Lothric's Scythe
Lothric's Scythe
Lothric's Scythe Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Divine Punishment Stability 55
Skill FP Cost 150 Durability 30
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 121 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 12 Dexterity Requirement 12
Intelligence Requirement 0 Faith Requirement 40

Lore

Scythe born from the soul of Lothric.

Forged for Prince Lothric, this weapon's blade is slightly elongated and boasts beautiful craftmanship.

Effect: increases effectiveness of HP recovery by 20%.

Skill: Divine Punishment
Call upon Lothric's power and emit a barrage of divine orbs.

Effect

  • Increases effectiveness of HP restoration sources by 20%.

Availability

Moveset

Notes

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 126 0 0 0 0 0 0 15 0 40 80 0 60 0
Lethal 116 0 0 0 0 0 0 15 0 60 110 0 60 0
Curse 126 0 0 0 0 30 0 0 0 40 80 0 60 0
Poison 126 0 0 0 0 0 45 0 0 40 80 0 60 0
Bleed 126 0 0 0 0 0 0 25 0 40 80 0 60 0
Frost 126 0 0 0 0 0 0 0 30 40 80 0 60 0
Magic 58 127 0 0 0 0 0 15 0 20 40 151,2 0 0
Fire 58 0 127 0 0 0 0 15 0 20 40 62,3 62,3 0
Lightning 58 0 0 127 0 0 0 15 0 20 40 0 105 0
Dark 58 0 0 0 127 0 0 15 0 20 40 62,3 62,3 0
Lucky 116 0 0 0 0 0 0 15 0 20 40 0 30 150
Enchanted 132 0 0 0 0 0 0 15 0 20 40 144 0 0
Holy 132 0 0 0 0 0 0 15 0 20 40 0 144 0
Sharp 116 0 0 0 0 0 0 15 0 20 212,5 0 30 0
Blunt 116 0 0 0 0 0 0 15 0 150 40 0 30 0

