King's Quarterstaff
King's Quarterstaff | |||
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General | Aux Effects | ||
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Strike | ![]() |
0 |
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0 | ||
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Elemental Flow | ![]() |
60 |
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200 | ![]() |
30 |
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N/A | ![]() |
3.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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132 | ![]() |
25 |
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0 | ![]() |
20 |
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0 | ![]() |
10 |
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0 | ![]() |
10 |
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0 | ![]() |
15 |
Requirements | |||
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10 | ![]() |
30 |
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0 | ![]() |
32 |
Lore
Quarterstaff hewn from a sacred Lindelt greatwood by a passing nameless lord.
When two-handed, the wielder can vary their blows with unique left-handed attacks.
Effect: Successive attacks generate an electric current.
Skill: Elemental Flow
Raise staff into the air to call upon the wrath of the weapon's crafter, enabling special strong attacks.
Effect
- Successive attacks generate an electric current.
Availability
- Firelink Shrine - Transposed from the Soul of the Nameless King.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 132 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 33 | 10 | 10 | 15 | syntax error near `.*1.05` |
+1 | 135.6 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 33.6 | 10 | 10 | 15 | syntax error near `.*1.07` |
+2 | 139.2 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 34.2 | 10 | 10 | 15 | syntax error near `.*1.09` |
+3 | 142.8 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 34.8 | 10 | 10 | 15 | syntax error near `.*1.11` |
+4 | 146.4 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 35.4 | 10 | 10 | 15 | syntax error near `.*1.13` |
+5 | 150 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 36 | 10 | 10 | 15 | syntax error near `.*1.15` |
+6 | 153.6 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 36.6 | 10 | 10 | 15 | syntax error near `.*1.17` |
+7 | 157.2 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 37.2 | 10 | 10 | 15 | syntax error near `.*1.19` |
+8 | 160.8 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 37.8 | 10 | 10 | 15 | syntax error near `.*1.21` |
+9 | 164.4 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 38.4 | 10 | 10 | 15 | syntax error near `.*1.23` |
+10 | 168 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 39 | 10 | 10 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 137.5 | 0 | 0 | 0 |
Other Infusions | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
+1 | 67.8 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
+2 | 69.6 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
+3 | 71.4 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
+4 | 73.2 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
+5 | 75 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
+6 | 76.8 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
+7 | 78.6 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
+8 | 80.4 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
+9 | 82.2 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
+10 | 84 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
- Cinders Mod
Information here is accurate for version 2.15.
page revision: 83, last edited: 14 Feb 2022 17:00