Immortal Dragon Greatshield
Immortal Dragon Greatshield
Immortal Dragon Greatshield Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 350 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Weapon Skill Stability 73
Skill FP Cost - Durability 30
Spell Buff N/A Weight 20
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 121 Physical Absorption 100
Magic Damage 0 Magic Absorption 60
Fire Damage 0 Fire Absorption 90
Lightning Damage 0 Lightning Absorption 90
Dark Damage 0 Dark Absorption 30
Requirements Scaling
Strength Requirement 36 Base Strength Scaling 160
Dexterity Requirement 24 Base Dexterity Scaling 0
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

Rare great shield supposedly made from part of an immortal dragon.

The scarcity of the material is matched by its strength, and it will not falter when exchanging blows with any sort of weapon.

Effect: increases soul absorption by 20%.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.

Effect

  • Increases Souls gained from defeated enemies by 20%.

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 154 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 121 0 0 0 0 160 0 0 0 0 100 77 90 90 30 73.5
+1 124.3 0 0 0 0 160 0 0 0 0 100 78.4 90 90 30 74.9
+2 127.6 0 0 0 0 160 0 0 0 0 100 79.8 90 90 30 76.3
+3 130.9 0 0 0 0 160 0 0 0 0 100 81.2 90 90 30 77.7
+4 134.2 0 0 0 0 160 0 0 0 0 100 82.6 90 90 30 79.1
+5 137.5 0 0 0 0 160 0 0 0 0 100 84 90 90 30 80.5
+6 140.8 0 0 0 0 160 0 0 0 0 100 85.4 90 90 30 81.9
+7 144.1 0 0 0 0 160 0 0 0 0 100 86.8 90 90 30 83.3
+8 147.4 0 0 0 0 160 0 0 0 0 100 88.2 90 90 30 84.7
+9 150.7 0 0 0 0 160 0 0 0 0 100 89.6 90 90 30 86.1
+10 154 0 0 0 0 160 0 0 0 0 100 91 90 90 30 87.5
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 121 0 0 0 0 0 0 0 0 160 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 121 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 154 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 154 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License