Marvelous Zweihander
Marvelous Zweihander | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Thrust | 0 | ||
0 | |||
150 | 0 | ||
Yes | 0 | ||
Combat | |||
Stomp (2) | 65~80 | ||
50(-/80) | 35 | ||
N/A | 16.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
154 | 50~100 | ||
0 | 40~50 | ||
0 | 35~50 | ||
0 | 35~45 | ||
0 | 40~80 | ||
Requirements | |||
24 | 10 | ||
0 | 0 |
Lore
One of the gigantic straight greatswords, once belonging to Marvelous Chester.
Only, it was once the sword of an earnestly noble figure, and its attacks are boosted by that elusive, essential property unique to humans: luck.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Effect: increases Luck by 10.
Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for an upward slash.
Effect
- Increases Luck by 10.
Availability
Merchants
- Sold by Marvelous Chester for 52,000 Souls.
Moveset
Notes
- Considered a Lucky Weapon.
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 154 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 | 50~100 | syntax error near `~50+10)*1.` | 35~50 | 35~45 | 40~80 | syntax error near `.*1.05` |
+1 | 158.2 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 | 50~100 | syntax error near `~50+10)*1.` | 35~50 | 35~45 | 40~80 | syntax error near `.*1.07` |
+2 | 162.4 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 | 50~100 | syntax error near `~50+10)*1.` | 35~50 | 35~45 | 40~80 | syntax error near `.*1.09` |
+3 | 166.6 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 | 50~100 | syntax error near `~50+10)*1.` | 35~50 | 35~45 | 40~80 | syntax error near `.*1.11` |
+4 | 170.8 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 | 50~100 | syntax error near `~50+10)*1.` | 35~50 | 35~45 | 40~80 | syntax error near `.*1.13` |
+5 | 175 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 | 50~100 | syntax error near `~50+10)*1.` | 35~50 | 35~45 | 40~80 | syntax error near `.*1.15` |
+6 | 179.2 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 | 50~100 | syntax error near `~50+10)*1.` | 35~50 | 35~45 | 40~80 | syntax error near `.*1.17` |
+7 | 183.4 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 | 50~100 | syntax error near `~50+10)*1.` | 35~50 | 35~45 | 40~80 | syntax error near `.*1.19` |
+8 | 187.6 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 | 50~100 | syntax error near `~50+10)*1.` | 35~50 | 35~45 | 40~80 | syntax error near `.*1.21` |
+9 | 191.8 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 | 50~100 | syntax error near `~50+10)*1.` | 35~50 | 35~45 | 40~80 | syntax error near `.*1.23` |
+10 | 196 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 | 50~100 | syntax error near `~50+10)*1.` | 35~50 | 35~45 | 40~80 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 0 | 125 |
Other Infusions | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 200 | 0 | 100 |
+1 | 79.1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 200 | 0 | 100 |
+2 | 81.2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 200 | 0 | 100 |
+3 | 83.3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 200 | 0 | 100 |
+4 | 85.4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 200 | 0 | 100 |
+5 | 87.5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 200 | 0 | 100 |
+6 | 89.6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 200 | 0 | 100 |
+7 | 91.7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 200 | 0 | 100 |
+8 | 93.8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 200 | 0 | 100 |
+9 | 95.9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 200 | 0 | 100 |
+10 | 98 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 200 | 0 | 100 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
+10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 0 | 100 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 64, last edited: 14 Feb 2022 18:07