Kirkhammer | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Righteous Slam | 65~80 | ||
30(-/120) | 40 | ||
N/A | 15.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
176 | 50~100 | ||
0 | 40~45 | ||
0 | 35~40 | ||
0 | 35~70 | ||
0 | 40~70 | ||
Requirements | |||
22 | 14 | ||
0 | 32 |
Lore
A giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact.
The Deacons of the Deep take a heavy-handed stance towards those that would thwart their plans.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max. Boosts damage against Hollow enemies by 5%.
Skill: Righteous Slam
Thrust hammer into the ground with great force, then follow up with a strong attack to slam the hammer into the ground with righteous fury, unleashing a great blast of divine energy.
Can be followed up with yet another strong attack for more devastation, for none can withstand the power of the gods, nor those who steadfastly follow them.
Effect
- Bonus damage against Hollow enemies: 5%.
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
Treasure
- Dropped by a Mimic found in the Cathedral of the Deep.
Moveset
Notes
- Considered a Holy Weapon.
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 176 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 | 50~100 | syntax error near `~45+10)*1.` | 35~40 | 35~70 | 40~70 | syntax error near `.*1.05` |
+1 | 180.8 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 | 50~100 | syntax error near `~45+10)*1.` | 35~40 | 35~70 | 40~70 | syntax error near `.*1.07` |
+2 | 185.6 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 | 50~100 | syntax error near `~45+10)*1.` | 35~40 | 35~70 | 40~70 | syntax error near `.*1.09` |
+3 | 190.4 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 | 50~100 | syntax error near `~45+10)*1.` | 35~40 | 35~70 | 40~70 | syntax error near `.*1.11` |
+4 | 195.2 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 | 50~100 | syntax error near `~45+10)*1.` | 35~40 | 35~70 | 40~70 | syntax error near `.*1.13` |
+5 | 200 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 | 50~100 | syntax error near `~45+10)*1.` | 35~40 | 35~70 | 40~70 | syntax error near `.*1.15` |
+6 | 204.8 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 | 50~100 | syntax error near `~45+10)*1.` | 35~40 | 35~70 | 40~70 | syntax error near `.*1.17` |
+7 | 209.6 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 | 50~100 | syntax error near `~45+10)*1.` | 35~40 | 35~70 | 40~70 | syntax error near `.*1.19` |
+8 | 214.4 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 | 50~100 | syntax error near `~45+10)*1.` | 35~40 | 35~70 | 40~70 | syntax error near `.*1.21` |
+9 | 219.2 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 | 50~100 | syntax error near `~45+10)*1.` | 35~40 | 35~70 | 40~70 | syntax error near `.*1.23` |
+10 | 224 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 | 50~100 | syntax error near `~45+10)*1.` | 35~40 | 35~70 | 40~70 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 37.5 | 0 | 100 | 0 |
Other Infusions | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 240 | 0 | 0 |
+1 | 90.4 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 240 | 0 | 0 |
+2 | 92.8 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 240 | 0 | 0 |
+3 | 95.2 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 240 | 0 | 0 |
+4 | 97.6 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 240 | 0 | 0 |
+5 | 100 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 240 | 0 | 0 |
+6 | 102.4 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 240 | 0 | 0 |
+7 | 104.8 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 240 | 0 | 0 |
+8 | 107.2 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 240 | 0 | 0 |
+9 | 109.6 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 240 | 0 | 0 |
+10 | 112 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 240 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 30 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.