Ivory King Ultra Greatsword
Ivory King Ultra Greatsword
Ivory King Ultra Greatsword Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Ivory King's Valor Stability 65~80
Skill FP Cost 30(50/60) Durability 150
Spell Buff N/A Weight 19.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 138.6 Physical Absorption 60~100
Magic Damage 111.1 Magic Absorption 60~100
Fire Damage 0 Fire Absorption 35~50
Lightning Damage 0 Lightning Absorption 35~50
Dark Damage 0 Dark Absorption 35~50
Requirements
Strength Requirement 16 Dexterity Requirement 20
Intelligence Requirement 22 Faith Requirement 0

Lore

Ultra Greatsword of the Ivory King of Eleum Loyce.

It is said that the Ivory King was once the highest ranking knight in his home of Forossa, famed for its god of war. After taking his crown, they say he was the first to swing his sword in times of need, be it for his homeland or his people.

Emits a beam of light whilst two-handed.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Skill: Ivory King's Valor
Leap backwards with a great slash and imbue weapon with Frostfire, giving it 80 Magic damage for 30 seconds, then follow up with a light attack to unleash a powerful beam of ice and light, or a heavy attack that chained into a mighty spinning-slash.
"No one can stand against the knights of Forossa, let alone one who became a king".

Effect

  • Emits a beam of light whilst two-handed.

