Ledo's Great Hammer
Ledo's Great Hammer
Ledo's Great Hammer Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Call to Stone Stability 65~85
Skill FP Cost 75(-/150) Durability 50
Spell Buff N/A Weight 22.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 220 Physical Absorption 85~100
Magic Damage 0 Magic Absorption 55~90
Fire Damage 0 Fire Absorption 60~90
Lightning Damage 0 Lightning Absorption 55~80
Dark Damage 0 Dark Absorption 55~80
Requirements
Strength Requirement 50 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

Great Hammer wielded by the Silver Knight Ledo.
Ledo's hammer is by far the heaviest weapon amongst those wielded by the knights of Anor Londo.

Ledo, an eccentric who traveled across the outskirts, became a close friend to the giants and even Havel, the Rock.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Skill: Call to Stone
Spin to lure stones to the steel hammer, boosting attack by 15% for 20 seconds, and use strong attack to transition into an earth slam that shatters the stones in a shockwave.

Effect

Availability

Item drop

  • Dropped by Silver Knight Ledo, who can be found in the ruined building above the swamp near to the Ringed City Streets bonfire in The Ringed City. To get to him, you should start from the Ringed City Streets bonfire, exit the building and head across the swamp towards the clearing to the left, near to the buildings. You will find several Hollow Clerics near a ladder, ascend the ladder and follow the path to reach him.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 220 0 0 0 0 0 0 0 0 130 0 0 0 0
+1 226 0 0 0 0 0 0 0 0 130 0 0 0 0
+2 232 0 0 0 0 0 0 0 0 130 0 0 0 0
+3 238 0 0 0 0 0 0 0 0 130 0 0 0 0
+4 244 0 0 0 0 0 0 0 0 130 0 0 0 0
+5 250 0 0 0 0 0 0 0 0 130 0 0 0 0
+6 256 0 0 0 0 0 0 0 0 130 0 0 0 0
+7 262 0 0 0 0 0 0 0 0 130 0 0 0 0
+8 268 0 0 0 0 0 0 0 0 130 0 0 0 0
+9 274 0 0 0 0 0 0 0 0 130 0 0 0 0
+10 280 0 0 0 0 0 0 0 0 130 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 220 0 0 0 0 130 0 0 0 0 85~100 syntax error near `~90+10)*1.` 60~90 55~80 55~80 syntax error near `.*1.05`
+1 226 0 0 0 0 130 0 0 0 0 85~100 syntax error near `~90+10)*1.` 60~90 55~80 55~80 syntax error near `.*1.07`
+2 232 0 0 0 0 130 0 0 0 0 85~100 syntax error near `~90+10)*1.` 60~90 55~80 55~80 syntax error near `.*1.09`
+3 238 0 0 0 0 130 0 0 0 0 85~100 syntax error near `~90+10)*1.` 60~90 55~80 55~80 syntax error near `.*1.11`
+4 244 0 0 0 0 130 0 0 0 0 85~100 syntax error near `~90+10)*1.` 60~90 55~80 55~80 syntax error near `.*1.13`
+5 250 0 0 0 0 130 0 0 0 0 85~100 syntax error near `~90+10)*1.` 60~90 55~80 55~80 syntax error near `.*1.15`
+6 256 0 0 0 0 130 0 0 0 0 85~100 syntax error near `~90+10)*1.` 60~90 55~80 55~80 syntax error near `.*1.17`
+7 262 0 0 0 0 130 0 0 0 0 85~100 syntax error near `~90+10)*1.` 60~90 55~80 55~80 syntax error near `.*1.19`
+8 268 0 0 0 0 130 0 0 0 0 85~100 syntax error near `~90+10)*1.` 60~90 55~80 55~80 syntax error near `.*1.21`
+9 274 0 0 0 0 130 0 0 0 0 85~100 syntax error near `~90+10)*1.` 60~90 55~80 55~80 syntax error near `.*1.23`
+10 280 0 0 0 0 130 0 0 0 0 85~100 syntax error near `~90+10)*1.` 60~90 55~80 55~80 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 220 0 0 0 0 0 0 0 0 97.5 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 220 0 0 0 0 0 0 0 0 97.5 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 220 0 0 0 0 0 0 0 130 0 140 0 0
+1 113 226 0 0 0 0 0 0 0 130 0 140 0 0
+2 116 232 0 0 0 0 0 0 0 130 0 140 0 0
+3 119 238 0 0 0 0 0 0 0 130 0 140 0 0
+4 122 244 0 0 0 0 0 0 0 130 0 140 0 0
+5 125 250 0 0 0 0 0 0 0 130 0 140 0 0
+6 128 256 0 0 0 0 0 0 0 130 0 140 0 0
+7 131 262 0 0 0 0 0 0 0 130 0 140 0 0
+8 134 268 0 0 0 0 0 0 0 130 0 140 0 0
+9 137 274 0 0 0 0 0 0 0 130 0 140 0 0
+10 140 280 0 0 0 0 0 0 0 130 0 140 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 220 0 0 0 0 0 0 0 0 130 0 0 0 0
+1 226 0 0 0 0 0 0 0 0 130 0 0 0 0
+2 232 0 0 0 0 0 0 0 0 130 0 0 0 0
+3 238 0 0 0 0 0 0 0 0 130 0 0 0 0
+4 244 0 0 0 0 0 0 0 0 130 0 0 0 0
+5 250 0 0 0 0 0 0 0 0 130 0 0 0 0
+6 256 0 0 0 0 0 0 0 0 130 0 0 0 0
+7 262 0 0 0 0 0 0 0 0 130 0 0 0 0
+8 268 0 0 0 0 0 0 0 0 130 0 0 0 0
+9 274 0 0 0 0 0 0 0 0 130 0 0 0 0
+10 280 0 0 0 0 0 0 0 0 130 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 220 0 0 0 0 0 0 0 0 130 0 0 0 0
+1 226 0 0 0 0 0 0 0 0 130 0 0 0 0
+2 232 0 0 0 0 0 0 0 0 130 0 0 0 0
+3 238 0 0 0 0 0 0 0 0 130 0 0 0 0
+4 244 0 0 0 0 0 0 0 0 130 0 0 0 0
+5 250 0 0 0 0 0 0 0 0 130 0 0 0 0
+6 256 0 0 0 0 0 0 0 0 130 0 0 0 0
+7 262 0 0 0 0 0 0 0 0 130 0 0 0 0
+8 268 0 0 0 0 0 0 0 0 130 0 0 0 0
+9 274 0 0 0 0 0 0 0 0 130 0 0 0 0
+10 280 0 0 0 0 0 0 0 0 130 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 220 0 0 0 0 0 0 0 0 97.5 0 0 0 0
+1 226 0 0 0 0 0 0 0 0 97.5 0 0 0 0
+2 232 0 0 0 0 0 0 0 0 97.5 0 0 0 0
+3 238 0 0 0 0 0 0 0 0 97.5 0 0 0 0
+4 244 0 0 0 0 0 0 0 0 97.5 0 0 0 0
+5 250 0 0 0 0 0 0 0 0 97.5 0 0 0 0
+6 256 0 0 0 0 0 0 0 0 97.5 0 0 0 0
+7 262 0 0 0 0 0 0 0 0 97.5 0 0 0 0
+8 268 0 0 0 0 0 0 0 0 97.5 0 0 0 0
+9 274 0 0 0 0 0 0 0 0 97.5 0 0 0 0
+10 280 0 0 0 0 0 0 0 0 97.5 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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