Kite Shield
Kite Shield
Kite Shield Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Parry Stability 57
Skill FP Cost - Durability 25
Spell Buff N/A Weight 7.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 88 Physical Absorption 100
Magic Damage 0 Magic Absorption 65
Fire Damage 0 Fire Absorption 65
Lightning Damage 0 Lightning Absorption 50
Dark Damage 0 Dark Absorption 65
Requirements
Strength Requirement 12 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

An orthodox metal shield.

Medium shields are the most average of shields, providing a practical balance of damage absorption, stability and weight.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Sentinel class.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 60 0 0 0 0
+1 90.4 0 0 0 0 0 0 0 0 60 0 0 0 0
+2 92.8 0 0 0 0 0 0 0 0 60 0 0 0 0
+3 95.2 0 0 0 0 0 0 0 0 60 0 0 0 0
+4 97.6 0 0 0 0 0 0 0 0 60 0 0 0 0
+5 100 0 0 0 0 0 0 0 0 60 0 0 0 0
+6 102.4 0 0 0 0 0 0 0 0 60 0 0 0 0
+7 104.8 0 0 0 0 0 0 0 0 60 0 0 0 0
+8 107.2 0 0 0 0 0 0 0 0 60 0 0 0 0
+9 109.6 0 0 0 0 0 0 0 0 60 0 0 0 0
+10 112 0 0 0 0 0 0 0 0 60 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 88 0 0 0 0 60 0 0 0 0 100 82.5 65 50 65 57.75
+1 90.4 0 0 0 0 60 0 0 0 0 100 84 65 50 65 58.85
+2 92.8 0 0 0 0 60 0 0 0 0 100 85.5 65 50 65 59.95
+3 95.2 0 0 0 0 60 0 0 0 0 100 87 65 50 65 61.05
+4 97.6 0 0 0 0 60 0 0 0 0 100 88.5 65 50 65 62.15
+5 100 0 0 0 0 60 0 0 0 0 100 90 65 50 65 63.25
+6 102.4 0 0 0 0 60 0 0 0 0 100 91.5 65 50 65 64.35
+7 104.8 0 0 0 0 60 0 0 0 0 100 93 65 50 65 65.45
+8 107.2 0 0 0 0 60 0 0 0 0 100 94.5 65 50 65 66.55
+9 109.6 0 0 0 0 60 0 0 0 0 100 96 65 50 65 67.65
+10 112 0 0 0 0 60 0 0 0 0 100 97.5 65 50 65 68.75
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 88 0 0 0 0 0 0 0 0 60 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 88 0 0 0 0 0 0 0 0 75 0 0 0 0
Other Infusions 88 0 0 0 0 0 0 0 0 60 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 60 0 0 0 0
+1 90.4 0 0 0 0 0 0 0 0 60 0 0 0 0
+2 92.8 0 0 0 0 0 0 0 0 60 0 0 0 0
+3 95.2 0 0 0 0 0 0 0 0 60 0 0 0 0
+4 97.6 0 0 0 0 0 0 0 0 60 0 0 0 0
+5 100 0 0 0 0 0 0 0 0 60 0 0 0 0
+6 102.4 0 0 0 0 0 0 0 0 60 0 0 0 0
+7 104.8 0 0 0 0 0 0 0 0 60 0 0 0 0
+8 107.2 0 0 0 0 0 0 0 0 60 0 0 0 0
+9 109.6 0 0 0 0 0 0 0 0 60 0 0 0 0
+10 112 0 0 0 0 0 0 0 0 60 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 60 0 0 0 0
+1 90.4 0 0 0 0 0 0 0 0 60 0 0 0 0
+2 92.8 0 0 0 0 0 0 0 0 60 0 0 0 0
+3 95.2 0 0 0 0 0 0 0 0 60 0 0 0 0
+4 97.6 0 0 0 0 0 0 0 0 60 0 0 0 0
+5 100 0 0 0 0 0 0 0 0 60 0 0 0 0
+6 102.4 0 0 0 0 0 0 0 0 60 0 0 0 0
+7 104.8 0 0 0 0 0 0 0 0 60 0 0 0 0
+8 107.2 0 0 0 0 0 0 0 0 60 0 0 0 0
+9 109.6 0 0 0 0 0 0 0 0 60 0 0 0 0
+10 112 0 0 0 0 0 0 0 0 60 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 60 0 0 0 0
+1 90.4 0 0 0 0 0 0 0 0 60 0 0 0 0
+2 92.8 0 0 0 0 0 0 0 0 60 0 0 0 0
+3 95.2 0 0 0 0 0 0 0 0 60 0 0 0 0
+4 97.6 0 0 0 0 0 0 0 0 60 0 0 0 0
+5 100 0 0 0 0 0 0 0 0 60 0 0 0 0
+6 102.4 0 0 0 0 0 0 0 0 60 0 0 0 0
+7 104.8 0 0 0 0 0 0 0 0 60 0 0 0 0
+8 107.2 0 0 0 0 0 0 0 0 60 0 0 0 0
+9 109.6 0 0 0 0 0 0 0 0 60 0 0 0 0
+10 112 0 0 0 0 0 0 0 0 60 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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