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 138.6 111.1 0 0 0 0 0 0 0 50 64 70 0 0
+1 142.38 114.13 0 0 0 0 0 0 0 50 64 70 0 0
+2 146.16 117.16 0 0 0 0 0 0 0 50 64 70 0 0
+3 149.94 120.19 0 0 0 0 0 0 0 50 64 70 0 0
+4 153.72 123.22 0 0 0 0 0 0 0 50 64 70 0 0
+5 157.5 126.25 0 0 0 0 0 0 0 50 64 70 0 0
+6 161.28 129.28 0 0 0 0 0 0 0 50 64 70 0 0
+7 165.06 132.31 0 0 0 0 0 0 0 50 64 70 0 0
+8 168.84 135.34 0 0 0 0 0 0 0 50 64 70 0 0
+9 172.62 138.37 0 0 0 0 0 0 0 50 64 70 0 0
+10 176.4 141.4 0 0 0 0 0 0 0 50 64 70 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 138.6 111.1 0 0 0 50 64 70 0 0 60~100 syntax error near `~100+10)*1` 35~50 35~50 35~50 syntax error near `.*1.05`
+1 142.38 114.13 0 0 0 50 64 70 0 0 60~100 syntax error near `~100+10)*1` 35~50 35~50 35~50 syntax error near `.*1.07`
+2 146.16 117.16 0 0 0 50 64 70 0 0 60~100 syntax error near `~100+10)*1` 35~50 35~50 35~50 syntax error near `.*1.09`
+3 149.94 120.19 0 0 0 50 64 70 0 0 60~100 syntax error near `~100+10)*1` 35~50 35~50 35~50 syntax error near `.*1.11`
+4 153.72 123.22 0 0 0 50 64 70 0 0 60~100 syntax error near `~100+10)*1` 35~50 35~50 35~50 syntax error near `.*1.13`
+5 157.5 126.25 0 0 0 50 64 70 0 0 60~100 syntax error near `~100+10)*1` 35~50 35~50 35~50 syntax error near `.*1.15`
+6 161.28 129.28 0 0 0 50 64 70 0 0 60~100 syntax error near `~100+10)*1` 35~50 35~50 35~50 syntax error near `.*1.17`
+7 165.06 132.31 0 0 0 50 64 70 0 0 60~100 syntax error near `~100+10)*1` 35~50 35~50 35~50 syntax error near `.*1.19`
+8 168.84 135.34 0 0 0 50 64 70 0 0 60~100 syntax error near `~100+10)*1` 35~50 35~50 35~50 syntax error near `.*1.21`
+9 172.62 138.37 0 0 0 50 64 70 0 0 60~100 syntax error near `~100+10)*1` 35~50 35~50 35~50 syntax error near `.*1.23`
+10 176.4 141.4 0 0 0 50 64 70 0 0 60~100 syntax error near `~100+10)*1` 35~50 35~50 35~50 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 138.6 111.1 0 0 0 0 0 0 0 50 64 70 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 138.6 111.1 0 0 0 0 0 0 0 62.5 80 87.5 0 0
Other Infusions 138.6 111.1 0 0 0 0 0 0 0 50 64 70 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 36.3 184.8 0 0 0 0 0 0 0 50 64 290 0 0
+1 37.29 189.84 0 0 0 0 0 0 0 50 64 290 0 0
+2 38.28 194.88 0 0 0 0 0 0 0 50 64 290 0 0
+3 39.27 199.92 0 0 0 0 0 0 0 50 64 290 0 0
+4 40.26 204.96 0 0 0 0 0 0 0 50 64 290 0 0
+5 41.25 210 0 0 0 0 0 0 0 50 64 290 0 0
+6 42.24 215.04 0 0 0 0 0 0 0 50 64 290 0 0
+7 43.23 220.08 0 0 0 0 0 0 0 50 64 290 0 0
+8 44.22 225.12 0 0 0 0 0 0 0 50 64 290 0 0
+9 45.21 230.16 0 0 0 0 0 0 0 50 64 290 0 0
+10 46.2 235.2 0 0 0 0 0 0 0 50 64 290 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 138.6 111.1 0 0 0 0 0 0 0 50 64 70 0 0
+1 142.38 114.13 0 0 0 0 0 0 0 50 64 70 0 0
+2 146.16 117.16 0 0 0 0 0 0 0 50 64 70 0 0
+3 149.94 120.19 0 0 0 0 0 0 0 50 64 70 0 0
+4 153.72 123.22 0 0 0 0 0 0 0 50 64 70 0 0
+5 157.5 126.25 0 0 0 0 0 0 0 50 64 70 0 0
+6 161.28 129.28 0 0 0 0 0 0 0 50 64 70 0 0
+7 165.06 132.31 0 0 0 0 0 0 0 50 64 70 0 0
+8 168.84 135.34 0 0 0 0 0 0 0 50 64 70 0 0
+9 172.62 138.37 0 0 0 0 0 0 0 50 64 70 0 0
+10 176.4 141.4 0 0 0 0 0 0 0 50 64 70 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 138.6 111.1 0 0 0 0 0 0 0 50 64 70 0 0
+1 142.38 114.13 0 0 0 0 0 0 0 50 64 70 0 0
+2 146.16 117.16 0 0 0 0 0 0 0 50 64 70 0 0
+3 149.94 120.19 0 0 0 0 0 0 0 50 64 70 0 0
+4 153.72 123.22 0 0 0 0 0 0 0 50 64 70 0 0
+5 157.5 126.25 0 0 0 0 0 0 0 50 64 70 0 0
+6 161.28 129.28 0 0 0 0 0 0 0 50 64 70 0 0
+7 165.06 132.31 0 0 0 0 0 0 0 50 64 70 0 0
+8 168.84 135.34 0 0 0 0 0 0 0 50 64 70 0 0
+9 172.62 138.37 0 0 0 0 0 0 0 50 64 70 0 0
+10 176.4 141.4 0 0 0 0 0 0 0 50 64 70 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 138.6 111.1 0 0 0 0 0 0 0 50 64 70 0 0
+1 142.38 114.13 0 0 0 0 0 0 0 50 64 70 0 0
+2 146.16 117.16 0 0 0 0 0 0 0 50 64 70 0 0
+3 149.94 120.19 0 0 0 0 0 0 0 50 64 70 0 0
+4 153.72 123.22 0 0 0 0 0 0 0 50 64 70 0 0
+5 157.5 126.25 0 0 0 0 0 0 0 50 64 70 0 0
+6 161.28 129.28 0 0 0 0 0 0 0 50 64 70 0 0
+7 165.06 132.31 0 0 0 0 0 0 0 50 64 70 0 0
+8 168.84 135.34 0 0 0 0 0 0 0 50 64 70 0 0
+9 172.62 138.37 0 0 0 0 0 0 0 50 64 70 0 0
+10 176.4 141.4 0 0 0 0 0 0 0 50 64 70 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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