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 15 0 0 0 40 80 0 60 0
+1 124.3 0 0 0 0 15 0 0 0 40 80 0 60 0
+2 127.6 0 0 0 0 15 0 0 0 40 80 0 60 0
+3 130.9 0 0 0 0 15 0 0 0 40 80 0 60 0
+4 134.2 0 0 0 0 15 0 0 0 40 80 0 60 0
+5 137.5 0 0 0 0 15 0 0 0 40 80 0 60 0
+6 140.8 0 0 0 0 15 0 0 0 40 80 0 60 0
+7 144.1 0 0 0 0 15 0 0 0 40 80 0 60 0
+8 147.4 0 0 0 0 15 0 0 0 40 80 0 60 0
+9 150.7 0 0 0 0 15 0 0 0 40 80 0 60 0
+10 154 0 0 0 0 15 0 0 0 40 80 0 60 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 121 0 0 0 0 40 80 0 60 0 45 44 30 30 30 syntax error near `.*1.05`
+1 124.3 0 0 0 0 40 80 0 60 0 45 44.8 30 30 30 syntax error near `.*1.07`
+2 127.6 0 0 0 0 40 80 0 60 0 45 45.6 30 30 30 syntax error near `.*1.09`
+3 130.9 0 0 0 0 40 80 0 60 0 45 46.4 30 30 30 syntax error near `.*1.11`
+4 134.2 0 0 0 0 40 80 0 60 0 45 47.2 30 30 30 syntax error near `.*1.13`
+5 137.5 0 0 0 0 40 80 0 60 0 45 48 30 30 30 syntax error near `.*1.15`
+6 140.8 0 0 0 0 40 80 0 60 0 45 48.8 30 30 30 syntax error near `.*1.17`
+7 144.1 0 0 0 0 40 80 0 60 0 45 49.6 30 30 30 syntax error near `.*1.19`
+8 147.4 0 0 0 0 40 80 0 60 0 45 50.4 30 30 30 syntax error near `.*1.21`
+9 150.7 0 0 0 0 40 80 0 60 0 45 51.2 30 30 30 syntax error near `.*1.23`
+10 154 0 0 0 0 40 80 0 60 0 45 52 30 30 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 121 0 0 0 0 15 0 0 0 40 80 0 60 0
Laughing 0 0 0 0 0 15 0 0 0 0 0 0 0 0
Unstable 121 0 0 0 0 15 0 0 0 50 100 0 75 0
Other Infusions 121 0 0 0 0 15 0 0 0 40 80 0 60 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 60.5 132 0 0 0 15 0 0 0 40 80 216 0 0
+1 62.15 135.6 0 0 0 15 0 0 0 40 80 216 0 0
+2 63.8 139.2 0 0 0 15 0 0 0 40 80 216 0 0
+3 65.45 142.8 0 0 0 15 0 0 0 40 80 216 0 0
+4 67.1 146.4 0 0 0 15 0 0 0 40 80 216 0 0
+5 68.75 150 0 0 0 15 0 0 0 40 80 216 0 0
+6 70.4 153.6 0 0 0 15 0 0 0 40 80 216 0 0
+7 72.05 157.2 0 0 0 15 0 0 0 40 80 216 0 0
+8 73.7 160.8 0 0 0 15 0 0 0 40 80 216 0 0
+9 75.35 164.4 0 0 0 15 0 0 0 40 80 216 0 0
+10 77 168 0 0 0 15 0 0 0 40 80 216 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 15 0 0 0 40 80 0 60 0
+1 124.3 0 0 0 0 15 0 0 0 40 80 0 60 0
+2 127.6 0 0 0 0 15 0 0 0 40 80 0 60 0
+3 130.9 0 0 0 0 15 0 0 0 40 80 0 60 0
+4 134.2 0 0 0 0 15 0 0 0 40 80 0 60 0
+5 137.5 0 0 0 0 15 0 0 0 40 80 0 60 0
+6 140.8 0 0 0 0 15 0 0 0 40 80 0 60 0
+7 144.1 0 0 0 0 15 0 0 0 40 80 0 60 0
+8 147.4 0 0 0 0 15 0 0 0 40 80 0 60 0
+9 150.7 0 0 0 0 15 0 0 0 40 80 0 60 0
+10 154 0 0 0 0 15 0 0 0 40 80 0 60 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 15 0 0 0 40 80 0 60 0
+1 124.3 0 0 0 0 15 0 0 0 40 80 0 60 0
+2 127.6 0 0 0 0 15 0 0 0 40 80 0 60 0
+3 130.9 0 0 0 0 15 0 0 0 40 80 0 60 0
+4 134.2 0 0 0 0 15 0 0 0 40 80 0 60 0
+5 137.5 0 0 0 0 15 0 0 0 40 80 0 60 0
+6 140.8 0 0 0 0 15 0 0 0 40 80 0 60 0
+7 144.1 0 0 0 0 15 0 0 0 40 80 0 60 0
+8 147.4 0 0 0 0 15 0 0 0 40 80 0 60 0
+9 150.7 0 0 0 0 15 0 0 0 40 80 0 60 0
+10 154 0 0 0 0 15 0 0 0 40 80 0 60 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 15 0 0 0 40 80 0 60 0
+1 124.3 0 0 0 0 15 0 0 0 40 80 0 60 0
+2 127.6 0 0 0 0 15 0 0 0 40 80 0 60 0
+3 130.9 0 0 0 0 15 0 0 0 40 80 0 60 0
+4 134.2 0 0 0 0 15 0 0 0 40 80 0 60 0
+5 137.5 0 0 0 0 15 0 0 0 40 80 0 60 0
+6 140.8 0 0 0 0 15 0 0 0 40 80 0 60 0
+7 144.1 0 0 0 0 15 0 0 0 40 80 0 60 0
+8 147.4 0 0 0 0 15 0 0 0 40 80 0 60 0
+9 150.7 0 0 0 0 15 0 0 0 40 80 0 60 0
+10 154 0 0 0 0 15 0 0 0 40 80 0 60 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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