Longbow
Longbow | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Projectile | 0 | ||
0 | |||
100 | 0 | ||
No | 0 | ||
Combat | |||
Puncture | - | ||
-(75/75) | 40 | ||
N/A | 4.0 | ||
50 | 100 | ||
Damage | Guard Absorption | ||
88 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | |||
12 | 18 | ||
0 | 0 |
Lore
Longbow commonly used by hunters.
Arrows must be equipped in order to use bows. Up to two kinds of arrow can be equipped at a time, and these can be switched as necessary.
Skill: Puncture
Pull the arrow even further back for a more powerful shot that can also pierce shields.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 3,500 Souls.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 88 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 90.4 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 92.8 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 95.2 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 97.6 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 100 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 102.4 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 104.8 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 107.2 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 109.6 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 112 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 75 | 200 | 0 | 0 | 0 |
Other Infusions | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 59, last edited: 14 Feb 2022 17:01