Loch Shield
| Loch Shield | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Strike | 0 | ||
| 0 | |||
| 1,500 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Spell Cast | 52 | ||
| - | 25 | ||
| 250 | 6.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 71.5 | 90 | ||
| 49.5 | 90 | ||
| 0 | 50 | ||
| 0 | 60 | ||
| 0 | 70 | ||
| Requirements | |||
| 10 | 0 | ||
| 30 | 0 | ||
Lore
An artisanal shield crafted with blue glass.
Originally used to safeguard the king of Lothric. It is adorned with the regalia of royalty.
The blue is fashioned after a lake, and the shield greatly reduces all forms of non-physical damage.
Effect: increases max FP by 5%.
Can cast Sorceries.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.
Skill: Spell Cast
Allows spell casting.
Effect
- Increases max FP by 5%.
Availability
Treasure
- Found in the Grand Archives.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 71.5 | 49.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +1 | 73.45 | 50.85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +2 | 75.4 | 52.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +3 | 77.35 | 53.55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +4 | 79.3 | 54.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +5 | 81.25 | 56.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +6 | 83.2 | 57.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +7 | 85.15 | 58.95 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +8 | 87.1 | 60.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +9 | 89.05 | 61.65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +10 | 91 | 63 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 71.5 | 49.5 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 | 90 | 110 | 50 | 60 | 70 | 52.5 |
| +1 | 73.45 | 50.85 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 | 90 | 112 | 50 | 60 | 70 | 53.5 |
| +2 | 75.4 | 52.2 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 | 90 | 114 | 50 | 60 | 70 | 54.5 |
| +3 | 77.35 | 53.55 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 | 90 | 116 | 50 | 60 | 70 | 55.5 |
| +4 | 79.3 | 54.9 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 | 90 | 118 | 50 | 60 | 70 | 56.5 |
| +5 | 81.25 | 56.25 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 | 90 | 120 | 50 | 60 | 70 | 57.5 |
| +6 | 83.2 | 57.6 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 | 90 | 122 | 50 | 60 | 70 | 58.5 |
| +7 | 85.15 | 58.95 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 | 90 | 124 | 50 | 60 | 70 | 59.5 |
| +8 | 87.1 | 60.3 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 | 90 | 126 | 50 | 60 | 70 | 60.5 |
| +9 | 89.05 | 61.65 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 | 90 | 128 | 50 | 60 | 70 | 61.5 |
| +10 | 91 | 63 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 | 90 | 130 | 50 | 60 | 70 | 62.5 |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 71.5 | 49.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 71.5 | 49.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 52.5 | 0 | 187.5 | 0 | 0 |
| Other Infusions | 71.5 | 49.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 71.5 | 49.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +1 | 73.45 | 50.85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +2 | 75.4 | 52.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +3 | 77.35 | 53.55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +4 | 79.3 | 54.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +5 | 81.25 | 56.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +6 | 83.2 | 57.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +7 | 85.15 | 58.95 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +8 | 87.1 | 60.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +9 | 89.05 | 61.65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +10 | 91 | 63 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 71.5 | 49.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +1 | 73.45 | 50.85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +2 | 75.4 | 52.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +3 | 77.35 | 53.55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +4 | 79.3 | 54.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +5 | 81.25 | 56.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +6 | 83.2 | 57.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +7 | 85.15 | 58.95 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +8 | 87.1 | 60.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +9 | 89.05 | 61.65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +10 | 91 | 63 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 71.5 | 49.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +1 | 73.45 | 50.85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +2 | 75.4 | 52.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +3 | 77.35 | 53.55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +4 | 79.3 | 54.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +5 | 81.25 | 56.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +6 | 83.2 | 57.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +7 | 85.15 | 58.95 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +8 | 87.1 | 60.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +9 | 89.05 | 61.65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
| +10 | 91 | 63 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 42 | 0 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 57, last edited: 21 Feb 2022 15:42

