Marvelous Zweihander
Marvelous Zweihander
Marvelous Zweihander Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 150 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stomp (2) Stability 65~80
Skill FP Cost 50(-/80) Durability 35
Spell Buff N/A Weight 16.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 154 Physical Absorption 50~100
Magic Damage 0 Magic Absorption 40~50
Fire Damage 0 Fire Absorption 35~50
Lightning Damage 0 Lightning Absorption 35~45
Dark Damage 0 Dark Absorption 40~80
Requirements
Strength Requirement 24 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 0

Lore

One of the gigantic straight greatswords, once belonging to Marvelous Chester.

Only, it was once the sword of an earnestly noble figure, and its attacks are boosted by that elusive, essential property unique to humans: luck.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Effect: increases Luck by 10.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for an upward slash.

Effect

  • Increases Luck by 10.

Availability

Merchants

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 80 40 0 0 100
+1 158.2 0 0 0 0 0 0 0 0 80 40 0 0 100
+2 162.4 0 0 0 0 0 0 0 0 80 40 0 0 100
+3 166.6 0 0 0 0 0 0 0 0 80 40 0 0 100
+4 170.8 0 0 0 0 0 0 0 0 80 40 0 0 100
+5 175 0 0 0 0 0 0 0 0 80 40 0 0 100
+6 179.2 0 0 0 0 0 0 0 0 80 40 0 0 100
+7 183.4 0 0 0 0 0 0 0 0 80 40 0 0 100
+8 187.6 0 0 0 0 0 0 0 0 80 40 0 0 100
+9 191.8 0 0 0 0 0 0 0 0 80 40 0 0 100
+10 196 0 0 0 0 0 0 0 0 80 40 0 0 100
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 154 0 0 0 0 80 40 0 0 100 50~100 syntax error near `~50+10)*1.` 35~50 35~45 40~80 syntax error near `.*1.05`
+1 158.2 0 0 0 0 80 40 0 0 100 50~100 syntax error near `~50+10)*1.` 35~50 35~45 40~80 syntax error near `.*1.07`
+2 162.4 0 0 0 0 80 40 0 0 100 50~100 syntax error near `~50+10)*1.` 35~50 35~45 40~80 syntax error near `.*1.09`
+3 166.6 0 0 0 0 80 40 0 0 100 50~100 syntax error near `~50+10)*1.` 35~50 35~45 40~80 syntax error near `.*1.11`
+4 170.8 0 0 0 0 80 40 0 0 100 50~100 syntax error near `~50+10)*1.` 35~50 35~45 40~80 syntax error near `.*1.13`
+5 175 0 0 0 0 80 40 0 0 100 50~100 syntax error near `~50+10)*1.` 35~50 35~45 40~80 syntax error near `.*1.15`
+6 179.2 0 0 0 0 80 40 0 0 100 50~100 syntax error near `~50+10)*1.` 35~50 35~45 40~80 syntax error near `.*1.17`
+7 183.4 0 0 0 0 80 40 0 0 100 50~100 syntax error near `~50+10)*1.` 35~50 35~45 40~80 syntax error near `.*1.19`
+8 187.6 0 0 0 0 80 40 0 0 100 50~100 syntax error near `~50+10)*1.` 35~50 35~45 40~80 syntax error near `.*1.21`
+9 191.8 0 0 0 0 80 40 0 0 100 50~100 syntax error near `~50+10)*1.` 35~50 35~45 40~80 syntax error near `.*1.23`
+10 196 0 0 0 0 80 40 0 0 100 50~100 syntax error near `~50+10)*1.` 35~50 35~45 40~80 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 154 0 0 0 0 0 0 0 0 80 40 0 0 100
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 154 0 0 0 0 0 0 0 0 100 50 0 0 125
Other Infusions 154 0 0 0 0 0 0 0 0 80 40 0 0 100
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 154 0 0 0 0 0 0 0 80 40 200 0 100
+1 79.1 158.2 0 0 0 0 0 0 0 80 40 200 0 100
+2 81.2 162.4 0 0 0 0 0 0 0 80 40 200 0 100
+3 83.3 166.6 0 0 0 0 0 0 0 80 40 200 0 100
+4 85.4 170.8 0 0 0 0 0 0 0 80 40 200 0 100
+5 87.5 175 0 0 0 0 0 0 0 80 40 200 0 100
+6 89.6 179.2 0 0 0 0 0 0 0 80 40 200 0 100
+7 91.7 183.4 0 0 0 0 0 0 0 80 40 200 0 100
+8 93.8 187.6 0 0 0 0 0 0 0 80 40 200 0 100
+9 95.9 191.8 0 0 0 0 0 0 0 80 40 200 0 100
+10 98 196 0 0 0 0 0 0 0 80 40 200 0 100
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 80 40 0 0 100
+1 158.2 0 0 0 0 0 0 0 0 80 40 0 0 100
+2 162.4 0 0 0 0 0 0 0 0 80 40 0 0 100
+3 166.6 0 0 0 0 0 0 0 0 80 40 0 0 100
+4 170.8 0 0 0 0 0 0 0 0 80 40 0 0 100
+5 175 0 0 0 0 0 0 0 0 80 40 0 0 100
+6 179.2 0 0 0 0 0 0 0 0 80 40 0 0 100
+7 183.4 0 0 0 0 0 0 0 0 80 40 0 0 100
+8 187.6 0 0 0 0 0 0 0 0 80 40 0 0 100
+9 191.8 0 0 0 0 0 0 0 0 80 40 0 0 100
+10 196 0 0 0 0 0 0 0 0 80 40 0 0 100
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 80 40 0 0 100
+1 158.2 0 0 0 0 0 0 0 0 80 40 0 0 100
+2 162.4 0 0 0 0 0 0 0 0 80 40 0 0 100
+3 166.6 0 0 0 0 0 0 0 0 80 40 0 0 100
+4 170.8 0 0 0 0 0 0 0 0 80 40 0 0 100
+5 175 0 0 0 0 0 0 0 0 80 40 0 0 100
+6 179.2 0 0 0 0 0 0 0 0 80 40 0 0 100
+7 183.4 0 0 0 0 0 0 0 0 80 40 0 0 100
+8 187.6 0 0 0 0 0 0 0 0 80 40 0 0 100
+9 191.8 0 0 0 0 0 0 0 0 80 40 0 0 100
+10 196 0 0 0 0 0 0 0 0 80 40 0 0 100
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 80 40 0 0 100
+1 158.2 0 0 0 0 0 0 0 0 80 40 0 0 100
+2 162.4 0 0 0 0 0 0 0 0 80 40 0 0 100
+3 166.6 0 0 0 0 0 0 0 0 80 40 0 0 100
+4 170.8 0 0 0 0 0 0 0 0 80 40 0 0 100
+5 175 0 0 0 0 0 0 0 0 80 40 0 0 100
+6 179.2 0 0 0 0 0 0 0 0 80 40 0 0 100
+7 183.4 0 0 0 0 0 0 0 0 80 40 0 0 100
+8 187.6 0 0 0 0 0 0 0 0 80 40 0 0 100
+9 191.8 0 0 0 0 0 0 0 0 80 40 0 0 100
+10 196 0 0 0 0 0 0 0 0 80 40 0 0 100
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License