Machete
Machete | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 15 | ||
0 | |||
200 | 0 | ||
Yes | 0 | ||
Combat | |||
Sharpen (1) | 50 | ||
200 | 25 | ||
N/A | 4.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
107.8 | 50 | ||
0 | 40 | ||
0 | 35 | ||
0 | 35 | ||
0 | 35 | ||
Requirements | |||
12 | 16 | ||
0 | 0 |
Lore
This machete has a slash attack, and is a worker's tool in the Undead Settlement.
This dismantling tool was not originally intended for use in battle.
Skill: Sharpen
Sharpening the blade increases HP restored with each successful hit.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 8,000 Souls after defeating the Curse-rotted Greatwood.
Treasure
- Found in Undead Settlement near the non-hostile Hollow Manservant.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 107.8 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 50 | 55 | 35 | 35 | 35 | syntax error near `.*1.05` |
+1 | 110.74 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 50 | 56 | 35 | 35 | 35 | syntax error near `.*1.07` |
+2 | 113.68 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 50 | 57 | 35 | 35 | 35 | syntax error near `.*1.09` |
+3 | 116.62 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 50 | 58 | 35 | 35 | 35 | syntax error near `.*1.11` |
+4 | 119.56 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 50 | 59 | 35 | 35 | 35 | syntax error near `.*1.13` |
+5 | 122.5 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 50 | 60 | 35 | 35 | 35 | syntax error near `.*1.15` |
+6 | 125.44 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 50 | 61 | 35 | 35 | 35 | syntax error near `.*1.17` |
+7 | 128.38 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 50 | 62 | 35 | 35 | 35 | syntax error near `.*1.19` |
+8 | 131.32 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 50 | 63 | 35 | 35 | 35 | syntax error near `.*1.21` |
+9 | 134.26 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 50 | 64 | 35 | 35 | 35 | syntax error near `.*1.23` |
+10 | 137.2 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | 50 | 65 | 35 | 35 | 35 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 107.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 107.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 75 | 125 | 0 | 0 | 0 |
Other Infusions | 107.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 53.9 | 116.6 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 172 | 0 | 0 |
+1 | 55.37 | 119.78 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 172 | 0 | 0 |
+2 | 56.84 | 122.96 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 172 | 0 | 0 |
+3 | 58.31 | 126.14 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 172 | 0 | 0 |
+4 | 59.78 | 129.32 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 172 | 0 | 0 |
+5 | 61.25 | 132.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 172 | 0 | 0 |
+6 | 62.72 | 135.68 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 172 | 0 | 0 |
+7 | 64.19 | 138.86 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 172 | 0 | 0 |
+8 | 65.66 | 142.04 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 172 | 0 | 0 |
+9 | 67.13 | 145.22 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 172 | 0 | 0 |
+10 | 68.6 | 148.4 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 172 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
- Cinders Mod
Information here is accurate for version 2.15.
page revision: 73, last edited: 14 Feb 2022 17:12