Heysel Pick
Heysel Pick
Heysel Pick Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Twist Light Stability 55
Skill FP Cost 60 Durability 20
Spell Buff 250 Weight 4.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 44 Physical Absorption 50
Magic Damage 93.5 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 12 Dexterity Requirement 16
Intelligence Requirement 25 Faith Requirement 0

Lore

Choice weapon of Yellowfinger Heysel, a Finger of Rosaria and xanthous scholar. The gold specks are remnants of lost sorceries.

Can cast Sorceries.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.

Skill: Twist Light
Distorts light in order to deflect magic.

Effect

Availability

Merchants

Item drop

  • Dropped by a Grub after placing all Cinders of a Lord.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 93.5 0 0 0 0 0 0 0 100 40 150 0 0
+1 45.2 96.05 0 0 0 0 0 0 0 100 40 150 0 0
+2 46.4 98.6 0 0 0 0 0 0 0 100 40 150 0 0
+3 47.6 101.15 0 0 0 0 0 0 0 100 40 150 0 0
+4 48.8 103.7 0 0 0 0 0 0 0 100 40 150 0 0
+5 50 106.25 0 0 0 0 0 0 0 100 40 150 0 0
+6 51.2 108.8 0 0 0 0 0 0 0 100 40 150 0 0
+7 52.4 111.35 0 0 0 0 0 0 0 100 40 150 0 0
+8 53.6 113.9 0 0 0 0 0 0 0 100 40 150 0 0
+9 54.8 116.45 0 0 0 0 0 0 0 100 40 150 0 0
+10 56 119 0 0 0 0 0 0 0 100 40 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 44 93.5 0 0 0 100 40 150 0 0 50 44 25 25 30 syntax error near `.*1.05`
+1 45.2 96.05 0 0 0 100 40 150 0 0 50 44.8 25 25 30 syntax error near `.*1.07`
+2 46.4 98.6 0 0 0 100 40 150 0 0 50 45.6 25 25 30 syntax error near `.*1.09`
+3 47.6 101.15 0 0 0 100 40 150 0 0 50 46.4 25 25 30 syntax error near `.*1.11`
+4 48.8 103.7 0 0 0 100 40 150 0 0 50 47.2 25 25 30 syntax error near `.*1.13`
+5 50 106.25 0 0 0 100 40 150 0 0 50 48 25 25 30 syntax error near `.*1.15`
+6 51.2 108.8 0 0 0 100 40 150 0 0 50 48.8 25 25 30 syntax error near `.*1.17`
+7 52.4 111.35 0 0 0 100 40 150 0 0 50 49.6 25 25 30 syntax error near `.*1.19`
+8 53.6 113.9 0 0 0 100 40 150 0 0 50 50.4 25 25 30 syntax error near `.*1.21`
+9 54.8 116.45 0 0 0 100 40 150 0 0 50 51.2 25 25 30 syntax error near `.*1.23`
+10 56 119 0 0 0 100 40 150 0 0 50 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 44 93.5 0 0 0 0 0 0 0 100 40 150 0 0
Laughing 44 93.5 0 0 0 0 0 0 0 100 40 0 0 150
Unstable 44 93.5 0 0 0 0 0 0 0 125 50 187.5 0 0
Other Infusions 44 93.5 0 0 0 0 0 0 0 100 40 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 93.5 0 0 0 0 0 0 0 100 40 150 0 0
+1 45.2 96.05 0 0 0 0 0 0 0 100 40 150 0 0
+2 46.4 98.6 0 0 0 0 0 0 0 100 40 150 0 0
+3 47.6 101.15 0 0 0 0 0 0 0 100 40 150 0 0
+4 48.8 103.7 0 0 0 0 0 0 0 100 40 150 0 0
+5 50 106.25 0 0 0 0 0 0 0 100 40 150 0 0
+6 51.2 108.8 0 0 0 0 0 0 0 100 40 150 0 0
+7 52.4 111.35 0 0 0 0 0 0 0 100 40 150 0 0
+8 53.6 113.9 0 0 0 0 0 0 0 100 40 150 0 0
+9 54.8 116.45 0 0 0 0 0 0 0 100 40 150 0 0
+10 56 119 0 0 0 0 0 0 0 100 40 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 93.5 0 0 0 0 0 0 0 100 40 150 0 0
+1 45.2 96.05 0 0 0 0 0 0 0 100 40 150 0 0
+2 46.4 98.6 0 0 0 0 0 0 0 100 40 150 0 0
+3 47.6 101.15 0 0 0 0 0 0 0 100 40 150 0 0
+4 48.8 103.7 0 0 0 0 0 0 0 100 40 150 0 0
+5 50 106.25 0 0 0 0 0 0 0 100 40 150 0 0
+6 51.2 108.8 0 0 0 0 0 0 0 100 40 150 0 0
+7 52.4 111.35 0 0 0 0 0 0 0 100 40 150 0 0
+8 53.6 113.9 0 0 0 0 0 0 0 100 40 150 0 0
+9 54.8 116.45 0 0 0 0 0 0 0 100 40 150 0 0
+10 56 119 0 0 0 0 0 0 0 100 40 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 93.5 0 0 0 0 0 0 0 100 40 150 0 0
+1 45.2 96.05 0 0 0 0 0 0 0 100 40 150 0 0
+2 46.4 98.6 0 0 0 0 0 0 0 100 40 150 0 0
+3 47.6 101.15 0 0 0 0 0 0 0 100 40 150 0 0
+4 48.8 103.7 0 0 0 0 0 0 0 100 40 150 0 0
+5 50 106.25 0 0 0 0 0 0 0 100 40 150 0 0
+6 51.2 108.8 0 0 0 0 0 0 0 100 40 150 0 0
+7 52.4 111.35 0 0 0 0 0 0 0 100 40 150 0 0
+8 53.6 113.9 0 0 0 0 0 0 0 100 40 150 0 0
+9 54.8 116.45 0 0 0 0 0 0 0 100 40 150 0 0
+10 56 119 0 0 0 0 0 0 0 100 40 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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