Man Serpent Greatsword
Man Serpent Greatsword
Man Serpent Greatsword Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 150 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stomp (2) Stability 60
Skill FP Cost 50(-/80) Durability 30
Spell Buff N/A Weight 10.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 154 Physical Absorption 50
Magic Damage 0 Magic Absorption 40
Fire Damage 0 Fire Absorption 35
Lightning Damage 0 Lightning Absorption 35
Dark Damage 0 Dark Absorption 40
Requirements
Strength Requirement 24 Dexterity Requirement 16
Intelligence Requirement 0 Faith Requirement 0

Lore

This single-bladed blood-stained greatsword
is the choice weapon of the slithering
serpent men of Sen's Fortress.

An ordinary human will have great difficulty
swinging this heavy beast effectively.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for an upward slash.

Effect

Availability

Merchant

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 140 0 0 0 0
+1 158.2 0 0 0 0 0 0 0 0 140 0 0 0 0
+2 162.4 0 0 0 0 0 0 0 0 140 0 0 0 0
+3 166.6 0 0 0 0 0 0 0 0 140 0 0 0 0
+4 170.8 0 0 0 0 0 0 0 0 140 0 0 0 0
+5 175 0 0 0 0 0 0 0 0 140 0 0 0 0
+6 179.2 0 0 0 0 0 0 0 0 140 0 0 0 0
+7 183.4 0 0 0 0 0 0 0 0 140 0 0 0 0
+8 187.6 0 0 0 0 0 0 0 0 140 0 0 0 0
+9 191.8 0 0 0 0 0 0 0 0 140 0 0 0 0
+10 196 0 0 0 0 0 0 0 0 140 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 154 0 0 0 0 140 0 0 0 0 50 55 35 35 40 syntax error near `.*1.05`
+1 158.2 0 0 0 0 140 0 0 0 0 50 56 35 35 40 syntax error near `.*1.07`
+2 162.4 0 0 0 0 140 0 0 0 0 50 57 35 35 40 syntax error near `.*1.09`
+3 166.6 0 0 0 0 140 0 0 0 0 50 58 35 35 40 syntax error near `.*1.11`
+4 170.8 0 0 0 0 140 0 0 0 0 50 59 35 35 40 syntax error near `.*1.13`
+5 175 0 0 0 0 140 0 0 0 0 50 60 35 35 40 syntax error near `.*1.15`
+6 179.2 0 0 0 0 140 0 0 0 0 50 61 35 35 40 syntax error near `.*1.17`
+7 183.4 0 0 0 0 140 0 0 0 0 50 62 35 35 40 syntax error near `.*1.19`
+8 187.6 0 0 0 0 140 0 0 0 0 50 63 35 35 40 syntax error near `.*1.21`
+9 191.8 0 0 0 0 140 0 0 0 0 50 64 35 35 40 syntax error near `.*1.23`
+10 196 0 0 0 0 140 0 0 0 0 50 65 35 35 40 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 154 0 0 0 0 0 0 0 0 140 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 154 0 0 0 0 0 0 0 0 175 0 0 0 0
Other Infusions 154 0 0 0 0 0 0 0 0 140 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 154 0 0 0 0 0 0 0 140 0 160 0 0
+1 79.1 158.2 0 0 0 0 0 0 0 140 0 160 0 0
+2 81.2 162.4 0 0 0 0 0 0 0 140 0 160 0 0
+3 83.3 166.6 0 0 0 0 0 0 0 140 0 160 0 0
+4 85.4 170.8 0 0 0 0 0 0 0 140 0 160 0 0
+5 87.5 175 0 0 0 0 0 0 0 140 0 160 0 0
+6 89.6 179.2 0 0 0 0 0 0 0 140 0 160 0 0
+7 91.7 183.4 0 0 0 0 0 0 0 140 0 160 0 0
+8 93.8 187.6 0 0 0 0 0 0 0 140 0 160 0 0
+9 95.9 191.8 0 0 0 0 0 0 0 140 0 160 0 0
+10 98 196 0 0 0 0 0 0 0 140 0 160 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 140 0 0 0 0
+1 158.2 0 0 0 0 0 0 0 0 140 0 0 0 0
+2 162.4 0 0 0 0 0 0 0 0 140 0 0 0 0
+3 166.6 0 0 0 0 0 0 0 0 140 0 0 0 0
+4 170.8 0 0 0 0 0 0 0 0 140 0 0 0 0
+5 175 0 0 0 0 0 0 0 0 140 0 0 0 0
+6 179.2 0 0 0 0 0 0 0 0 140 0 0 0 0
+7 183.4 0 0 0 0 0 0 0 0 140 0 0 0 0
+8 187.6 0 0 0 0 0 0 0 0 140 0 0 0 0
+9 191.8 0 0 0 0 0 0 0 0 140 0 0 0 0
+10 196 0 0 0 0 0 0 0 0 140 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 140 0 0 0 0
+1 158.2 0 0 0 0 0 0 0 0 140 0 0 0 0
+2 162.4 0 0 0 0 0 0 0 0 140 0 0 0 0
+3 166.6 0 0 0 0 0 0 0 0 140 0 0 0 0
+4 170.8 0 0 0 0 0 0 0 0 140 0 0 0 0
+5 175 0 0 0 0 0 0 0 0 140 0 0 0 0
+6 179.2 0 0 0 0 0 0 0 0 140 0 0 0 0
+7 183.4 0 0 0 0 0 0 0 0 140 0 0 0 0
+8 187.6 0 0 0 0 0 0 0 0 140 0 0 0 0
+9 191.8 0 0 0 0 0 0 0 0 140 0 0 0 0
+10 196 0 0 0 0 0 0 0 0 140 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 140 0 0 0 0
+1 158.2 0 0 0 0 0 0 0 0 140 0 0 0 0
+2 162.4 0 0 0 0 0 0 0 0 140 0 0 0 0
+3 166.6 0 0 0 0 0 0 0 0 140 0 0 0 0
+4 170.8 0 0 0 0 0 0 0 0 140 0 0 0 0
+5 175 0 0 0 0 0 0 0 0 140 0 0 0 0
+6 179.2 0 0 0 0 0 0 0 0 140 0 0 0 0
+7 183.4 0 0 0 0 0 0 0 0 140 0 0 0 0
+8 187.6 0 0 0 0 0 0 0 0 140 0 0 0 0
+9 191.8 0 0 0 0 0 0 0 0 140 0 0 0 0
+10 196 0 0 0 0 0 0 0 0 140 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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