Lothric Knight Sword
Lothric Knight Sword
Lothric Knight Sword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (1) Stability 55
Skill FP Cost -(25/50) Durability 25
Spell Buff N/A Weight 4.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 107.8 Physical Absorption 45
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 12 Dexterity Requirement 14
Intelligence Requirement 0 Faith Requirement 0

Lore

A well-crafted straight sword designed for thrusting attacks, wielded by the venerable Knights of Lothric.

The Knights of Lothric, with their drakes, once crushed anything that threatened their shores. Of course, that was a long, long time ago.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Effect

Availability

Merchants

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 110.74 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 113.68 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 116.62 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 119.56 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 122.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 125.44 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 128.38 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 131.32 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 134.26 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 137.2 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 107.8 0 0 0 0 60 100 0 0 0 45 49.5 25 25 35 syntax error near `.*1.05`
+1 110.74 0 0 0 0 60 100 0 0 0 45 50.4 25 25 35 syntax error near `.*1.07`
+2 113.68 0 0 0 0 60 100 0 0 0 45 51.3 25 25 35 syntax error near `.*1.09`
+3 116.62 0 0 0 0 60 100 0 0 0 45 52.2 25 25 35 syntax error near `.*1.11`
+4 119.56 0 0 0 0 60 100 0 0 0 45 53.1 25 25 35 syntax error near `.*1.13`
+5 122.5 0 0 0 0 60 100 0 0 0 45 54 25 25 35 syntax error near `.*1.15`
+6 125.44 0 0 0 0 60 100 0 0 0 45 54.9 25 25 35 syntax error near `.*1.17`
+7 128.38 0 0 0 0 60 100 0 0 0 45 55.8 25 25 35 syntax error near `.*1.19`
+8 131.32 0 0 0 0 60 100 0 0 0 45 56.7 25 25 35 syntax error near `.*1.21`
+9 134.26 0 0 0 0 60 100 0 0 0 45 57.6 25 25 35 syntax error near `.*1.23`
+10 137.2 0 0 0 0 60 100 0 0 0 45 58.5 25 25 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 107.8 0 0 0 0 0 0 0 0 60 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 107.8 0 0 0 0 0 0 0 0 75 125 0 0 0
Other Infusions 107.8 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 53.9 115.5 0 0 0 0 0 0 0 60 100 170 0 0
+1 55.37 118.65 0 0 0 0 0 0 0 60 100 170 0 0
+2 56.84 121.8 0 0 0 0 0 0 0 60 100 170 0 0
+3 58.31 124.95 0 0 0 0 0 0 0 60 100 170 0 0
+4 59.78 128.1 0 0 0 0 0 0 0 60 100 170 0 0
+5 61.25 131.25 0 0 0 0 0 0 0 60 100 170 0 0
+6 62.72 134.4 0 0 0 0 0 0 0 60 100 170 0 0
+7 64.19 137.55 0 0 0 0 0 0 0 60 100 170 0 0
+8 65.66 140.7 0 0 0 0 0 0 0 60 100 170 0 0
+9 67.13 143.85 0 0 0 0 0 0 0 60 100 170 0 0
+10 68.6 147 0 0 0 0 0 0 0 60 100 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 110.74 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 113.68 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 116.62 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 119.56 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 122.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 125.44 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 128.38 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 131.32 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 134.26 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 137.2 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 110.74 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 113.68 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 116.62 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 119.56 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 122.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 125.44 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 128.38 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 131.32 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 134.26 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 137.2 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 110.74 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 113.68 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 116.62 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 119.56 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 122.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 125.44 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 128.38 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 131.32 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 134.26 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 137.2 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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