Large Club
Large Club | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
75 | 0 | ||
Yes | 0 | ||
Combat | |||
Warcry (2) | 65~75 | ||
200 | 30 | ||
N/A | 12.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
169.4 | 50~100 | ||
0 | 35~45 | ||
0 | 45~50 | ||
0 | 40~80 | ||
0 | 35~45 | ||
Requirements | |||
25 | 0 | ||
0 | 0 |
Lore
Large wooden club. Requires considerable strength to wield.
Characterized by savage leaping attacks. Its weight makes it easier to break the guard of shields.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables a special consecutive strong attack.
Effect
Availability
Merchant
- Sold by Blacksmith Andre for 5,000 Souls after defeating the Curse-rotted Greatwood.
Treasure
- Starting equipment of the Hermit class.
- Found in the Undead Settlement.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 169.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+1 | 174.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+2 | 178.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+3 | 183.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+4 | 187.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+5 | 192.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+6 | 197.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+7 | 201.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+8 | 206.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+9 | 210.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+10 | 215.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 169.4 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~80 | 35~45 | syntax error near `.*1.05` |
+1 | 174.02 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~80 | 35~45 | syntax error near `.*1.07` |
+2 | 178.64 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~80 | 35~45 | syntax error near `.*1.09` |
+3 | 183.26 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~80 | 35~45 | syntax error near `.*1.11` |
+4 | 187.88 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~80 | 35~45 | syntax error near `.*1.13` |
+5 | 192.5 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~80 | 35~45 | syntax error near `.*1.15` |
+6 | 197.12 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~80 | 35~45 | syntax error near `.*1.17` |
+7 | 201.74 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~80 | 35~45 | syntax error near `.*1.19` |
+8 | 206.36 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~80 | 35~45 | syntax error near `.*1.21` |
+9 | 210.98 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~80 | 35~45 | syntax error near `.*1.23` |
+10 | 215.6 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 50~100 | syntax error near `~45+10)*1.` | 45~50 | 40~80 | 35~45 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 169.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 169.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
Other Infusions | 169.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 83.6 | 187 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
+1 | 85.88 | 192.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
+2 | 88.16 | 197.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
+3 | 90.44 | 202.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
+4 | 92.72 | 207.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
+5 | 95 | 212.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
+6 | 97.28 | 217.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
+7 | 99.56 | 222.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
+8 | 101.84 | 227.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
+9 | 104.12 | 232.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
+10 | 106.4 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 169.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+1 | 174.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+2 | 178.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+3 | 183.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+4 | 187.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+5 | 192.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+6 | 197.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+7 | 201.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+8 | 206.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+9 | 210.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+10 | 215.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 169.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+1 | 174.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+2 | 178.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+3 | 183.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+4 | 187.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+5 | 192.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+6 | 197.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+7 | 201.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+8 | 206.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+9 | 210.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+10 | 215.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 169.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+1 | 174.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+2 | 178.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+3 | 183.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+4 | 187.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+5 | 192.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+6 | 197.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+7 | 201.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+8 | 206.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+9 | 210.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+10 | 215.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 64, last edited: 14 Feb 2022 17:25