Key to the Embedded
Key to the Embedded
Key to the Embedded Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (2) Stability 60
Skill FP Cost -(40/75) Durability 30
Spell Buff N/A Weight 10.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 137.5 Physical Absorption 50
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 0 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

Shaped like a weapon, but is in fact a key.

The once-human Embedded, realizing that he
could never resist the temptation of the flesh,
bound himself eternally with chains. Since then,
he has awaited the day that somebody will
find this key, and bury it within his bosom.

Effect: Boosts damage against Hollow enemies by 20%.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 0 0 60 120 0 0 0
+1 141.25 0 0 0 0 0 0 0 0 60 120 0 0 0
+2 145 0 0 0 0 0 0 0 0 60 120 0 0 0
+3 148.75 0 0 0 0 0 0 0 0 60 120 0 0 0
+4 152.5 0 0 0 0 0 0 0 0 60 120 0 0 0
+5 156.25 0 0 0 0 0 0 0 0 60 120 0 0 0
+6 160 0 0 0 0 0 0 0 0 60 120 0 0 0
+7 163.75 0 0 0 0 0 0 0 0 60 120 0 0 0
+8 167.5 0 0 0 0 0 0 0 0 60 120 0 0 0
+9 171.25 0 0 0 0 0 0 0 0 60 120 0 0 0
+10 175 0 0 0 0 0 0 0 0 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 137.5 0 0 0 0 60 120 0 0 0 50 49.5 30 30 35 syntax error near `.*1.05`
+1 141.25 0 0 0 0 60 120 0 0 0 50 50.4 30 30 35 syntax error near `.*1.07`
+2 145 0 0 0 0 60 120 0 0 0 50 51.3 30 30 35 syntax error near `.*1.09`
+3 148.75 0 0 0 0 60 120 0 0 0 50 52.2 30 30 35 syntax error near `.*1.11`
+4 152.5 0 0 0 0 60 120 0 0 0 50 53.1 30 30 35 syntax error near `.*1.13`
+5 156.25 0 0 0 0 60 120 0 0 0 50 54 30 30 35 syntax error near `.*1.15`
+6 160 0 0 0 0 60 120 0 0 0 50 54.9 30 30 35 syntax error near `.*1.17`
+7 163.75 0 0 0 0 60 120 0 0 0 50 55.8 30 30 35 syntax error near `.*1.19`
+8 167.5 0 0 0 0 60 120 0 0 0 50 56.7 30 30 35 syntax error near `.*1.21`
+9 171.25 0 0 0 0 60 120 0 0 0 50 57.6 30 30 35 syntax error near `.*1.23`
+10 175 0 0 0 0 60 120 0 0 0 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 137.5 0 0 0 0 0 0 0 0 60 120 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 137.5 0 0 0 0 0 0 0 0 75 150 0 0 0
Other Infusions 137.5 0 0 0 0 0 0 0 0 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 68.2 137.5 0 0 0 0 0 0 0 60 120 192 0 0
+1 70.06 141.25 0 0 0 0 0 0 0 60 120 192 0 0
+2 71.92 145 0 0 0 0 0 0 0 60 120 192 0 0
+3 73.78 148.75 0 0 0 0 0 0 0 60 120 192 0 0
+4 75.64 152.5 0 0 0 0 0 0 0 60 120 192 0 0
+5 77.5 156.25 0 0 0 0 0 0 0 60 120 192 0 0
+6 79.36 160 0 0 0 0 0 0 0 60 120 192 0 0
+7 81.22 163.75 0 0 0 0 0 0 0 60 120 192 0 0
+8 83.08 167.5 0 0 0 0 0 0 0 60 120 192 0 0
+9 84.94 171.25 0 0 0 0 0 0 0 60 120 192 0 0
+10 86.8 175 0 0 0 0 0 0 0 60 120 192 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 0 0 60 120 0 0 0
+1 141.25 0 0 0 0 0 0 0 0 60 120 0 0 0
+2 145 0 0 0 0 0 0 0 0 60 120 0 0 0
+3 148.75 0 0 0 0 0 0 0 0 60 120 0 0 0
+4 152.5 0 0 0 0 0 0 0 0 60 120 0 0 0
+5 156.25 0 0 0 0 0 0 0 0 60 120 0 0 0
+6 160 0 0 0 0 0 0 0 0 60 120 0 0 0
+7 163.75 0 0 0 0 0 0 0 0 60 120 0 0 0
+8 167.5 0 0 0 0 0 0 0 0 60 120 0 0 0
+9 171.25 0 0 0 0 0 0 0 0 60 120 0 0 0
+10 175 0 0 0 0 0 0 0 0 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 0 0 60 120 0 0 0
+1 141.25 0 0 0 0 0 0 0 0 60 120 0 0 0
+2 145 0 0 0 0 0 0 0 0 60 120 0 0 0
+3 148.75 0 0 0 0 0 0 0 0 60 120 0 0 0
+4 152.5 0 0 0 0 0 0 0 0 60 120 0 0 0
+5 156.25 0 0 0 0 0 0 0 0 60 120 0 0 0
+6 160 0 0 0 0 0 0 0 0 60 120 0 0 0
+7 163.75 0 0 0 0 0 0 0 0 60 120 0 0 0
+8 167.5 0 0 0 0 0 0 0 0 60 120 0 0 0
+9 171.25 0 0 0 0 0 0 0 0 60 120 0 0 0
+10 175 0 0 0 0 0 0 0 0 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 0 0 60 120 0 0 0
+1 141.25 0 0 0 0 0 0 0 0 60 120 0 0 0
+2 145 0 0 0 0 0 0 0 0 60 120 0 0 0
+3 148.75 0 0 0 0 0 0 0 0 60 120 0 0 0
+4 152.5 0 0 0 0 0 0 0 0 60 120 0 0 0
+5 156.25 0 0 0 0 0 0 0 0 60 120 0 0 0
+6 160 0 0 0 0 0 0 0 0 60 120 0 0 0
+7 163.75 0 0 0 0 0 0 0 0 60 120 0 0 0
+8 167.5 0 0 0 0 0 0 0 0 60 120 0 0 0
+9 171.25 0 0 0 0 0 0 0 0 60 120 0 0 0
+10 175 0 0 0 0 0 0 0 0 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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