | 25 | 30 | syntax error near `.*1.15` |
+6 | 83.2 | 0 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 | 40 | 42.7 | 30 | 25 | 30 | syntax error near `.*1.17` |
+7 | 85.15 | 0 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 | 40 | 43.4 | 30 | 25 | 30 | syntax error near `.*1.19` |
+8 | 87.1 | 0 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 | 40 | 44.1 | 30 | 25 | 30 | syntax error near `.*1.21` |
+9 | 89.05 | 0 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 | 40 | 44.8 | 30 | 25 | 30 | syntax error near `.*1.23` |
+10 | 91 | 0 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 | 40 | 45.5 | 30 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 71.5 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
Laughing | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 71.5 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 25 | 100 | 0 | 0 | 162.5 |
Other Infusions | 71.5 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 41.8 | 77 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 190 | 0 | 130 |
+1 | 42.94 | 79.1 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 190 | 0 | 130 |
+2 | 44.08 | 81.2 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 190 | 0 | 130 |
+3 | 45.22 | 83.3 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 190 | 0 | 130 |
+4 | 46.36 | 85.4 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 190 | 0 | 130 |
+5 | 47.5 | 87.5 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 190 | 0 | 130 |
+6 | 48.64 | 89.6 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 190 | 0 | 130 |
+7 | 49.78 | 91.7 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 190 | 0 | 130 |
+8 | 50.92 | 93.8 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 190 | 0 | 130 |
+9 | 52.06 | 95.9 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 190 | 0 | 130 |
+10 | 53.2 | 98 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 190 | 0 | 130 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 71.5 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+1 | 73.45 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+2 | 75.4 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+3 | 77.35 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+4 | 79.3 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+5 | 81.25 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+6 | 83.2 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+7 | 85.15 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+8 | 87.1 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+9 | 89.05 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+10 | 91 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 71.5 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+1 | 73.45 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+2 | 75.4 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+3 | 77.35 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+4 | 79.3 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+5 | 81.25 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+6 | 83.2 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+7 | 85.15 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+8 | 87.1 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+9 | 89.05 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+10 | 91 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 71.5 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+1 | 73.45 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+2 | 75.4 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+3 | 77.35 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+4 | 79.3 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+5 | 81.25 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+6 | 83.2 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+7 | 85.15 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+8 | 87.1 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+9 | 89.05 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
+10 | 91 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 80 | 0 | 0 | 130 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 18, last edited: 24 Sep 2022 13:43