Hollowslayer Greatsword
Hollowslayer Greatsword
Hollowslayer Greatsword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (2) Stability 60
Skill FP Cost -(40/75) Durability 30
Spell Buff N/A Weight 10.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 123.2 Physical Absorption 50
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 18 Dexterity Requirement 18
Intelligence Requirement 0 Faith Requirement 0

Lore

Greatsword used for a lifetime by a masked knight. Harbors the fears that lurk within the minds of Hollows, and is particularly effective against them.

Bestowed to a proper Mirrah knight long ago. Two-hand to execute special sword techniques.

Effect: Boosts damage against Hollow enemies by 20%.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 126.56 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 129.92 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 133.28 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 136.64 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 140 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 143.36 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 146.72 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 150.08 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 153.44 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 156.8 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 123.2 0 0 0 0 100 100 0 0 0 50 49.5 30 30 35 syntax error near `.*1.05`
+1 126.56 0 0 0 0 100 100 0 0 0 50 50.4 30 30 35 syntax error near `.*1.07`
+2 129.92 0 0 0 0 100 100 0 0 0 50 51.3 30 30 35 syntax error near `.*1.09`
+3 133.28 0 0 0 0 100 100 0 0 0 50 52.2 30 30 35 syntax error near `.*1.11`
+4 136.64 0 0 0 0 100 100 0 0 0 50 53.1 30 30 35 syntax error near `.*1.13`
+5 140 0 0 0 0 100 100 0 0 0 50 54 30 30 35 syntax error near `.*1.15`
+6 143.36 0 0 0 0 100 100 0 0 0 50 54.9 30 30 35 syntax error near `.*1.17`
+7 146.72 0 0 0 0 100 100 0 0 0 50 55.8 30 30 35 syntax error near `.*1.19`
+8 150.08 0 0 0 0 100 100 0 0 0 50 56.7 30 30 35 syntax error near `.*1.21`
+9 153.44 0 0 0 0 100 100 0 0 0 50 57.6 30 30 35 syntax error near `.*1.23`
+10 156.8 0 0 0 0 100 100 0 0 0 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 123.2 0 0 0 0 0 0 0 0 100 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 123.2 0 0 0 0 0 0 0 0 125 125 0 0 0
Other Infusions 123.2 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 61.6 123.2 0 0 0 0 0 0 0 100 100 210 0 0
+1 63.28 126.56 0 0 0 0 0 0 0 100 100 210 0 0
+2 64.96 129.92 0 0 0 0 0 0 0 100 100 210 0 0
+3 66.64 133.28 0 0 0 0 0 0 0 100 100 210 0 0
+4 68.32 136.64 0 0 0 0 0 0 0 100 100 210 0 0
+5 70 140 0 0 0 0 0 0 0 100 100 210 0 0
+6 71.68 143.36 0 0 0 0 0 0 0 100 100 210 0 0
+7 73.36 146.72 0 0 0 0 0 0 0 100 100 210 0 0
+8 75.04 150.08 0 0 0 0 0 0 0 100 100 210 0 0
+9 76.72 153.44 0 0 0 0 0 0 0 100 100 210 0 0
+10 78.4 156.8 0 0 0 0 0 0 0 100 100 210 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 126.56 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 129.92 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 133.28 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 136.64 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 140 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 143.36 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 146.72 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 150.08 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 153.44 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 156.8 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 126.56 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 129.92 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 133.28 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 136.64 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 140 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 143.36 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 146.72 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 150.08 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 153.44 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 156.8 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 126.56 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 129.92 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 133.28 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 136.64 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 140 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 143.36 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 146.72 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 150.08 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 153.44 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 156.8 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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