Irithyll Rapier
Irithyll Rapier
Irithyll Rapier Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 30
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Shield Splitter Stability 50
Skill FP Cost 75 Durability 15
Spell Buff N/A Weight 2.0
Range N/A Critical Damage 130
Damage Guard Absorption
Physical Damage 95.7 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 0 Dexterity Requirement 24
Intelligence Requirement 0 Faith Requirement 0

Lore

Thrusting sword bestowed upon the Outrider Knights of the Boreal Valley. This weapon is shrouded in frost, and causes frostbite.

Every Outrider Knight one day devolves into a beast, constantly hounded by Pontiff Sulyvahn's black eyes.

Skill: Shield Splitter
Aim carefully, and attack in a large forward lunge to pierce through enemy shields and inflict damage directly.

Effect

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 95.7 0 0 0 0 0 0 30 0 60 130 0 0 0
+1 98.31 0 0 0 0 0 0 30 0 60 130 0 0 0
+2 100.92 0 0 0 0 0 0 30 0 60 130 0 0 0
+3 103.53 0 0 0 0 0 0 30 0 60 130 0 0 0
+4 106.14 0 0 0 0 0 0 30 0 60 130 0 0 0
+5 108.75 0 0 0 0 0 0 30 0 60 130 0 0 0
+6 111.36 0 0 0 0 0 0 30 0 60 130 0 0 0
+7 113.97 0 0 0 0 0 0 30 0 60 130 0 0 0
+8 116.58 0 0 0 0 0 0 30 0 60 130 0 0 0
+9 119.19 0 0 0 0 0 0 30 0 60 130 0 0 0
+10 121.8 0 0 0 0 0 0 30 0 60 130 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 95.7 0 0 0 0 60 130 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 98.31 0 0 0 0 60 130 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 100.92 0 0 0 0 60 130 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 103.53 0 0 0 0 60 130 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 106.14 0 0 0 0 60 130 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 108.75 0 0 0 0 60 130 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 111.36 0 0 0 0 60 130 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 113.97 0 0 0 0 60 130 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 116.58 0 0 0 0 60 130 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 119.19 0 0 0 0 60 130 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 121.8 0 0 0 0 60 130 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 95.7 0 0 0 0 0 0 30 0 60 130 0 0 0
Laughing 0 0 0 0 0 0 0 30 0 0 0 0 0 0
Unstable 95.7 0 0 0 0 0 0 30 0 75 162.5 0 0 0
Other Infusions 95.7 0 0 0 0 0 0 30 0 60 130 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 47.3 104.5 0 0 0 0 0 30 0 60 130 200 0 0
+1 48.59 107.35 0 0 0 0 0 30 0 60 130 200 0 0
+2 49.88 110.2 0 0 0 0 0 30 0 60 130 200 0 0
+3 51.17 113.05 0 0 0 0 0 30 0 60 130 200 0 0
+4 52.46 115.9 0 0 0 0 0 30 0 60 130 200 0 0
+5 53.75 118.75 0 0 0 0 0 30 0 60 130 200 0 0
+6 55.04 121.6 0 0 0 0 0 30 0 60 130 200 0 0
+7 56.33 124.45 0 0 0 0 0 30 0 60 130 200 0 0
+8 57.62 127.3 0 0 0 0 0 30 0 60 130 200 0 0
+9 58.91 130.15 0 0 0 0 0 30 0 60 130 200 0 0
+10 60.2 133 0 0 0 0 0 30 0 60 130 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 95.7 0 0 0 0 0 0 30 0 60 130 0 0 0
+1 98.31 0 0 0 0 0 0 30 0 60 130 0 0 0
+2 100.92 0 0 0 0 0 0 30 0 60 130 0 0 0
+3 103.53 0 0 0 0 0 0 30 0 60 130 0 0 0
+4 106.14 0 0 0 0 0 0 30 0 60 130 0 0 0
+5 108.75 0 0 0 0 0 0 30 0 60 130 0 0 0
+6 111.36 0 0 0 0 0 0 30 0 60 130 0 0 0
+7 113.97 0 0 0 0 0 0 30 0 60 130 0 0 0
+8 116.58 0 0 0 0 0 0 30 0 60 130 0 0 0
+9 119.19 0 0 0 0 0 0 30 0 60 130 0 0 0
+10 121.8 0 0 0 0 0 0 30 0 60 130 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 95.7 0 0 0 0 0 0 30 0 60 130 0 0 0
+1 98.31 0 0 0 0 0 0 30 0 60 130 0 0 0
+2 100.92 0 0 0 0 0 0 30 0 60 130 0 0 0
+3 103.53 0 0 0 0 0 0 30 0 60 130 0 0 0
+4 106.14 0 0 0 0 0 0 30 0 60 130 0 0 0
+5 108.75 0 0 0 0 0 0 30 0 60 130 0 0 0
+6 111.36 0 0 0 0 0 0 30 0 60 130 0 0 0
+7 113.97 0 0 0 0 0 0 30 0 60 130 0 0 0
+8 116.58 0 0 0 0 0 0 30 0 60 130 0 0 0
+9 119.19 0 0 0 0 0 0 30 0 60 130 0 0 0
+10 121.8 0 0 0 0 0 0 30 0 60 130 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 95.7 0 0 0 0 0 0 30 0 60 130 0 0 0
+1 98.31 0 0 0 0 0 0 30 0 60 130 0 0 0
+2 100.92 0 0 0 0 0 0 30 0 60 130 0 0 0
+3 103.53 0 0 0 0 0 0 30 0 60 130 0 0 0
+4 106.14 0 0 0 0 0 0 30 0 60 130 0 0 0
+5 108.75 0 0 0 0 0 0 30 0 60 130 0 0 0
+6 111.36 0 0 0 0 0 0 30 0 60 130 0 0 0
+7 113.97 0 0 0 0 0 0 30 0 60 130 0 0 0
+8 116.58 0 0 0 0 0 0 30 0 60 130 0 0 0
+9 119.19 0 0 0 0 0 0 30 0 60 130 0 0 0
+10 121.8 0 0 0 0 0 0 30 0 60 130 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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