Lothric's Holy Sword
Lothric's Holy Sword
Lothric's Holy Sword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Sacred Lothric Light Stability 55
Skill FP Cost -(50/80) Durability 25
Spell Buff N/A Weight 4.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 99 Physical Absorption 50
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 10 Dexterity Requirement 16
Intelligence Requirement 0 Faith Requirement 40

Lore

Prince Lothric's straight sword, blessed by Emma with potent magic.

Young Lothric was meant to be a champion, and was expected to wield this platinum sword, but some things will remain distant dreams forever.

Effect: Boosts damage against Undead enemies by 5% and prevents skeleton reassembly.

Skill: Sacred Lothric Light
Assume stance to imbue sword with sacred light, and use strong attack to release light together with a great thrust of the sword.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 20 60 0 100 0
+1 101.7 0 0 0 0 0 0 0 0 20 60 0 100 0
+2 104.4 0 0 0 0 0 0 0 0 20 60 0 100 0
+3 107.1 0 0 0 0 0 0 0 0 20 60 0 100 0
+4 109.8 0 0 0 0 0 0 0 0 20 60 0 100 0
+5 112.5 0 0 0 0 0 0 0 0 20 60 0 100 0
+6 115.2 0 0 0 0 0 0 0 0 20 60 0 100 0
+7 117.9 0 0 0 0 0 0 0 0 20 60 0 100 0
+8 120.6 0 0 0 0 0 0 0 0 20 60 0 100 0
+9 123.3 0 0 0 0 0 0 0 0 20 60 0 100 0
+10 126 0 0 0 0 0 0 0 0 20 60 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 0 0 0 20 60 0 100 0 50 49.5 30 30 35 syntax error near `.*1.05`
+1 101.7 0 0 0 0 20 60 0 100 0 50 50.4 30 30 35 syntax error near `.*1.07`
+2 104.4 0 0 0 0 20 60 0 100 0 50 51.3 30 30 35 syntax error near `.*1.09`
+3 107.1 0 0 0 0 20 60 0 100 0 50 52.2 30 30 35 syntax error near `.*1.11`
+4 109.8 0 0 0 0 20 60 0 100 0 50 53.1 30 30 35 syntax error near `.*1.13`
+5 112.5 0 0 0 0 20 60 0 100 0 50 54 30 30 35 syntax error near `.*1.15`
+6 115.2 0 0 0 0 20 60 0 100 0 50 54.9 30 30 35 syntax error near `.*1.17`
+7 117.9 0 0 0 0 20 60 0 100 0 50 55.8 30 30 35 syntax error near `.*1.19`
+8 120.6 0 0 0 0 20 60 0 100 0 50 56.7 30 30 35 syntax error near `.*1.21`
+9 123.3 0 0 0 0 20 60 0 100 0 50 57.6 30 30 35 syntax error near `.*1.23`
+10 126 0 0 0 0 20 60 0 100 0 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 0 0 0 0 0 0 0 15 45 0 75 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 99 0 0 0 0 0 0 0 0 15 45 0 75 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 49.5 104.5 0 0 0 0 0 0 0 20 60 236 0 0
+1 50.85 107.35 0 0 0 0 0 0 0 20 60 236 0 0
+2 52.2 110.2 0 0 0 0 0 0 0 20 60 236 0 0
+3 53.55 113.05 0 0 0 0 0 0 0 20 60 236 0 0
+4 54.9 115.9 0 0 0 0 0 0 0 20 60 236 0 0
+5 56.25 118.75 0 0 0 0 0 0 0 20 60 236 0 0
+6 57.6 121.6 0 0 0 0 0 0 0 20 60 236 0 0
+7 58.95 124.45 0 0 0 0 0 0 0 20 60 236 0 0
+8 60.3 127.3 0 0 0 0 0 0 0 20 60 236 0 0
+9 61.65 130.15 0 0 0 0 0 0 0 20 60 236 0 0
+10 63 133 0 0 0 0 0 0 0 20 60 236 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 20 60 0 100 0
+1 101.7 0 0 0 0 0 0 0 0 20 60 0 100 0
+2 104.4 0 0 0 0 0 0 0 0 20 60 0 100 0
+3 107.1 0 0 0 0 0 0 0 0 20 60 0 100 0
+4 109.8 0 0 0 0 0 0 0 0 20 60 0 100 0
+5 112.5 0 0 0 0 0 0 0 0 20 60 0 100 0
+6 115.2 0 0 0 0 0 0 0 0 20 60 0 100 0
+7 117.9 0 0 0 0 0 0 0 0 20 60 0 100 0
+8 120.6 0 0 0 0 0 0 0 0 20 60 0 100 0
+9 123.3 0 0 0 0 0 0 0 0 20 60 0 100 0
+10 126 0 0 0 0 0 0 0 0 20 60 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 20 60 0 100 0
+1 101.7 0 0 0 0 0 0 0 0 20 60 0 100 0
+2 104.4 0 0 0 0 0 0 0 0 20 60 0 100 0
+3 107.1 0 0 0 0 0 0 0 0 20 60 0 100 0
+4 109.8 0 0 0 0 0 0 0 0 20 60 0 100 0
+5 112.5 0 0 0 0 0 0 0 0 20 60 0 100 0
+6 115.2 0 0 0 0 0 0 0 0 20 60 0 100 0
+7 117.9 0 0 0 0 0 0 0 0 20 60 0 100 0
+8 120.6 0 0 0 0 0 0 0 0 20 60 0 100 0
+9 123.3 0 0 0 0 0 0 0 0 20 60 0 100 0
+10 126 0 0 0 0 0 0 0 0 20 60 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 15 45 0 75 0
+1 101.7 0 0 0 0 0 0 0 0 15 45 0 75 0
+2 104.4 0 0 0 0 0 0 0 0 15 45 0 75 0
+3 107.1 0 0 0 0 0 0 0 0 15 45 0 75 0
+4 109.8 0 0 0 0 0 0 0 0 15 45 0 75 0
+5 112.5 0 0 0 0 0 0 0 0 15 45 0 75 0
+6 115.2 0 0 0 0 0 0 0 0 15 45 0 75 0
+7 117.9 0 0 0 0 0 0 0 0 15 45 0 75 0
+8 120.6 0 0 0 0 0 0 0 0 15 45 0 75 0
+9 123.3 0 0 0 0 0 0 0 0 15 45 0 75 0
+10 126 0 0 0 0 0 0 0 0 15 45 0 75 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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