Lothric Knight Long Spear
Lothric Knight Long Spear
Lothric Knight Long Spear Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 300 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Charge (1) Stability 55
Skill FP Cost 30(-/75) Durability 25
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 112.2 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 14 Dexterity Requirement 20
Intelligence Requirement 0 Faith Requirement 0

Lore

Long spear wielded by the proud Lothric Knights. Designed for long-range thrusting. Lothric spear knights are known for their steadfastness.

Effect: increases Poise by 15%.

Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Captain class.

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 80 120 0 0 0
+1 115.26 0 0 0 0 0 0 0 0 80 120 0 0 0
+2 118.32 0 0 0 0 0 0 0 0 80 120 0 0 0
+3 121.38 0 0 0 0 0 0 0 0 80 120 0 0 0
+4 124.44 0 0 0 0 0 0 0 0 80 120 0 0 0
+5 127.5 0 0 0 0 0 0 0 0 80 120 0 0 0
+6 130.56 0 0 0 0 0 0 0 0 80 120 0 0 0
+7 133.62 0 0 0 0 0 0 0 0 80 120 0 0 0
+8 136.68 0 0 0 0 0 0 0 0 80 120 0 0 0
+9 139.74 0 0 0 0 0 0 0 0 80 120 0 0 0
+10 142.8 0 0 0 0 0 0 0 0 80 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 112.2 0 0 0 0 80 120 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 115.26 0 0 0 0 80 120 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 118.32 0 0 0 0 80 120 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 121.38 0 0 0 0 80 120 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 124.44 0 0 0 0 80 120 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 127.5 0 0 0 0 80 120 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 130.56 0 0 0 0 80 120 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 133.62 0 0 0 0 80 120 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 136.68 0 0 0 0 80 120 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 139.74 0 0 0 0 80 120 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 142.8 0 0 0 0 80 120 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 112.2 0 0 0 0 0 0 0 0 80 120 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 112.2 0 0 0 0 0 0 0 0 100 150 0 0 0
Other Infusions 112.2 0 0 0 0 0 0 0 0 80 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 56.1 114.4 0 0 0 0 0 0 0 80 120 210 0 0
+1 57.63 117.52 0 0 0 0 0 0 0 80 120 210 0 0
+2 59.16 120.64 0 0 0 0 0 0 0 80 120 210 0 0
+3 60.69 123.76 0 0 0 0 0 0 0 80 120 210 0 0
+4 62.22 126.88 0 0 0 0 0 0 0 80 120 210 0 0
+5 63.75 130 0 0 0 0 0 0 0 80 120 210 0 0
+6 65.28 133.12 0 0 0 0 0 0 0 80 120 210 0 0
+7 66.81 136.24 0 0 0 0 0 0 0 80 120 210 0 0
+8 68.34 139.36 0 0 0 0 0 0 0 80 120 210 0 0
+9 69.87 142.48 0 0 0 0 0 0 0 80 120 210 0 0
+10 71.4 145.6 0 0 0 0 0 0 0 80 120 210 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 80 120 0 0 0
+1 115.26 0 0 0 0 0 0 0 0 80 120 0 0 0
+2 118.32 0 0 0 0 0 0 0 0 80 120 0 0 0
+3 121.38 0 0 0 0 0 0 0 0 80 120 0 0 0
+4 124.44 0 0 0 0 0 0 0 0 80 120 0 0 0
+5 127.5 0 0 0 0 0 0 0 0 80 120 0 0 0
+6 130.56 0 0 0 0 0 0 0 0 80 120 0 0 0
+7 133.62 0 0 0 0 0 0 0 0 80 120 0 0 0
+8 136.68 0 0 0 0 0 0 0 0 80 120 0 0 0
+9 139.74 0 0 0 0 0 0 0 0 80 120 0 0 0
+10 142.8 0 0 0 0 0 0 0 0 80 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 80 120 0 0 0
+1 115.26 0 0 0 0 0 0 0 0 80 120 0 0 0
+2 118.32 0 0 0 0 0 0 0 0 80 120 0 0 0
+3 121.38 0 0 0 0 0 0 0 0 80 120 0 0 0
+4 124.44 0 0 0 0 0 0 0 0 80 120 0 0 0
+5 127.5 0 0 0 0 0 0 0 0 80 120 0 0 0
+6 130.56 0 0 0 0 0 0 0 0 80 120 0 0 0
+7 133.62 0 0 0 0 0 0 0 0 80 120 0 0 0
+8 136.68 0 0 0 0 0 0 0 0 80 120 0 0 0
+9 139.74 0 0 0 0 0 0 0 0 80 120 0 0 0
+10 142.8 0 0 0 0 0 0 0 0 80 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 80 120 0 0 0
+1 115.26 0 0 0 0 0 0 0 0 80 120 0 0 0
+2 118.32 0 0 0 0 0 0 0 0 80 120 0 0 0
+3 121.38 0 0 0 0 0 0 0 0 80 120 0 0 0
+4 124.44 0 0 0 0 0 0 0 0 80 120 0 0 0
+5 127.5 0 0 0 0 0 0 0 0 80 120 0 0 0
+6 130.56 0 0 0 0 0 0 0 0 80 120 0 0 0
+7 133.62 0 0 0 0 0 0 0 0 80 120 0 0 0
+8 136.68 0 0 0 0 0 0 0 0 80 120 0 0 0
+9 139.74 0 0 0 0 0 0 0 0 80 120 0 0 0
+10 142.8 0 0 0 0 0 0 0 0 80 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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