Knight's Crossbow
Knight's Crossbow | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Projectile | 0 | ||
0 | |||
500 | 0 | ||
No | 0 | ||
Combat | |||
Tackle | - | ||
50 | 50 | ||
N/A | 4.0 | ||
42 | 100 | ||
Damage | Guard Absorption | ||
94.6 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | |||
18 | 12 | ||
0 | 10 |
Lore
Crossbow used by the proud knights of Lothric. It bears an elaborate gold design.
The crossbow has been blessed with the power of lightning, in anticipation of the use of Lightning Bolts.
Skill: Tackle
Lunge into a shoulder tackle, pushing back enemies to create distance.
Effect
Availability
Merchants
- Sold by Greirat of the Undead Settlement for 3,000 Souls after defeating Pontiff Sulyvahn.
Treasure
- Found in the High Wall of Lothric.
Moveset
Notes
- Considered a Holy Weapon.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+1 | 97.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+2 | 99.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+3 | 102.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+4 | 104.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+5 | 107.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+6 | 110.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+7 | 112.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+8 | 115.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+9 | 117.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+10 | 120.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 94.6 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 97.18 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 99.76 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 102.34 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 104.92 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 107.5 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 110.08 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 112.66 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 115.24 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 117.82 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 120.4 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 125 | 0 |
Other Infusions | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+1 | 97.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+2 | 99.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+3 | 102.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+4 | 104.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+5 | 107.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+6 | 110.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+7 | 112.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+8 | 115.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+9 | 117.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+10 | 120.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+1 | 97.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+2 | 99.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+3 | 102.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+4 | 104.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+5 | 107.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+6 | 110.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+7 | 112.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+8 | 115.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+9 | 117.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+10 | 120.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+1 | 97.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+2 | 99.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+3 | 102.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+4 | 104.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+5 | 107.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+6 | 110.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+7 | 112.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+8 | 115.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+9 | 117.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+10 | 120.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 64, last edited: 14 Feb 2022 17:08