Hunter's Blunderbuss
Hunter's Blunderbuss
Hunter's Blunderbuss Image
General Aux Effects
Physical Damage Type None Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? No Curse Effect 0
Combat
Skill Weapon Skill Stability -
Skill FP Cost - Durability 40
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 44 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 20 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 0

Lore

A blunderbuss fashioned by Master Benjin for the official hunters of Lothric Castle.

Hunting firearms are specially crafted to main beasts, much to the delight of Lothric nobility.

The impact of this highly-effective weapon counters beasts' swift movements, and its wide spread is nigh-on guaranteed to hit the mark.

This weapon is classed as a sidearm, therefore this weapon can only be wielded in the left hand.
Accurate shots against enemies can parry.

Skill: Weapon Skill
Equipping this firearm in the left hand allows one to perform the Skill of the right hand weapon.

Effect

Availability

Merchants

Moveset

Notes

  • Sidearms can only be equipped in the left hand.
  • Effective at close range against groups of enemies or mid/large sized enemies, shoots multiple bullets in a cone fashion.
  • Sidearms don't require any ammunition to shoot.
  • This weapon can be used to parry hostile Enemies, Bosses and Characters.
  • The parry range of this weapon is shorter than other Firearms.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 0 0 0 0 0 0 0 0 160 40 0 0 0
+1 45.2 0 0 0 0 0 0 0 0 160 40 0 0 0
+2 46.4 0 0 0 0 0 0 0 0 160 40 0 0 0
+3 47.6 0 0 0 0 0 0 0 0 160 40 0 0 0
+4 48.8 0 0 0 0 0 0 0 0 160 40 0 0 0
+5 50 0 0 0 0 0 0 0 0 160 40 0 0 0
+6 51.2 0 0 0 0 0 0 0 0 160 40 0 0 0
+7 52.4 0 0 0 0 0 0 0 0 160 40 0 0 0
+8 53.6 0 0 0 0 0 0 0 0 160 40 0 0 0
+9 54.8 0 0 0 0 0 0 0 0 160 40 0 0 0
+10 56 0 0 0 0 0 0 0 0 160 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 44 0 0 0 0 160 40 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 45.2 0 0 0 0 160 40 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 46.4 0 0 0 0 160 40 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 47.6 0 0 0 0 160 40 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 48.8 0 0 0 0 160 40 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 50 0 0 0 0 160 40 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 51.2 0 0 0 0 160 40 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 52.4 0 0 0 0 160 40 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 53.6 0 0 0 0 160 40 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 54.8 0 0 0 0 160 40 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 56 0 0 0 0 160 40 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 44 0 0 0 0 0 0 0 0 160 40 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 44 0 0 0 0 0 0 0 0 200 50 0 0 0
Other Infusions 44 0 0 0 0 0 0 0 0 160 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 22 44 0 0 0 0 0 0 0 160 40 240 0 0
+1 22.6 45.2 0 0 0 0 0 0 0 160 40 240 0 0
+2 23.2 46.4 0 0 0 0 0 0 0 160 40 240 0 0
+3 23.8 47.6 0 0 0 0 0 0 0 160 40 240 0 0
+4 24.4 48.8 0 0 0 0 0 0 0 160 40 240 0 0
+5 25 50 0 0 0 0 0 0 0 160 40 240 0 0
+6 25.6 51.2 0 0 0 0 0 0 0 160 40 240 0 0
+7 26.2 52.4 0 0 0 0 0 0 0 160 40 240 0 0
+8 26.8 53.6 0 0 0 0 0 0 0 160 40 240 0 0
+9 27.4 54.8 0 0 0 0 0 0 0 160 40 240 0 0
+10 28 56 0 0 0 0 0 0 0 160 40 240 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 0 0 0 0 0 0 0 0 160 40 0 0 0
+1 45.2 0 0 0 0 0 0 0 0 160 40 0 0 0
+2 46.4 0 0 0 0 0 0 0 0 160 40 0 0 0
+3 47.6 0 0 0 0 0 0 0 0 160 40 0 0 0
+4 48.8 0 0 0 0 0 0 0 0 160 40 0 0 0
+5 50 0 0 0 0 0 0 0 0 160 40 0 0 0
+6 51.2 0 0 0 0 0 0 0 0 160 40 0 0 0
+7 52.4 0 0 0 0 0 0 0 0 160 40 0 0 0
+8 53.6 0 0 0 0 0 0 0 0 160 40 0 0 0
+9 54.8 0 0 0 0 0 0 0 0 160 40 0 0 0
+10 56 0 0 0 0 0 0 0 0 160 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 0 0 0 0 0 0 0 0 160 40 0 0 0
+1 45.2 0 0 0 0 0 0 0 0 160 40 0 0 0
+2 46.4 0 0 0 0 0 0 0 0 160 40 0 0 0
+3 47.6 0 0 0 0 0 0 0 0 160 40 0 0 0
+4 48.8 0 0 0 0 0 0 0 0 160 40 0 0 0
+5 50 0 0 0 0 0 0 0 0 160 40 0 0 0
+6 51.2 0 0 0 0 0 0 0 0 160 40 0 0 0
+7 52.4 0 0 0 0 0 0 0 0 160 40 0 0 0
+8 53.6 0 0 0 0 0 0 0 0 160 40 0 0 0
+9 54.8 0 0 0 0 0 0 0 0 160 40 0 0 0
+10 56 0 0 0 0 0 0 0 0 160 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 0 0 0 0 0 0 0 0 160 40 0 0 0
+1 45.2 0 0 0 0 0 0 0 0 160 40 0 0 0
+2 46.4 0 0 0 0 0 0 0 0 160 40 0 0 0
+3 47.6 0 0 0 0 0 0 0 0 160 40 0 0 0
+4 48.8 0 0 0 0 0 0 0 0 160 40 0 0 0
+5 50 0 0 0 0 0 0 0 0 160 40 0 0 0
+6 51.2 0 0 0 0 0 0 0 0 160 40 0 0 0
+7 52.4 0 0 0 0 0 0 0 0 160 40 0 0 0
+8 53.6 0 0 0 0 0 0 0 0 160 40 0 0 0
+9 54.8 0 0 0 0 0 0 0 0 160 40 0 0 0
+10 56 0 0 0 0 0 0 0 0 160 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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