Manikin Claws
Manikin Claws
Manikin Claws Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Leaping Slash Stability 50
Skill FP Cost 100 Durability 30
Spell Buff N/A Weight 1.5
Range N/A Critical Damage 110
Damage Guard Absorption
Physical Damage 92.4 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 8 Dexterity Requirement 18
Intelligence Requirement 0 Faith Requirement 0

Lore

Weapon of the Pale Shades, assassins of the Sable Church of Londor. The curved claws cause heavy bleeding.

When two-handed, claws are equipped to each hand.

Skill: Leaping Slash
Perform a forward leaping slash at the opponent's head. When successful, functions as a head shot, inflicting heavy damage.

Effect

Availability

Merchants

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 92.4 0 0 0 0 15 0 0 0 40 160 0 0 0
+1 94.92 0 0 0 0 15 0 0 0 40 160 0 0 0
+2 97.44 0 0 0 0 15 0 0 0 40 160 0 0 0
+3 99.96 0 0 0 0 15 0 0 0 40 160 0 0 0
+4 102.48 0 0 0 0 15 0 0 0 40 160 0 0 0
+5 105 0 0 0 0 15 0 0 0 40 160 0 0 0
+6 107.52 0 0 0 0 15 0 0 0 40 160 0 0 0
+7 110.04 0 0 0 0 15 0 0 0 40 160 0 0 0
+8 112.56 0 0 0 0 15 0 0 0 40 160 0 0 0
+9 115.08 0 0 0 0 15 0 0 0 40 160 0 0 0
+10 117.6 0 0 0 0 15 0 0 0 40 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 92.4 0 0 0 0 40 160 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 94.92 0 0 0 0 40 160 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 97.44 0 0 0 0 40 160 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 99.96 0 0 0 0 40 160 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 102.48 0 0 0 0 40 160 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 105 0 0 0 0 40 160 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 107.52 0 0 0 0 40 160 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 110.04 0 0 0 0 40 160 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 112.56 0 0 0 0 40 160 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 115.08 0 0 0 0 40 160 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 117.6 0 0 0 0 40 160 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 92.4 0 0 0 0 15 0 0 0 30 120 0 0 0
Laughing 0 0 0 0 0 15 0 0 0 0 0 0 0 0
Other Infusions 92.4 0 0 0 0 15 0 0 0 30 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 46.2 93.5 0 0 0 15 0 0 0 40 160 240 0 0
+1 47.46 96.05 0 0 0 15 0 0 0 40 160 240 0 0
+2 48.72 98.6 0 0 0 15 0 0 0 40 160 240 0 0
+3 49.98 101.15 0 0 0 15 0 0 0 40 160 240 0 0
+4 51.24 103.7 0 0 0 15 0 0 0 40 160 240 0 0
+5 52.5 106.25 0 0 0 15 0 0 0 40 160 240 0 0
+6 53.76 108.8 0 0 0 15 0 0 0 40 160 240 0 0
+7 55.02 111.35 0 0 0 15 0 0 0 40 160 240 0 0
+8 56.28 113.9 0 0 0 15 0 0 0 40 160 240 0 0
+9 57.54 116.45 0 0 0 15 0 0 0 40 160 240 0 0
+10 58.8 119 0 0 0 15 0 0 0 40 160 240 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 92.4 0 0 0 0 15 0 0 0 40 160 0 0 0
+1 94.92 0 0 0 0 15 0 0 0 40 160 0 0 0
+2 97.44 0 0 0 0 15 0 0 0 40 160 0 0 0
+3 99.96 0 0 0 0 15 0 0 0 40 160 0 0 0
+4 102.48 0 0 0 0 15 0 0 0 40 160 0 0 0
+5 105 0 0 0 0 15 0 0 0 40 160 0 0 0
+6 107.52 0 0 0 0 15 0 0 0 40 160 0 0 0
+7 110.04 0 0 0 0 15 0 0 0 40 160 0 0 0
+8 112.56 0 0 0 0 15 0 0 0 40 160 0 0 0
+9 115.08 0 0 0 0 15 0 0 0 40 160 0 0 0
+10 117.6 0 0 0 0 15 0 0 0 40 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 92.4 0 0 0 0 15 0 0 0 40 160 0 0 0
+1 94.92 0 0 0 0 15 0 0 0 40 160 0 0 0
+2 97.44 0 0 0 0 15 0 0 0 40 160 0 0 0
+3 99.96 0 0 0 0 15 0 0 0 40 160 0 0 0
+4 102.48 0 0 0 0 15 0 0 0 40 160 0 0 0
+5 105 0 0 0 0 15 0 0 0 40 160 0 0 0
+6 107.52 0 0 0 0 15 0 0 0 40 160 0 0 0
+7 110.04 0 0 0 0 15 0 0 0 40 160 0 0 0
+8 112.56 0 0 0 0 15 0 0 0 40 160 0 0 0
+9 115.08 0 0 0 0 15 0 0 0 40 160 0 0 0
+10 117.6 0 0 0 0 15 0 0 0 40 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 92.4 0 0 0 0 15 0 0 0 30 120 0 0 0
+1 94.92 0 0 0 0 15 0 0 0 30 120 0 0 0
+2 97.44 0 0 0 0 15 0 0 0 30 120 0 0 0
+3 99.96 0 0 0 0 15 0 0 0 30 120 0 0 0
+4 102.48 0 0 0 0 15 0 0 0 30 120 0 0 0
+5 105 0 0 0 0 15 0 0 0 30 120 0 0 0
+6 107.52 0 0 0 0 15 0 0 0 30 120 0 0 0
+7 110.04 0 0 0 0 15 0 0 0 30 120 0 0 0
+8 112.56 0 0 0 0 15 0 0 0 30 120 0 0 0
+9 115.08 0 0 0 0 15 0 0 0 30 120 0 0 0
+10 117.6 0 0 0 0 15 0 0 0 30 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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