Makoto
Makoto
Makoto Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 15
Poison Damage 30
Sell Price / Soul Value 300 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Ichimonji Stability 55
Skill FP Cost 20(-/25) Durability 25
Spell Buff N/A Weight 6
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 110 Physical Absorption 50
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements Scaling
Strength Requirement 0 Base Strength Scaling 20
Dexterity Requirement 20 Base Dexterity Scaling 100
Intelligence Requirement 28 Base Intelligence Scaling 80
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

An ill-rumored katana mentioned in folklore, it is said to have been imbued with a deadly curse.

Skill: Ichimonji
Concentrate and deliver a heavy, one-hit overhead sword strike, follow up with a strong attack for another devastating blow.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 15 30 0 0 20 100 80 0 0
+1 113 0 0 0 0 15 30 0 0 20 100 80 0 0
+2 116 0 0 0 0 15 30 0 0 20 100 80 0 0
+3 119 0 0 0 0 15 30 0 0 20 100 80 0 0
+4 122 0 0 0 0 15 30 0 0 20 100 80 0 0
+5 125 0 0 0 0 15 30 0 0 20 100 80 0 0
+6 128 0 0 0 0 15 30 0 0 20 100 80 0 0
+7 131 0 0 0 0 15 30 0 0 20 100 80 0 0
+8 134 0 0 0 0 15 30 0 0 20 100 80 0 0
+9 137 0 0 0 0 15 30 0 0 20 100 80 0 0
+10 140 0 0 0 0 15 30 0 0 20 100 80 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 110 0 0 0 0 20 100 80 0 0 50 44 25 25 30 syntax error near `.*1.05`
+1 113 0 0 0 0 20 100 80 0 0 50 44.8 25 25 30 syntax error near `.*1.07`
+2 116 0 0 0 0 20 100 80 0 0 50 45.6 25 25 30 syntax error near `.*1.09`
+3 119 0 0 0 0 20 100 80 0 0 50 46.4 25 25 30 syntax error near `.*1.11`
+4 122 0 0 0 0 20 100 80 0 0 50 47.2 25 25 30 syntax error near `.*1.13`
+5 125 0 0 0 0 20 100 80 0 0 50 48 25 25 30 syntax error near `.*1.15`
+6 128 0 0 0 0 20 100 80 0 0 50 48.8 25 25 30 syntax error near `.*1.17`
+7 131 0 0 0 0 20 100 80 0 0 50 49.6 25 25 30 syntax error near `.*1.19`
+8 134 0 0 0 0 20 100 80 0 0 50 50.4 25 25 30 syntax error near `.*1.21`
+9 137 0 0 0 0 20 100 80 0 0 50 51.2 25 25 30 syntax error near `.*1.23`
+10 140 0 0 0 0 20 100 80 0 0 50 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 110 0 0 0 0 15 30 0 0 20 100 80 0 0
Laughing 0 0 0 0 0 15 30 0 0 0 0 0 0 0
Other Infusions 110 0 0 0 0 15 30 0 0 20 100 80 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 121 0 0 0 15 30 0 0 20 100 172 0 0
+1 56.5 124.3 0 0 0 15 30 0 0 20 100 172 0 0
+2 58 127.6 0 0 0 15 30 0 0 20 100 172 0 0
+3 59.5 130.9 0 0 0 15 30 0 0 20 100 172 0 0
+4 61 134.2 0 0 0 15 30 0 0 20 100 172 0 0
+5 62.5 137.5 0 0 0 15 30 0 0 20 100 172 0 0
+6 64 140.8 0 0 0 15 30 0 0 20 100 172 0 0
+7 65.5 144.1 0 0 0 15 30 0 0 20 100 172 0 0
+8 67 147.4 0 0 0 15 30 0 0 20 100 172 0 0
+9 68.5 150.7 0 0 0 15 30 0 0 20 100 172 0 0
+10 70 154 0 0 0 15 30 0 0 20 100 172 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 15 30 0 0 20 100 80 0 0
+1 113 0 0 0 0 15 30 0 0 20 100 80 0 0
+2 116 0 0 0 0 15 30 0 0 20 100 80 0 0
+3 119 0 0 0 0 15 30 0 0 20 100 80 0 0
+4 122 0 0 0 0 15 30 0 0 20 100 80 0 0
+5 125 0 0 0 0 15 30 0 0 20 100 80 0 0
+6 128 0 0 0 0 15 30 0 0 20 100 80 0 0
+7 131 0 0 0 0 15 30 0 0 20 100 80 0 0
+8 134 0 0 0 0 15 30 0 0 20 100 80 0 0
+9 137 0 0 0 0 15 30 0 0 20 100 80 0 0
+10 140 0 0 0 0 15 30 0 0 20 100 80 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 15 30 0 0 20 100 80 0 0
+1 113 0 0 0 0 15 30 0 0 20 100 80 0 0
+2 116 0 0 0 0 15 30 0 0 20 100 80 0 0
+3 119 0 0 0 0 15 30 0 0 20 100 80 0 0
+4 122 0 0 0 0 15 30 0 0 20 100 80 0 0
+5 125 0 0 0 0 15 30 0 0 20 100 80 0 0
+6 128 0 0 0 0 15 30 0 0 20 100 80 0 0
+7 131 0 0 0 0 15 30 0 0 20 100 80 0 0
+8 134 0 0 0 0 15 30 0 0 20 100 80 0 0
+9 137 0 0 0 0 15 30 0 0 20 100 80 0 0
+10 140 0 0 0 0 15 30 0 0 20 100 80 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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