Insanity Catalyst
Insanity Catalyst | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Insanity | 50 | ||
100 | 20 | ||
300 | 0.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
111.1 | 25 | ||
0 | 15 | ||
0 | 10 | ||
0 | 15 | ||
0 | 15 | ||
Requirements | |||
0 | 0 | ||
40 | 40 |
Lore
A catalyst wrapped in golden cloth.
Empowered by corrupted magic nestled deep within its bosom.
Can cast Sorceries, Pyromancies and Miracles.
Spell Buff is determined by INT and FTH.
Affinity for Dark damage. Presence of other catalysts in hand will nullify affinity.
Skill: Insanity
Go insane! Each stack increases Dark damage by 5%, but cuts HP by 25% and causes 1 HP to be lost per second.
Effect
Availability
- Found in the Grand Archives.
Moveset
Notes
- Has Affinity for Dark damage.
- Can cast Sorceries, Pyromancies and Miracles.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+1 | 114.13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+2 | 117.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+3 | 120.19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+4 | 123.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+5 | 126.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+6 | 129.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+7 | 132.31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+8 | 135.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+9 | 138.37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+10 | 141.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 111.1 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 | 25 | 27.5 | 10 | 15 | 15 | syntax error near `.*1.05` |
+1 | 114.13 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 | 25 | 28 | 10 | 15 | 15 | syntax error near `.*1.07` |
+2 | 117.16 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 | 25 | 28.5 | 10 | 15 | 15 | syntax error near `.*1.09` |
+3 | 120.19 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 | 25 | 29 | 10 | 15 | 15 | syntax error near `.*1.11` |
+4 | 123.22 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 | 25 | 29.5 | 10 | 15 | 15 | syntax error near `.*1.13` |
+5 | 126.25 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 | 25 | 30 | 10 | 15 | 15 | syntax error near `.*1.15` |
+6 | 129.28 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 | 25 | 30.5 | 10 | 15 | 15 | syntax error near `.*1.17` |
+7 | 132.31 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 | 25 | 31 | 10 | 15 | 15 | syntax error near `.*1.19` |
+8 | 135.34 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 | 25 | 31.5 | 10 | 15 | 15 | syntax error near `.*1.21` |
+9 | 138.37 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 | 25 | 32 | 10 | 15 | 15 | syntax error near `.*1.23` |
+10 | 141.4 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 | 25 | 32.5 | 10 | 15 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
Laughing | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 0 | 200 |
Unstable | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 125 | 125 | 0 |
Other Infusions | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+1 | 114.13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+2 | 117.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+3 | 120.19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+4 | 123.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+5 | 126.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+6 | 129.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+7 | 132.31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+8 | 135.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+9 | 138.37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+10 | 141.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+1 | 114.13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+2 | 117.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+3 | 120.19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+4 | 123.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+5 | 126.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+6 | 129.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+7 | 132.31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+8 | 135.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+9 | 138.37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+10 | 141.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 111.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+1 | 114.13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+2 | 117.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+3 | 120.19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+4 | 123.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+5 | 126.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+6 | 129.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+7 | 132.31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+8 | 135.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+9 | 138.37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
+10 | 141.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 132, last edited: 14 Feb 2022 18:34