Holy Flame
Holy Flame
Holy Flame Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Divine Retribution Stability 50
Skill FP Cost 20 Durability 20
Spell Buff 270 Weight 0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 99 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements Scaling
Strength Requirement 0 Base Strength Scaling 30
Dexterity Requirement 0 Base Dexterity Scaling 30
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 30 Base Faith Scaling 170
Luck Requirement 0 Base Luck Scaling 0

Lore

Holy catalyst used by a pyromancer that was once touched by the gods.

Can cast Miracles, Pyromancies, Hex Miracles and Hex Pyromancies.
Spell Buff is determined by FTH.

Effect: increases max HP by 10%.

Skill: Divine Retribution
Summon forth a powerful holy symbol in the wielder's hand.

Effect

  • Increases max HP by 10%.

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 30 30 0 170 0
+1 101.7 0 0 0 0 0 0 0 0 30 30 0 170 0
+2 104.4 0 0 0 0 0 0 0 0 30 30 0 170 0
+3 107.1 0 0 0 0 0 0 0 0 30 30 0 170 0
+4 109.8 0 0 0 0 0 0 0 0 30 30 0 170 0
+5 112.5 0 0 0 0 0 0 0 0 30 30 0 170 0
+6 115.2 0 0 0 0 0 0 0 0 30 30 0 170 0
+7 117.9 0 0 0 0 0 0 0 0 30 30 0 170 0
+8 120.6 0 0 0 0 0 0 0 0 30 30 0 170 0
+9 123.3 0 0 0 0 0 0 0 0 30 30 0 170 0
+10 126 0 0 0 0 0 0 0 0 30 30 0 170 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 0 0 0 30 30 0 170 0 - -11 - - - syntax error near `.*1.05`
+1 101.7 0 0 0 0 30 30 0 170 0 - -11.2 - - - syntax error near `.*1.07`
+2 104.4 0 0 0 0 30 30 0 170 0 - -11.4 - - - syntax error near `.*1.09`
+3 107.1 0 0 0 0 30 30 0 170 0 - -11.6 - - - syntax error near `.*1.11`
+4 109.8 0 0 0 0 30 30 0 170 0 - -11.8 - - - syntax error near `.*1.13`
+5 112.5 0 0 0 0 30 30 0 170 0 - -12 - - - syntax error near `.*1.15`
+6 115.2 0 0 0 0 30 30 0 170 0 - -12.2 - - - syntax error near `.*1.17`
+7 117.9 0 0 0 0 30 30 0 170 0 - -12.4 - - - syntax error near `.*1.19`
+8 120.6 0 0 0 0 30 30 0 170 0 - -12.6 - - - syntax error near `.*1.21`
+9 123.3 0 0 0 0 30 30 0 170 0 - -12.8 - - - syntax error near `.*1.23`
+10 126 0 0 0 0 30 30 0 170 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 0 0 0 0 0 0 0 30 30 0 170 0
Laughing 99 0 0 0 0 0 0 0 0 30 30 0 0 170
Other Infusions 99 0 0 0 0 0 0 0 0 30 30 0 170 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 30 30 0 170 0
+1 101.7 0 0 0 0 0 0 0 0 30 30 0 170 0
+2 104.4 0 0 0 0 0 0 0 0 30 30 0 170 0
+3 107.1 0 0 0 0 0 0 0 0 30 30 0 170 0
+4 109.8 0 0 0 0 0 0 0 0 30 30 0 170 0
+5 112.5 0 0 0 0 0 0 0 0 30 30 0 170 0
+6 115.2 0 0 0 0 0 0 0 0 30 30 0 170 0
+7 117.9 0 0 0 0 0 0 0 0 30 30 0 170 0
+8 120.6 0 0 0 0 0 0 0 0 30 30 0 170 0
+9 123.3 0 0 0 0 0 0 0 0 30 30 0 170 0
+10 126 0 0 0 0 0 0 0 0 30 30 0 170 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 30 30 0 170 0
+1 101.7 0 0 0 0 0 0 0 0 30 30 0 170 0
+2 104.4 0 0 0 0 0 0 0 0 30 30 0 170 0
+3 107.1 0 0 0 0 0 0 0 0 30 30 0 170 0
+4 109.8 0 0 0 0 0 0 0 0 30 30 0 170 0
+5 112.5 0 0 0 0 0 0 0 0 30 30 0 170 0
+6 115.2 0 0 0 0 0 0 0 0 30 30 0 170 0
+7 117.9 0 0 0 0 0 0 0 0 30 30 0 170 0
+8 120.6 0 0 0 0 0 0 0 0 30 30 0 170 0
+9 123.3 0 0 0 0 0 0 0 0 30 30 0 170 0
+10 126 0 0 0 0 0 0 0 0 30 30 0 170 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.06.

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