Kirkhammer
Kirkhammer
Kirkhammer Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Righteous Slam Stability 65~80
Skill FP Cost 30(-/120) Durability 40
Spell Buff N/A Weight 15.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 176 Physical Absorption 50~100
Magic Damage 0 Magic Absorption 40~45
Fire Damage 0 Fire Absorption 35~40
Lightning Damage 0 Lightning Absorption 35~70
Dark Damage 0 Dark Absorption 40~70
Requirements
Strength Requirement 22 Dexterity Requirement 14
Intelligence Requirement 0 Faith Requirement 32

Lore

A giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact.
The Deacons of the Deep take a heavy-handed stance towards those that would thwart their plans.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max. Boosts damage against Hollow enemies by 5%.

Skill: Righteous Slam
Thrust hammer into the ground with great force, then follow up with a strong attack to slam the hammer into the ground with righteous fury, unleashing a great blast of divine energy.
Can be followed up with yet another strong attack for more devastation, for none can withstand the power of the gods, nor those who steadfastly follow them.

Effect

  • Bonus damage against Hollow enemies: 5%.
  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 80 30 0 80 0
+1 180.8 0 0 0 0 0 0 0 0 80 30 0 80 0
+2 185.6 0 0 0 0 0 0 0 0 80 30 0 80 0
+3 190.4 0 0 0 0 0 0 0 0 80 30 0 80 0
+4 195.2 0 0 0 0 0 0 0 0 80 30 0 80 0
+5 200 0 0 0 0 0 0 0 0 80 30 0 80 0
+6 204.8 0 0 0 0 0 0 0 0 80 30 0 80 0
+7 209.6 0 0 0 0 0 0 0 0 80 30 0 80 0
+8 214.4 0 0 0 0 0 0 0 0 80 30 0 80 0
+9 219.2 0 0 0 0 0 0 0 0 80 30 0 80 0
+10 224 0 0 0 0 0 0 0 0 80 30 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 176 0 0 0 0 80 30 0 80 0 50~100 syntax error near `~45+10)*1.` 35~40 35~70 40~70 syntax error near `.*1.05`
+1 180.8 0 0 0 0 80 30 0 80 0 50~100 syntax error near `~45+10)*1.` 35~40 35~70 40~70 syntax error near `.*1.07`
+2 185.6 0 0 0 0 80 30 0 80 0 50~100 syntax error near `~45+10)*1.` 35~40 35~70 40~70 syntax error near `.*1.09`
+3 190.4 0 0 0 0 80 30 0 80 0 50~100 syntax error near `~45+10)*1.` 35~40 35~70 40~70 syntax error near `.*1.11`
+4 195.2 0 0 0 0 80 30 0 80 0 50~100 syntax error near `~45+10)*1.` 35~40 35~70 40~70 syntax error near `.*1.13`
+5 200 0 0 0 0 80 30 0 80 0 50~100 syntax error near `~45+10)*1.` 35~40 35~70 40~70 syntax error near `.*1.15`
+6 204.8 0 0 0 0 80 30 0 80 0 50~100 syntax error near `~45+10)*1.` 35~40 35~70 40~70 syntax error near `.*1.17`
+7 209.6 0 0 0 0 80 30 0 80 0 50~100 syntax error near `~45+10)*1.` 35~40 35~70 40~70 syntax error near `.*1.19`
+8 214.4 0 0 0 0 80 30 0 80 0 50~100 syntax error near `~45+10)*1.` 35~40 35~70 40~70 syntax error near `.*1.21`
+9 219.2 0 0 0 0 80 30 0 80 0 50~100 syntax error near `~45+10)*1.` 35~40 35~70 40~70 syntax error near `.*1.23`
+10 224 0 0 0 0 80 30 0 80 0 50~100 syntax error near `~45+10)*1.` 35~40 35~70 40~70 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 176 0 0 0 0 0 0 0 0 80 30 0 80 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 176 0 0 0 0 0 0 0 0 100 37.5 0 100 0
Other Infusions 176 0 0 0 0 0 0 0 0 80 30 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 176 0 0 0 0 0 0 0 80 30 240 0 0
+1 90.4 180.8 0 0 0 0 0 0 0 80 30 240 0 0
+2 92.8 185.6 0 0 0 0 0 0 0 80 30 240 0 0
+3 95.2 190.4 0 0 0 0 0 0 0 80 30 240 0 0
+4 97.6 195.2 0 0 0 0 0 0 0 80 30 240 0 0
+5 100 200 0 0 0 0 0 0 0 80 30 240 0 0
+6 102.4 204.8 0 0 0 0 0 0 0 80 30 240 0 0
+7 104.8 209.6 0 0 0 0 0 0 0 80 30 240 0 0
+8 107.2 214.4 0 0 0 0 0 0 0 80 30 240 0 0
+9 109.6 219.2 0 0 0 0 0 0 0 80 30 240 0 0
+10 112 224 0 0 0 0 0 0 0 80 30 240 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 80 30 0 80 0
+1 180.8 0 0 0 0 0 0 0 0 80 30 0 80 0
+2 185.6 0 0 0 0 0 0 0 0 80 30 0 80 0
+3 190.4 0 0 0 0 0 0 0 0 80 30 0 80 0
+4 195.2 0 0 0 0 0 0 0 0 80 30 0 80 0
+5 200 0 0 0 0 0 0 0 0 80 30 0 80 0
+6 204.8 0 0 0 0 0 0 0 0 80 30 0 80 0
+7 209.6 0 0 0 0 0 0 0 0 80 30 0 80 0
+8 214.4 0 0 0 0 0 0 0 0 80 30 0 80 0
+9 219.2 0 0 0 0 0 0 0 0 80 30 0 80 0
+10 224 0 0 0 0 0 0 0 0 80 30 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 80 30 0 80 0
+1 180.8 0 0 0 0 0 0 0 0 80 30 0 80 0
+2 185.6 0 0 0 0 0 0 0 0 80 30 0 80 0
+3 190.4 0 0 0 0 0 0 0 0 80 30 0 80 0
+4 195.2 0 0 0 0 0 0 0 0 80 30 0 80 0
+5 200 0 0 0 0 0 0 0 0 80 30 0 80 0
+6 204.8 0 0 0 0 0 0 0 0 80 30 0 80 0
+7 209.6 0 0 0 0 0 0 0 0 80 30 0 80 0
+8 214.4 0 0 0 0 0 0 0 0 80 30 0 80 0
+9 219.2 0 0 0 0 0 0 0 0 80 30 0 80 0
+10 224 0 0 0 0 0 0 0 0 80 30 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 80 30 0 80 0
+1 180.8 0 0 0 0 0 0 0 0 80 30 0 80 0
+2 185.6 0 0 0 0 0 0 0 0 80 30 0 80 0
+3 190.4 0 0 0 0 0 0 0 0 80 30 0 80 0
+4 195.2 0 0 0 0 0 0 0 0 80 30 0 80 0
+5 200 0 0 0 0 0 0 0 0 80 30 0 80 0
+6 204.8 0 0 0 0 0 0 0 0 80 30 0 80 0
+7 209.6 0 0 0 0 0 0 0 0 80 30 0 80 0
+8 214.4 0 0 0 0 0 0 0 0 80 30 0 80 0
+9 219.2 0 0 0 0 0 0 0 0 80 30 0 80 0
+10 224 0 0 0 0 0 0 0 0 80 30 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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