Ivory King Ultra Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Ivory King's Valor | 65~80 | ||
30(50/60) | 150 | ||
N/A | 19.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
138.6 | 60~100 | ||
111.1 | 60~100 | ||
0 | 35~50 | ||
0 | 35~50 | ||
0 | 35~50 | ||
Requirements | |||
16 | 20 | ||
22 | 0 |
Lore
Ultra Greatsword of the Ivory King of Eleum Loyce.
It is said that the Ivory King was once the highest ranking knight in his home of Forossa, famed for its god of war. After taking his crown, they say he was the first to swing his sword in times of need, be it for his homeland or his people.
Emits a beam of light whilst two-handed.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Ivory King's Valor
Leap backwards with a great slash and imbue weapon with Frostfire, giving it 80 Magic damage for 30 seconds, then follow up with a light attack to unleash a powerful beam of ice and light, or a heavy attack that chained into a mighty spinning-slash.
"No one can stand against the knights of Forossa, let alone one who became a king".
Effect
- Emits a beam of light whilst two-handed.
Availability
- Firelink Shrine - Transposed from the Soul of Princess Yngvil
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 138.6 | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+1 | 142.38 | 114.13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+2 | 146.16 | 117.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+3 | 149.94 | 120.19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+4 | 153.72 | 123.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+5 | 157.5 | 126.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+6 | 161.28 | 129.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+7 | 165.06 | 132.31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+8 | 168.84 | 135.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+9 | 172.62 | 138.37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+10 | 176.4 | 141.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 138.6 | 111.1 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 | 60~100 | syntax error near `~100+10)*1` | 35~50 | 35~50 | 35~50 | syntax error near `.*1.05` |
+1 | 142.38 | 114.13 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 | 60~100 | syntax error near `~100+10)*1` | 35~50 | 35~50 | 35~50 | syntax error near `.*1.07` |
+2 | 146.16 | 117.16 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 | 60~100 | syntax error near `~100+10)*1` | 35~50 | 35~50 | 35~50 | syntax error near `.*1.09` |
+3 | 149.94 | 120.19 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 | 60~100 | syntax error near `~100+10)*1` | 35~50 | 35~50 | 35~50 | syntax error near `.*1.11` |
+4 | 153.72 | 123.22 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 | 60~100 | syntax error near `~100+10)*1` | 35~50 | 35~50 | 35~50 | syntax error near `.*1.13` |
+5 | 157.5 | 126.25 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 | 60~100 | syntax error near `~100+10)*1` | 35~50 | 35~50 | 35~50 | syntax error near `.*1.15` |
+6 | 161.28 | 129.28 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 | 60~100 | syntax error near `~100+10)*1` | 35~50 | 35~50 | 35~50 | syntax error near `.*1.17` |
+7 | 165.06 | 132.31 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 | 60~100 | syntax error near `~100+10)*1` | 35~50 | 35~50 | 35~50 | syntax error near `.*1.19` |
+8 | 168.84 | 135.34 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 | 60~100 | syntax error near `~100+10)*1` | 35~50 | 35~50 | 35~50 | syntax error near `.*1.21` |
+9 | 172.62 | 138.37 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 | 60~100 | syntax error near `~100+10)*1` | 35~50 | 35~50 | 35~50 | syntax error near `.*1.23` |
+10 | 176.4 | 141.4 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 | 60~100 | syntax error near `~100+10)*1` | 35~50 | 35~50 | 35~50 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 138.6 | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 138.6 | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 62.5 | 80 | 87.5 | 0 | 0 |
Other Infusions | 138.6 | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 36.3 | 184.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 290 | 0 | 0 |
+1 | 37.29 | 189.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 290 | 0 | 0 |
+2 | 38.28 | 194.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 290 | 0 | 0 |
+3 | 39.27 | 199.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 290 | 0 | 0 |
+4 | 40.26 | 204.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 290 | 0 | 0 |
+5 | 41.25 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 290 | 0 | 0 |
+6 | 42.24 | 215.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 290 | 0 | 0 |
+7 | 43.23 | 220.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 290 | 0 | 0 |
+8 | 44.22 | 225.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 290 | 0 | 0 |
+9 | 45.21 | 230.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 290 | 0 | 0 |
+10 | 46.2 | 235.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 290 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 138.6 | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+1 | 142.38 | 114.13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+2 | 146.16 | 117.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+3 | 149.94 | 120.19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+4 | 153.72 | 123.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+5 | 157.5 | 126.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+6 | 161.28 | 129.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+7 | 165.06 | 132.31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+8 | 168.84 | 135.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+9 | 172.62 | 138.37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+10 | 176.4 | 141.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 138.6 | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+1 | 142.38 | 114.13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+2 | 146.16 | 117.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+3 | 149.94 | 120.19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+4 | 153.72 | 123.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+5 | 157.5 | 126.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+6 | 161.28 | 129.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+7 | 165.06 | 132.31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+8 | 168.84 | 135.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+9 | 172.62 | 138.37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+10 | 176.4 | 141.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 138.6 | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+1 | 142.38 | 114.13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+2 | 146.16 | 117.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+3 | 149.94 | 120.19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+4 | 153.72 | 123.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+5 | 157.5 | 126.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+6 | 161.28 | 129.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+7 | 165.06 | 132.31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+8 | 168.84 | 135.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+9 | 172.62 | 138.37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
+10 | 176.4 | 141.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 64 | 70 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.