Ledo's Great Hammer
Ledo's Great Hammer | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Call to Stone | 65~85 | ||
75(-/150) | 50 | ||
N/A | 22.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
220 | 85~100 | ||
0 | 55~90 | ||
0 | 60~90 | ||
0 | 55~80 | ||
0 | 55~80 | ||
Requirements | |||
50 | 0 | ||
0 | 0 |
Lore
Great Hammer wielded by the Silver Knight Ledo.
Ledo's hammer is by far the heaviest weapon amongst those wielded by the knights of Anor Londo.
Ledo, an eccentric who traveled across the outskirts, became a close friend to the giants and even Havel, the Rock.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Call to Stone
Spin to lure stones to the steel hammer, boosting attack by 15% for 20 seconds, and use strong attack to transition into an earth slam that shatters the stones in a shockwave.
Effect
Availability
Item drop
- Dropped by Silver Knight Ledo, who can be found in the ruined building above the swamp near to the Ringed City Streets bonfire in The Ringed City. To get to him, you should start from the Ringed City Streets bonfire, exit the building and head across the swamp towards the clearing to the left, near to the buildings. You will find several Hollow Clerics near a ladder, ascend the ladder and follow the path to reach him.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+1 | 226 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+2 | 232 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+3 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+4 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+5 | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+6 | 256 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+7 | 262 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+8 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+9 | 274 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+10 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 220 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 | 85~100 | syntax error near `~90+10)*1.` | 60~90 | 55~80 | 55~80 | syntax error near `.*1.05` |
+1 | 226 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 | 85~100 | syntax error near `~90+10)*1.` | 60~90 | 55~80 | 55~80 | syntax error near `.*1.07` |
+2 | 232 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 | 85~100 | syntax error near `~90+10)*1.` | 60~90 | 55~80 | 55~80 | syntax error near `.*1.09` |
+3 | 238 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 | 85~100 | syntax error near `~90+10)*1.` | 60~90 | 55~80 | 55~80 | syntax error near `.*1.11` |
+4 | 244 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 | 85~100 | syntax error near `~90+10)*1.` | 60~90 | 55~80 | 55~80 | syntax error near `.*1.13` |
+5 | 250 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 | 85~100 | syntax error near `~90+10)*1.` | 60~90 | 55~80 | 55~80 | syntax error near `.*1.15` |
+6 | 256 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 | 85~100 | syntax error near `~90+10)*1.` | 60~90 | 55~80 | 55~80 | syntax error near `.*1.17` |
+7 | 262 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 | 85~100 | syntax error near `~90+10)*1.` | 60~90 | 55~80 | 55~80 | syntax error near `.*1.19` |
+8 | 268 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 | 85~100 | syntax error near `~90+10)*1.` | 60~90 | 55~80 | 55~80 | syntax error near `.*1.21` |
+9 | 274 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 | 85~100 | syntax error near `~90+10)*1.` | 60~90 | 55~80 | 55~80 | syntax error near `.*1.23` |
+10 | 280 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 | 85~100 | syntax error near `~90+10)*1.` | 60~90 | 55~80 | 55~80 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 162.5 | 0 | 0 | 0 | 0 |
Other Infusions | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 140 | 0 | 0 |
+1 | 113 | 226 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 140 | 0 | 0 |
+2 | 116 | 232 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 140 | 0 | 0 |
+3 | 119 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 140 | 0 | 0 |
+4 | 122 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 140 | 0 | 0 |
+5 | 125 | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 140 | 0 | 0 |
+6 | 128 | 256 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 140 | 0 | 0 |
+7 | 131 | 262 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 140 | 0 | 0 |
+8 | 134 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 140 | 0 | 0 |
+9 | 137 | 274 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 140 | 0 | 0 |
+10 | 140 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 140 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+1 | 226 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+2 | 232 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+3 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+4 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+5 | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+6 | 256 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+7 | 262 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+8 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+9 | 274 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+10 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+1 | 226 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+2 | 232 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+3 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+4 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+5 | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+6 | 256 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+7 | 262 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+8 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+9 | 274 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+10 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+1 | 226 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+2 | 232 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+3 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+4 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+5 | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+6 | 256 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+7 | 262 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+8 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+9 | 274 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
+10 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 67, last edited: 14 Feb 2022 17:25