Meat Cleaver
| Meat Cleaver | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Slash | 0 | ||
| 0 | |||
| 100 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Stomp (2) | 65~80 | ||
| 50(-/80) | 40 | ||
| N/A | 15.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 187 | 50~100 | ||
| 0 | 35~55 | ||
| 0 | 30~60 | ||
| 0 | 30~35 | ||
| 0 | 35~60 | ||
| Requirements | |||
| 30 | 0 | ||
| 0 | 0 | ||
Lore
A large metal cleaver used to transform sinners
into delicious cuts of meat.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Effect: absorbs 1.5% HP on hit.
Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for an upward slash.
Effect
- Restores 1.5% HP on hit.
Availability
Treasure
- Found in the Undead Settlement.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +1 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +2 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +3 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +4 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +5 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +6 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +7 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +8 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +9 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +10 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 187 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~55+10)*1.` | 30~60 | 30~35 | 35~60 | syntax error near `.*1.05` |
| +1 | 192.1 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~55+10)*1.` | 30~60 | 30~35 | 35~60 | syntax error near `.*1.07` |
| +2 | 197.2 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~55+10)*1.` | 30~60 | 30~35 | 35~60 | syntax error near `.*1.09` |
| +3 | 202.3 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~55+10)*1.` | 30~60 | 30~35 | 35~60 | syntax error near `.*1.11` |
| +4 | 207.4 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~55+10)*1.` | 30~60 | 30~35 | 35~60 | syntax error near `.*1.13` |
| +5 | 212.5 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~55+10)*1.` | 30~60 | 30~35 | 35~60 | syntax error near `.*1.15` |
| +6 | 217.6 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~55+10)*1.` | 30~60 | 30~35 | 35~60 | syntax error near `.*1.17` |
| +7 | 222.7 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~55+10)*1.` | 30~60 | 30~35 | 35~60 | syntax error near `.*1.19` |
| +8 | 227.8 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~55+10)*1.` | 30~60 | 30~35 | 35~60 | syntax error near `.*1.21` |
| +9 | 232.9 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~55+10)*1.` | 30~60 | 30~35 | 35~60 | syntax error near `.*1.23` |
| +10 | 238 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~55+10)*1.` | 30~60 | 30~35 | 35~60 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
| Other Infusions | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 93.5 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 200 | 0 | 0 |
| +1 | 96.05 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 200 | 0 | 0 |
| +2 | 98.6 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 200 | 0 | 0 |
| +3 | 101.15 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 200 | 0 | 0 |
| +4 | 103.7 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 200 | 0 | 0 |
| +5 | 106.25 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 200 | 0 | 0 |
| +6 | 108.8 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 200 | 0 | 0 |
| +7 | 111.35 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 200 | 0 | 0 |
| +8 | 113.9 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 200 | 0 | 0 |
| +9 | 116.45 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 200 | 0 | 0 |
| +10 | 119 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +1 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +2 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +3 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +4 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +5 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +6 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +7 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +8 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +9 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +10 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +1 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +2 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +3 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +4 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +5 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +6 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +7 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +8 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +9 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +10 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +1 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +2 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +3 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +4 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +5 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +6 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +7 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +8 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +9 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
| +10 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 68, last edited: 14 Feb 2022 18:07

