Istarelle
Istarelle
Istarelle Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Coronal Cascade Stability 55
Skill FP Cost 15(-/25) Durability 25
Spell Buff N/A Weight 7
Range N/A Critical Damage 110
Damage Guard Absorption
Physical Damage 105.6 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements Scaling
Strength Requirement 12 Base Strength Scaling 40
Dexterity Requirement 16 Base Dexterity Scaling 80
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 40 Base Faith Scaling 100
Luck Requirement 0 Base Luck Scaling 0

Lore

A short spear of hard oak. It is covered with engravings and is one
of the few divine revelations. Once belonged to a holy knight.

Skill: Coronal Cascade
Anchor weapon in earth and use strong attack to launch a coronal cascade
from the tip of the spear.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 105.6 0 0 0 0 0 0 0 0 40 80 0 100 0
+1 108.48 0 0 0 0 0 0 0 0 40 80 0 100 0
+2 111.36 0 0 0 0 0 0 0 0 40 80 0 100 0
+3 114.24 0 0 0 0 0 0 0 0 40 80 0 100 0
+4 117.12 0 0 0 0 0 0 0 0 40 80 0 100 0
+5 120 0 0 0 0 0 0 0 0 40 80 0 100 0
+6 122.88 0 0 0 0 0 0 0 0 40 80 0 100 0
+7 125.76 0 0 0 0 0 0 0 0 40 80 0 100 0
+8 128.64 0 0 0 0 0 0 0 0 40 80 0 100 0
+9 131.52 0 0 0 0 0 0 0 0 40 80 0 100 0
+10 134.4 0 0 0 0 0 0 0 0 40 80 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 105.6 0 0 0 0 40 80 0 100 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 108.48 0 0 0 0 40 80 0 100 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 111.36 0 0 0 0 40 80 0 100 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 114.24 0 0 0 0 40 80 0 100 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 117.12 0 0 0 0 40 80 0 100 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 120 0 0 0 0 40 80 0 100 0 40 42 20 20 25 syntax error near `.*1.15`
+6 122.88 0 0 0 0 40 80 0 100 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 125.76 0 0 0 0 40 80 0 100 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 128.64 0 0 0 0 40 80 0 100 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 131.52 0 0 0 0 40 80 0 100 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 134.4 0 0 0 0 40 80 0 100 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 105.6 0 0 0 0 0 0 0 0 40 80 0 100 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 105.6 0 0 0 0 0 0 0 0 40 80 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 52.8 112.2 0 0 0 0 0 0 0 40 80 280 0 0
+1 54.24 115.26 0 0 0 0 0 0 0 40 80 280 0 0
+2 55.68 118.32 0 0 0 0 0 0 0 40 80 280 0 0
+3 57.12 121.38 0 0 0 0 0 0 0 40 80 280 0 0
+4 58.56 124.44 0 0 0 0 0 0 0 40 80 280 0 0
+5 60 127.5 0 0 0 0 0 0 0 40 80 280 0 0
+6 61.44 130.56 0 0 0 0 0 0 0 40 80 280 0 0
+7 62.88 133.62 0 0 0 0 0 0 0 40 80 280 0 0
+8 64.32 136.68 0 0 0 0 0 0 0 40 80 280 0 0
+9 65.76 139.74 0 0 0 0 0 0 0 40 80 280 0 0
+10 67.2 142.8 0 0 0 0 0 0 0 40 80 280 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 105.6 0 0 0 0 0 0 0 0 40 80 0 100 0
+1 108.48 0 0 0 0 0 0 0 0 40 80 0 100 0
+2 111.36 0 0 0 0 0 0 0 0 40 80 0 100 0
+3 114.24 0 0 0 0 0 0 0 0 40 80 0 100 0
+4 117.12 0 0 0 0 0 0 0 0 40 80 0 100 0
+5 120 0 0 0 0 0 0 0 0 40 80 0 100 0
+6 122.88 0 0 0 0 0 0 0 0 40 80 0 100 0
+7 125.76 0 0 0 0 0 0 0 0 40 80 0 100 0
+8 128.64 0 0 0 0 0 0 0 0 40 80 0 100 0
+9 131.52 0 0 0 0 0 0 0 0 40 80 0 100 0
+10 134.4 0 0 0 0 0 0 0 0 40 80 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 105.6 0 0 0 0 0 0 0 0 40 80 0 100 0
+1 108.48 0 0 0 0 0 0 0 0 40 80 0 100 0
+2 111.36 0 0 0 0 0 0 0 0 40 80 0 100 0
+3 114.24 0 0 0 0 0 0 0 0 40 80 0 100 0
+4 117.12 0 0 0 0 0 0 0 0 40 80 0 100 0
+5 120 0 0 0 0 0 0 0 0 40 80 0 100 0
+6 122.88 0 0 0 0 0 0 0 0 40 80 0 100 0
+7 125.76 0 0 0 0 0 0 0 0 40 80 0 100 0
+8 128.64 0 0 0 0 0 0 0 0 40 80 0 100 0
+9 131.52 0 0 0 0 0 0 0 0 40 80 0 100 0
+10 134.4 0 0 0 0 0 0 0 0 40 80 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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