King's Mirror
King's Mirror
King's Mirror Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Shield Bash Stability 78
Skill FP Cost 100 Durability 50
Spell Buff N/A Weight 26.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 110 Physical Absorption 100
Magic Damage 0 Magic Absorption 80
Fire Damage 0 Fire Absorption 70
Lightning Damage 0 Lightning Absorption 90
Dark Damage 0 Dark Absorption 70
Requirements
Strength Requirement 40 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

A greatshield created from the soul of the Looking Glass Knight.

The Looking Glass at the castle is said to have been passage to another world.

Automatically deflects spells whilst using Shield Bash.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 113 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 116 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 119 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 122 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 125 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 128 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 131 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 134 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 137 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 140 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 110 0 0 0 0 200 0 0 0 0 100 99 70 90 70 78.75
+1 113 0 0 0 0 200 0 0 0 0 100 100.8 70 90 70 80.25
+2 116 0 0 0 0 200 0 0 0 0 100 102.6 70 90 70 81.75
+3 119 0 0 0 0 200 0 0 0 0 100 104.4 70 90 70 83.25
+4 122 0 0 0 0 200 0 0 0 0 100 106.2 70 90 70 84.75
+5 125 0 0 0 0 200 0 0 0 0 100 108 70 90 70 86.25
+6 128 0 0 0 0 200 0 0 0 0 100 109.8 70 90 70 87.75
+7 131 0 0 0 0 200 0 0 0 0 100 111.6 70 90 70 89.25
+8 134 0 0 0 0 200 0 0 0 0 100 113.4 70 90 70 90.75
+9 137 0 0 0 0 200 0 0 0 0 100 115.2 70 90 70 92.25
+10 140 0 0 0 0 200 0 0 0 0 100 117 70 90 70 93.75
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 110 0 0 0 0 0 0 0 0 200 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 110 0 0 0 0 0 0 0 0 250 0 0 0 0
Other Infusions 110 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 113 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 116 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 119 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 122 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 125 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 128 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 131 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 134 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 137 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 140 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 113 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 116 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 119 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 122 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 125 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 128 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 131 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 134 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 137 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 140 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 113 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 116 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 119 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 122 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 125 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 128 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 131 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 134 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 137 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 140 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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