Manikin Claws
Manikin Claws | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash/Thrust | 15 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Leaping Slash | 50 | ||
100 | 30 | ||
N/A | 1.5 | ||
N/A | 110 | ||
Damage | Guard Absorption | ||
92.4 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | |||
8 | 18 | ||
0 | 0 |
Lore
Weapon of the Pale Shades, assassins of the Sable Church of Londor. The curved claws cause heavy bleeding.
When two-handed, claws are equipped to each hand.
Skill: Leaping Slash
Perform a forward leaping slash at the opponent's head. When successful, functions as a head shot, inflicting heavy damage.
Effect
Availability
Merchants
- Sold by Marvelous Chester for 6,000 Souls.
Item drop
- Dropped from Londor Pale Shade, that invades in Farron Keep and Irithyll of the Boreal Valley.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 92.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 94.92 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 97.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 99.96 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 102.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 105 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 107.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 110.04 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 112.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 115.08 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 117.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 92.4 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 94.92 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 97.44 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 99.96 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 102.48 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 105 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 107.52 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 110.04 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 112.56 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 115.08 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 117.6 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 92.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 92.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 50 | 200 | 0 | 0 | 0 |
Other Infusions | 92.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 46.2 | 93.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 240 | 0 | 0 |
+1 | 47.46 | 96.05 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 240 | 0 | 0 |
+2 | 48.72 | 98.6 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 240 | 0 | 0 |
+3 | 49.98 | 101.15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 240 | 0 | 0 |
+4 | 51.24 | 103.7 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 240 | 0 | 0 |
+5 | 52.5 | 106.25 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 240 | 0 | 0 |
+6 | 53.76 | 108.8 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 240 | 0 | 0 |
+7 | 55.02 | 111.35 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 240 | 0 | 0 |
+8 | 56.28 | 113.9 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 240 | 0 | 0 |
+9 | 57.54 | 116.45 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 240 | 0 | 0 |
+10 | 58.8 | 119 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 240 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 92.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 94.92 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 97.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 99.96 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 102.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 105 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 107.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 110.04 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 112.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 115.08 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 117.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 92.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 94.92 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 97.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 99.96 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 102.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 105 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 107.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 110.04 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 112.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 115.08 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 117.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 92.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 94.92 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 97.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 99.96 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 102.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 105 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 107.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 110.04 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 112.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 115.08 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 117.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 73, last edited: 14 Feb 2022 17:04