Imperious Greatshield
Imperious Greatshield
Imperious Greatshield Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Lockout Stability 70~90
Skill FP Cost -(50/75) Durability 40
Spell Buff N/A Weight 22.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 132 Physical Absorption 100
Magic Damage 0 Magic Absorption 50~70
Fire Damage 0 Fire Absorption 80~100
Lightning Damage 0 Lightning Absorption 50~70
Dark Damage 0 Dark Absorption 80~100
Requirements
Strength Requirement 30 Dexterity Requirement 30
Intelligence Requirement 0 Faith Requirement 0

Lore

Shield of the knights who long ago attempted to conquer the Undead Crypt.

They bore no weapons, only a shield split into left and right halves, which they used to playfully crush their foes until their corpses where kneaded beyond recognition.

The engraving depicts two messengers from the hereafter who welcome the recently dead by reviewing the merits of their deeds in life.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Skill: Lockout
Shut the great doors tightly for stalwart defense, and use normal attack to transition into shield bash, or strong attack for a heave that holds shields to block nearly all damage.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 150 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 168 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 132 0 0 0 0 100 100 0 0 0 100 syntax error near `~70+10)*1.` 80~100 50~70 80~100 syntax error near `.*1.05`
+1 135.6 0 0 0 0 100 100 0 0 0 100 syntax error near `~70+10)*1.` 80~100 50~70 80~100 syntax error near `.*1.07`
+2 139.2 0 0 0 0 100 100 0 0 0 100 syntax error near `~70+10)*1.` 80~100 50~70 80~100 syntax error near `.*1.09`
+3 142.8 0 0 0 0 100 100 0 0 0 100 syntax error near `~70+10)*1.` 80~100 50~70 80~100 syntax error near `.*1.11`
+4 146.4 0 0 0 0 100 100 0 0 0 100 syntax error near `~70+10)*1.` 80~100 50~70 80~100 syntax error near `.*1.13`
+5 150 0 0 0 0 100 100 0 0 0 100 syntax error near `~70+10)*1.` 80~100 50~70 80~100 syntax error near `.*1.15`
+6 153.6 0 0 0 0 100 100 0 0 0 100 syntax error near `~70+10)*1.` 80~100 50~70 80~100 syntax error near `.*1.17`
+7 157.2 0 0 0 0 100 100 0 0 0 100 syntax error near `~70+10)*1.` 80~100 50~70 80~100 syntax error near `.*1.19`
+8 160.8 0 0 0 0 100 100 0 0 0 100 syntax error near `~70+10)*1.` 80~100 50~70 80~100 syntax error near `.*1.21`
+9 164.4 0 0 0 0 100 100 0 0 0 100 syntax error near `~70+10)*1.` 80~100 50~70 80~100 syntax error near `.*1.23`
+10 168 0 0 0 0 100 100 0 0 0 100 syntax error near `~70+10)*1.` 80~100 50~70 80~100 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 132 0 0 0 0 0 0 0 0 100 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 132 0 0 0 0 0 0 0 0 125 125 0 0 0
Other Infusions 132 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 148.5 0 0 0 0 0 0 0 100 100 200 0 0
+1 67.8 152.55 0 0 0 0 0 0 0 100 100 200 0 0
+2 69.6 156.6 0 0 0 0 0 0 0 100 100 200 0 0
+3 71.4 160.65 0 0 0 0 0 0 0 100 100 200 0 0
+4 73.2 164.7 0 0 0 0 0 0 0 100 100 200 0 0
+5 75 168.75 0 0 0 0 0 0 0 100 100 200 0 0
+6 76.8 172.8 0 0 0 0 0 0 0 100 100 200 0 0
+7 78.6 176.85 0 0 0 0 0 0 0 100 100 200 0 0
+8 80.4 180.9 0 0 0 0 0 0 0 100 100 200 0 0
+9 82.2 184.95 0 0 0 0 0 0 0 100 100 200 0 0
+10 84 189 0 0 0 0 0 0 0 100 100 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 150 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 168 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 150 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 168 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 150 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 168 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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