Hunter's Blunderbuss
Hunter's Blunderbuss | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
None | 0 | ||
0 | |||
100 | 0 | ||
No | 0 | ||
Combat | |||
Weapon Skill | - | ||
- | 40 | ||
N/A | 8.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
44 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | |||
20 | 10 | ||
0 | 0 |
Lore
A blunderbuss fashioned by Master Benjin for the official hunters of Lothric Castle.
Hunting firearms are specially crafted to main beasts, much to the delight of Lothric nobility.
The impact of this highly-effective weapon counters beasts' swift movements, and its wide spread is nigh-on guaranteed to hit the mark.
This weapon is classed as a sidearm, therefore this weapon can only be wielded in the left hand.
Accurate shots against enemies can parry.
Skill: Weapon Skill
Equipping this firearm in the left hand allows one to perform the Skill of the right hand weapon.
Effect
Availability
Merchants
- Sold by Master Benjin for 6,000 souls.
Moveset
Notes
- Sidearms can only be equipped in the left hand.
- Effective at close range against groups of enemies or mid/large sized enemies, shoots multiple bullets in a cone fashion.
- Sidearms don't require any ammunition to shoot.
- This weapon can be used to parry hostile Enemies, Bosses and Characters.
- The parry range of this weapon is shorter than other Firearms.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+1 | 45.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+2 | 46.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+3 | 47.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+4 | 48.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+5 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+6 | 51.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+7 | 52.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+8 | 53.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+9 | 54.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+10 | 56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 44 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 45.2 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 46.4 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 47.6 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 48.8 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 50 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 51.2 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 52.4 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 53.6 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 54.8 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 56 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 50 | 0 | 0 | 0 |
Other Infusions | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 22 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 240 | 0 | 0 |
+1 | 22.6 | 45.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 240 | 0 | 0 |
+2 | 23.2 | 46.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 240 | 0 | 0 |
+3 | 23.8 | 47.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 240 | 0 | 0 |
+4 | 24.4 | 48.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 240 | 0 | 0 |
+5 | 25 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 240 | 0 | 0 |
+6 | 25.6 | 51.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 240 | 0 | 0 |
+7 | 26.2 | 52.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 240 | 0 | 0 |
+8 | 26.8 | 53.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 240 | 0 | 0 |
+9 | 27.4 | 54.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 240 | 0 | 0 |
+10 | 28 | 56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 240 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+1 | 45.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+2 | 46.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+3 | 47.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+4 | 48.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+5 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+6 | 51.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+7 | 52.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+8 | 53.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+9 | 54.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+10 | 56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+1 | 45.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+2 | 46.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+3 | 47.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+4 | 48.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+5 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+6 | 51.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+7 | 52.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+8 | 53.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+9 | 54.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+10 | 56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+1 | 45.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+2 | 46.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+3 | 47.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+4 | 48.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+5 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+6 | 51.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+7 | 52.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+8 | 53.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+9 | 54.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+10 | 56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 45, last edited: 23 Jan 2022 20:46