King's Quarterstaff
| King's Quarterstaff | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Strike | 0 | ||
| 0 | |||
| 100 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Elemental Flow | 60 | ||
| 200 | 30 | ||
| N/A | 3.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 132 | 25 | ||
| 0 | 20 | ||
| 0 | 10 | ||
| 0 | 10 | ||
| 0 | 15 | ||
| Requirements | |||
| 10 | 30 | ||
| 0 | 32 | ||
Lore
Quarterstaff hewn from a sacred Lindelt greatwood by a passing nameless lord.
When two-handed, the wielder can vary their blows with unique left-handed attacks.
Effect: Successive attacks generate an electric current.
Skill: Elemental Flow
Raise staff into the air to call upon the wrath of the weapon's crafter, enabling special strong attacks.
Effect
- Successive attacks generate an electric current.
Availability
- Firelink Shrine - Transposed from the Soul of the Nameless King.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 132 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 33 | 10 | 10 | 15 | syntax error near `.*1.05` |
| +1 | 135.6 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 33.6 | 10 | 10 | 15 | syntax error near `.*1.07` |
| +2 | 139.2 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 34.2 | 10 | 10 | 15 | syntax error near `.*1.09` |
| +3 | 142.8 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 34.8 | 10 | 10 | 15 | syntax error near `.*1.11` |
| +4 | 146.4 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 35.4 | 10 | 10 | 15 | syntax error near `.*1.13` |
| +5 | 150 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 36 | 10 | 10 | 15 | syntax error near `.*1.15` |
| +6 | 153.6 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 36.6 | 10 | 10 | 15 | syntax error near `.*1.17` |
| +7 | 157.2 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 37.2 | 10 | 10 | 15 | syntax error near `.*1.19` |
| +8 | 160.8 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 37.8 | 10 | 10 | 15 | syntax error near `.*1.21` |
| +9 | 164.4 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 38.4 | 10 | 10 | 15 | syntax error near `.*1.23` |
| +10 | 168 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 | 25 | 39 | 10 | 10 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 137.5 | 0 | 0 | 0 |
| Other Infusions | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 66 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
| +1 | 67.8 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
| +2 | 69.6 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
| +3 | 71.4 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
| +4 | 73.2 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
| +5 | 75 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
| +6 | 76.8 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
| +7 | 78.6 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
| +8 | 80.4 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
| +9 | 82.2 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
| +10 | 84 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 140 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
| +10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
- Cinders Mod
Information here is accurate for version 2.15.
page revision: 83, last edited: 14 Feb 2022 17:00
