Heysel Pick
Heysel Pick | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Thrust | 0 | ||
0 | |||
1,500 | 0 | ||
Yes | 0 | ||
Combat | |||
Twist Light | 55 | ||
60 | 20 | ||
250 | 4.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
44 | 50 | ||
93.5 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
12 | 16 | ||
25 | 0 |
Lore
Choice weapon of Yellowfinger Heysel, a Finger of Rosaria and xanthous scholar. The gold specks are remnants of lost sorceries.
Can cast Sorceries.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.
Skill: Twist Light
Distorts light in order to deflect magic.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 16,000 Souls after defeating Yhorm the Giant.
Item drop
- Dropped by Yellowfinger Heysel.
- Dropped by a Grub after placing all Cinders of a Lord.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+1 | 45.2 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+2 | 46.4 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+3 | 47.6 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+4 | 48.8 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+5 | 50 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+6 | 51.2 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+7 | 52.4 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+8 | 53.6 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+9 | 54.8 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+10 | 56 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 44 | 93.5 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 50 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 45.2 | 96.05 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 50 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 46.4 | 98.6 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 50 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 47.6 | 101.15 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 50 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 48.8 | 103.7 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 50 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 50 | 106.25 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 50 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 51.2 | 108.8 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 50 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 52.4 | 111.35 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 50 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 53.6 | 113.9 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 50 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 54.8 | 116.45 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 50 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 56 | 119 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 50 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 44 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
Laughing | 44 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 0 | 0 | 150 |
Unstable | 44 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 50 | 187.5 | 0 | 0 |
Other Infusions | 44 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+1 | 45.2 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+2 | 46.4 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+3 | 47.6 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+4 | 48.8 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+5 | 50 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+6 | 51.2 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+7 | 52.4 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+8 | 53.6 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+9 | 54.8 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+10 | 56 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+1 | 45.2 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+2 | 46.4 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+3 | 47.6 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+4 | 48.8 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+5 | 50 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+6 | 51.2 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+7 | 52.4 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+8 | 53.6 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+9 | 54.8 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+10 | 56 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+1 | 45.2 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+2 | 46.4 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+3 | 47.6 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+4 | 48.8 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+5 | 50 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+6 | 51.2 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+7 | 52.4 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+8 | 53.6 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+9 | 54.8 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+10 | 56 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 112, last edited: 26 Jan 2022 00:11