Irithyll Greatsword
Irithyll Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Thrust | 0 | ||
0 | |||
600 | 45 | ||
Yes | 0 | ||
Combat | |||
Stance (2) | 60 | ||
-(40/75) | 30 | ||
N/A | 9.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
121 | 50 | ||
0 | 35 | ||
0 | 30 | ||
0 | 30 | ||
0 | 35 | ||
Requirements | |||
12 | 28 | ||
0 | 0 |
Lore
Greatsword bestowed upon the Outrider Knights of the Boreal Valley. This weapon is enshrouded in frost, and causes frostbite.
Every Outrider Knight one day devolves into a beast, constantly hounded by Pontiff Sulyvahn's black eyes.
Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.
Effect
Availability
Item drop
- Dropped by a Boreal Outrider Knight found in the Undead Settlement.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 121 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 50 | 49.5 | 30 | 30 | 35 | syntax error near `.*1.05` |
+1 | 124.3 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 50 | 50.4 | 30 | 30 | 35 | syntax error near `.*1.07` |
+2 | 127.6 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 50 | 51.3 | 30 | 30 | 35 | syntax error near `.*1.09` |
+3 | 130.9 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 50 | 52.2 | 30 | 30 | 35 | syntax error near `.*1.11` |
+4 | 134.2 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 50 | 53.1 | 30 | 30 | 35 | syntax error near `.*1.13` |
+5 | 137.5 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 50 | 54 | 30 | 30 | 35 | syntax error near `.*1.15` |
+6 | 140.8 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 50 | 54.9 | 30 | 30 | 35 | syntax error near `.*1.17` |
+7 | 144.1 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 50 | 55.8 | 30 | 30 | 35 | syntax error near `.*1.19` |
+8 | 147.4 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 50 | 56.7 | 30 | 30 | 35 | syntax error near `.*1.21` |
+9 | 150.7 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 50 | 57.6 | 30 | 30 | 35 | syntax error near `.*1.23` |
+10 | 154 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 50 | 58.5 | 30 | 30 | 35 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 50 | 200 | 0 | 0 | 0 |
Other Infusions | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 60.5 | 121 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 210 | 0 | 0 |
+1 | 62.15 | 124.3 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 210 | 0 | 0 |
+2 | 63.8 | 127.6 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 210 | 0 | 0 |
+3 | 65.45 | 130.9 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 210 | 0 | 0 |
+4 | 67.1 | 134.2 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 210 | 0 | 0 |
+5 | 68.75 | 137.5 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 210 | 0 | 0 |
+6 | 70.4 | 140.8 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 210 | 0 | 0 |
+7 | 72.05 | 144.1 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 210 | 0 | 0 |
+8 | 73.7 | 147.4 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 210 | 0 | 0 |
+9 | 75.35 | 150.7 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 210 | 0 | 0 |
+10 | 77 | 154 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 210 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 69, last edited: 14 Feb 2022 17:36