Hunter's Pistol
| Hunter's Pistol | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| None | 0 | ||
| 0 | |||
| 100 | 0 | ||
| No | 0 | ||
| Combat | |||
| Weapon Skill | - | ||
| - | 30 | ||
| N/A | 5.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 44 | - | ||
| 0 | - | ||
| 0 | - | ||
| 0 | - | ||
| 0 | - | ||
| Requirements | |||
| 10 | 16 | ||
| 0 | 0 | ||
Lore
Dueling pistol fashioned by Master Benjin, often purchased by the nobility of Lothric.
The pistol is a quick draw, vital for victory in duels of honor.
This weapon is classed as a sidearm, therefore this weapon can only be wielded in the left hand.
Accurate shots against enemies can parry.
Skill: Weapon Skill
Equipping this firearm in the left hand allows one to perform the Skill of the right hand weapon.
Effect
Availability
Merchants
- Sold by Master Benjin for 5,000 souls.
Treasure
- Starting equipment of the Collector class.
Moveset
Notes
- Sidearms can only be equipped in the left hand.
- Effective at mid/long range against a single target, shoots one bullet with high precision.
- Sidearms don't require any ammunition to shoot.
- This weapon can be used to parry hostile Enemies, Bosses and Characters.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +1 | 45.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +2 | 46.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +3 | 47.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +4 | 48.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +5 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +6 | 51.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +7 | 52.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +8 | 53.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +9 | 54.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +10 | 56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 44 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
| +1 | 45.2 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
| +2 | 46.4 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
| +3 | 47.6 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
| +4 | 48.8 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
| +5 | 50 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
| +6 | 51.2 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
| +7 | 52.4 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
| +8 | 53.6 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
| +9 | 54.8 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
| +10 | 56 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 150 | 0 | 0 | 0 |
| Other Infusions | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 22 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 200 | 0 | 0 |
| +1 | 22.6 | 45.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 200 | 0 | 0 |
| +2 | 23.2 | 46.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 200 | 0 | 0 |
| +3 | 23.8 | 47.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 200 | 0 | 0 |
| +4 | 24.4 | 48.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 200 | 0 | 0 |
| +5 | 25 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 200 | 0 | 0 |
| +6 | 25.6 | 51.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 200 | 0 | 0 |
| +7 | 26.2 | 52.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 200 | 0 | 0 |
| +8 | 26.8 | 53.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 200 | 0 | 0 |
| +9 | 27.4 | 54.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 200 | 0 | 0 |
| +10 | 28 | 56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +1 | 45.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +2 | 46.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +3 | 47.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +4 | 48.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +5 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +6 | 51.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +7 | 52.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +8 | 53.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +9 | 54.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +10 | 56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +1 | 45.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +2 | 46.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +3 | 47.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +4 | 48.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +5 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +6 | 51.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +7 | 52.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +8 | 53.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +9 | 54.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +10 | 56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +1 | 45.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +2 | 46.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +3 | 47.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +4 | 48.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +5 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +6 | 51.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +7 | 52.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +8 | 53.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +9 | 54.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
| +10 | 56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 50, last edited: 23 Jan 2022 20:46
