Locust Arm
| Locust Arm | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Strike | 0 | ||
| 0 | |||
| 1,000 | 0 | ||
| Yes | 45 | ||
| Combat | |||
| Warcry (2) | 65~85 | ||
| 200 | 30 | ||
| N/A | 20.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 176 | 50~100 | ||
| 0 | 35~45 | ||
| 0 | 45~50 | ||
| 0 | 40~45 | ||
| 0 | 35~100 | ||
| Requirements | |||
| 35 | 0 | ||
| 0 | 0 | ||
Lore
The arm of a corrupted locust engorged by the dark.
Fear not, the dark, my friend.
And let the feast begin.
Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables a special consecutive strong attack.
Effect
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
- Dropped by a Big Locust found in The Ringed City.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 176 | 0 | 0 | 0 | 0 | 140 | 50 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~45 | 35~100 | syntax error near `.*1.05` |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 140 | 50 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~45 | 35~100 | syntax error near `.*1.07` |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 140 | 50 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~45 | 35~100 | syntax error near `.*1.09` |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 140 | 50 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~45 | 35~100 | syntax error near `.*1.11` |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 140 | 50 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~45 | 35~100 | syntax error near `.*1.13` |
| +5 | 200 | 0 | 0 | 0 | 0 | 140 | 50 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~45 | 35~100 | syntax error near `.*1.15` |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 140 | 50 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~45 | 35~100 | syntax error near `.*1.17` |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 140 | 50 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~45 | 35~100 | syntax error near `.*1.19` |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 140 | 50 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~45 | 35~100 | syntax error near `.*1.21` |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 140 | 50 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~45 | 35~100 | syntax error near `.*1.23` |
| +10 | 224 | 0 | 0 | 0 | 0 | 140 | 50 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~45 | 35~100 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 175 | 62.5 | 0 | 0 | 0 |
| Other Infusions | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 88 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 200 | 0 | 0 |
| +1 | 90.4 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 200 | 0 | 0 |
| +2 | 92.8 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 200 | 0 | 0 |
| +3 | 95.2 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 200 | 0 | 0 |
| +4 | 97.6 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 200 | 0 | 0 |
| +5 | 100 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 200 | 0 | 0 |
| +6 | 102.4 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 200 | 0 | 0 |
| +7 | 104.8 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 200 | 0 | 0 |
| +8 | 107.2 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 200 | 0 | 0 |
| +9 | 109.6 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 200 | 0 | 0 |
| +10 | 112 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
| +10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 140 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 82, last edited: 14 Feb 2022 17:25

