Key to the Embedded
Key to the Embedded | |||
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General | Aux Effects | ||
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Standard/Thrust | ![]() |
0 |
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0 | ||
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Stance (2) | ![]() |
60 |
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-(40/75) | ![]() |
30 |
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N/A | ![]() |
10.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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137.5 | ![]() |
50 |
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0 | ![]() |
35 |
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0 | ![]() |
30 |
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0 | ![]() |
30 |
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0 | ![]() |
35 |
Requirements | |||
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0 | ![]() |
0 |
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0 | ![]() |
0 |
Lore
Shaped like a weapon, but is in fact a key.
The once-human Embedded, realizing that he
could never resist the temptation of the flesh,
bound himself eternally with chains. Since then,
he has awaited the day that somebody will
find this key, and bury it within his bosom.
Effect: Boosts damage against Hollow enemies by 20%.
Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.
Effect
- Bonus damage to Hollow enemies: 20%.
Availability
Treasure
- Starting equipment of the Jester class.
- Found in Lothric Castle.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 137.5 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 49.5 | 30 | 30 | 35 | syntax error near `.*1.05` |
+1 | 141.25 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 50.4 | 30 | 30 | 35 | syntax error near `.*1.07` |
+2 | 145 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 51.3 | 30 | 30 | 35 | syntax error near `.*1.09` |
+3 | 148.75 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 52.2 | 30 | 30 | 35 | syntax error near `.*1.11` |
+4 | 152.5 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 53.1 | 30 | 30 | 35 | syntax error near `.*1.13` |
+5 | 156.25 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 54 | 30 | 30 | 35 | syntax error near `.*1.15` |
+6 | 160 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 54.9 | 30 | 30 | 35 | syntax error near `.*1.17` |
+7 | 163.75 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 55.8 | 30 | 30 | 35 | syntax error near `.*1.19` |
+8 | 167.5 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 56.7 | 30 | 30 | 35 | syntax error near `.*1.21` |
+9 | 171.25 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 57.6 | 30 | 30 | 35 | syntax error near `.*1.23` |
+10 | 175 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 | 50 | 58.5 | 30 | 30 | 35 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 75 | 150 | 0 | 0 | 0 |
Other Infusions | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 68.2 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 192 | 0 | 0 |
+1 | 70.06 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 192 | 0 | 0 |
+2 | 71.92 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 192 | 0 | 0 |
+3 | 73.78 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 192 | 0 | 0 |
+4 | 75.64 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 192 | 0 | 0 |
+5 | 77.5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 192 | 0 | 0 |
+6 | 79.36 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 192 | 0 | 0 |
+7 | 81.22 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 192 | 0 | 0 |
+8 | 83.08 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 192 | 0 | 0 |
+9 | 84.94 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 192 | 0 | 0 |
+10 | 86.8 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 192 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 56, last edited: 14 Feb 2022 17:35