Insanity Catalyst
Insanity Catalyst
Insanity Catalyst Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Insanity Stability 50
Skill FP Cost 100 Durability 20
Spell Buff 300 Weight 0.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 111.1 Physical Absorption 25
Magic Damage 0 Magic Absorption 15
Fire Damage 0 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 15
Requirements
Strength Requirement 0 Dexterity Requirement 0
Intelligence Requirement 40 Faith Requirement 40

Lore

A catalyst wrapped in golden cloth.
Empowered by corrupted magic nestled deep within its bosom.

Can cast Sorceries, Pyromancies and Miracles.
Spell Buff is determined by INT and FTH.
Affinity for Dark damage. Presence of other catalysts in hand will nullify affinity.

Skill: Insanity
Go insane! Each stack increases Dark damage by 5%, but cuts HP by 25% and causes 1 HP to be lost per second.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 111.1 0 0 0 0 0 0 0 0 40 40 100 100 0
+1 114.13 0 0 0 0 0 0 0 0 40 40 100 100 0
+2 117.16 0 0 0 0 0 0 0 0 40 40 100 100 0
+3 120.19 0 0 0 0 0 0 0 0 40 40 100 100 0
+4 123.22 0 0 0 0 0 0 0 0 40 40 100 100 0
+5 126.25 0 0 0 0 0 0 0 0 40 40 100 100 0
+6 129.28 0 0 0 0 0 0 0 0 40 40 100 100 0
+7 132.31 0 0 0 0 0 0 0 0 40 40 100 100 0
+8 135.34 0 0 0 0 0 0 0 0 40 40 100 100 0
+9 138.37 0 0 0 0 0 0 0 0 40 40 100 100 0
+10 141.4 0 0 0 0 0 0 0 0 40 40 100 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 111.1 0 0 0 0 40 40 100 100 0 25 27.5 10 15 15 syntax error near `.*1.05`
+1 114.13 0 0 0 0 40 40 100 100 0 25 28 10 15 15 syntax error near `.*1.07`
+2 117.16 0 0 0 0 40 40 100 100 0 25 28.5 10 15 15 syntax error near `.*1.09`
+3 120.19 0 0 0 0 40 40 100 100 0 25 29 10 15 15 syntax error near `.*1.11`
+4 123.22 0 0 0 0 40 40 100 100 0 25 29.5 10 15 15 syntax error near `.*1.13`
+5 126.25 0 0 0 0 40 40 100 100 0 25 30 10 15 15 syntax error near `.*1.15`
+6 129.28 0 0 0 0 40 40 100 100 0 25 30.5 10 15 15 syntax error near `.*1.17`
+7 132.31 0 0 0 0 40 40 100 100 0 25 31 10 15 15 syntax error near `.*1.19`
+8 135.34 0 0 0 0 40 40 100 100 0 25 31.5 10 15 15 syntax error near `.*1.21`
+9 138.37 0 0 0 0 40 40 100 100 0 25 32 10 15 15 syntax error near `.*1.23`
+10 141.4 0 0 0 0 40 40 100 100 0 25 32.5 10 15 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 111.1 0 0 0 0 0 0 0 0 40 40 100 100 0
Laughing 111.1 0 0 0 0 0 0 0 0 40 40 0 0 200
Unstable 111.1 0 0 0 0 0 0 0 0 50 50 125 125 0
Other Infusions 111.1 0 0 0 0 0 0 0 0 40 40 100 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 111.1 0 0 0 0 0 0 0 0 40 40 100 100 0
+1 114.13 0 0 0 0 0 0 0 0 40 40 100 100 0
+2 117.16 0 0 0 0 0 0 0 0 40 40 100 100 0
+3 120.19 0 0 0 0 0 0 0 0 40 40 100 100 0
+4 123.22 0 0 0 0 0 0 0 0 40 40 100 100 0
+5 126.25 0 0 0 0 0 0 0 0 40 40 100 100 0
+6 129.28 0 0 0 0 0 0 0 0 40 40 100 100 0
+7 132.31 0 0 0 0 0 0 0 0 40 40 100 100 0
+8 135.34 0 0 0 0 0 0 0 0 40 40 100 100 0
+9 138.37 0 0 0 0 0 0 0 0 40 40 100 100 0
+10 141.4 0 0 0 0 0 0 0 0 40 40 100 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 111.1 0 0 0 0 0 0 0 0 40 40 100 100 0
+1 114.13 0 0 0 0 0 0 0 0 40 40 100 100 0
+2 117.16 0 0 0 0 0 0 0 0 40 40 100 100 0
+3 120.19 0 0 0 0 0 0 0 0 40 40 100 100 0
+4 123.22 0 0 0 0 0 0 0 0 40 40 100 100 0
+5 126.25 0 0 0 0 0 0 0 0 40 40 100 100 0
+6 129.28 0 0 0 0 0 0 0 0 40 40 100 100 0
+7 132.31 0 0 0 0 0 0 0 0 40 40 100 100 0
+8 135.34 0 0 0 0 0 0 0 0 40 40 100 100 0
+9 138.37 0 0 0 0 0 0 0 0 40 40 100 100 0
+10 141.4 0 0 0 0 0 0 0 0 40 40 100 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 111.1 0 0 0 0 0 0 0 0 40 40 100 100 0
+1 114.13 0 0 0 0 0 0 0 0 40 40 100 100 0
+2 117.16 0 0 0 0 0 0 0 0 40 40 100 100 0
+3 120.19 0 0 0 0 0 0 0 0 40 40 100 100 0
+4 123.22 0 0 0 0 0 0 0 0 40 40 100 100 0
+5 126.25 0 0 0 0 0 0 0 0 40 40 100 100 0
+6 129.28 0 0 0 0 0 0 0 0 40 40 100 100 0
+7 132.31 0 0 0 0 0 0 0 0 40 40 100 100 0
+8 135.34 0 0 0 0 0 0 0 0 40 40 100 100 0
+9 138.37 0 0 0 0 0 0 0 0 40 40 100 100 0
+10 141.4 0 0 0 0 0 0 0 0 40 40 100 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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