Imperious Greatshield | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Lockout | 70~90 | ||
-(50/75) | 40 | ||
N/A | 22.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
132 | 100 | ||
0 | 50~70 | ||
0 | 80~100 | ||
0 | 50~70 | ||
0 | 80~100 | ||
Requirements | |||
30 | 30 | ||
0 | 0 |
Lore
Shield of the knights who long ago attempted to conquer the Undead Crypt.
They bore no weapons, only a shield split into left and right halves, which they used to playfully crush their foes until their corpses where kneaded beyond recognition.
The engraving depicts two messengers from the hereafter who welcome the recently dead by reviewing the merits of their deeds in life.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Lockout
Shut the great doors tightly for stalwart defense, and use normal attack to transition into shield bash, or strong attack for a heave that holds shields to block nearly all damage.
Effect
Availability
- Dropped by a Mimic found in The Dreg Heap.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 132 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~70+10)*1.` | 80~100 | 50~70 | 80~100 | syntax error near `.*1.05` |
+1 | 135.6 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~70+10)*1.` | 80~100 | 50~70 | 80~100 | syntax error near `.*1.07` |
+2 | 139.2 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~70+10)*1.` | 80~100 | 50~70 | 80~100 | syntax error near `.*1.09` |
+3 | 142.8 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~70+10)*1.` | 80~100 | 50~70 | 80~100 | syntax error near `.*1.11` |
+4 | 146.4 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~70+10)*1.` | 80~100 | 50~70 | 80~100 | syntax error near `.*1.13` |
+5 | 150 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~70+10)*1.` | 80~100 | 50~70 | 80~100 | syntax error near `.*1.15` |
+6 | 153.6 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~70+10)*1.` | 80~100 | 50~70 | 80~100 | syntax error near `.*1.17` |
+7 | 157.2 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~70+10)*1.` | 80~100 | 50~70 | 80~100 | syntax error near `.*1.19` |
+8 | 160.8 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~70+10)*1.` | 80~100 | 50~70 | 80~100 | syntax error near `.*1.21` |
+9 | 164.4 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~70+10)*1.` | 80~100 | 50~70 | 80~100 | syntax error near `.*1.23` |
+10 | 168 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~70+10)*1.` | 80~100 | 50~70 | 80~100 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 125 | 0 | 0 | 0 |
Other Infusions | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 148.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
+1 | 67.8 | 152.55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
+2 | 69.6 | 156.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
+3 | 71.4 | 160.65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
+4 | 73.2 | 164.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
+5 | 75 | 168.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
+6 | 76.8 | 172.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
+7 | 78.6 | 176.85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
+8 | 80.4 | 180.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
+9 | 82.2 | 184.95 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
+10 | 84 | 189 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.