Helix Halberd
| Helix Halberd | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Standard/Thrust | 0 | ||
| 0 | |||
| 100 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Helix Blast | 60 | ||
| 150 | 30 | ||
| N/A | 10.5 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 128.7 | 45 | ||
| 0 | 20 | ||
| 0 | 20 | ||
| 0 | 20 | ||
| 0 | 25 | ||
| Requirements | |||
| 16 | 20 | ||
| 0 | 0 | ||
Lore
A halberd with a helix-shaped handle, headed with a double blade, A complex design, some would say excessively so, that hides a projectile within its shaft.
Although it's precise origins are unclear, its construction appears to utilize techniques from the lost land of Olaphis.
Scales with Luck.
Effect: increases Item Discovery by 25.
Skill: Helix Blast
Launch a bolt of pure energy from the tip of the weapon, causes massive damage and staggers nearby foes upon impact.
Effect
- Increases Item Discovery by 25.
Availability
- Thieves' Pact transposition in exchange for 15 Lost Trinket and 43,000 Souls.
Moveset
Notes
- Considered a Lucky Weapon.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 128.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +1 | 132.21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +2 | 135.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +3 | 139.23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +4 | 142.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +5 | 146.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +6 | 149.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +7 | 153.27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +8 | 156.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +9 | 160.29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +10 | 163.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 128.7 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 | 45 | 33 | 20 | 20 | 25 | syntax error near `.*1.05` |
| +1 | 132.21 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 | 45 | 33.6 | 20 | 20 | 25 | syntax error near `.*1.07` |
| +2 | 135.72 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 | 45 | 34.2 | 20 | 20 | 25 | syntax error near `.*1.09` |
| +3 | 139.23 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 | 45 | 34.8 | 20 | 20 | 25 | syntax error near `.*1.11` |
| +4 | 142.74 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 | 45 | 35.4 | 20 | 20 | 25 | syntax error near `.*1.13` |
| +5 | 146.25 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 | 45 | 36 | 20 | 20 | 25 | syntax error near `.*1.15` |
| +6 | 149.76 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 | 45 | 36.6 | 20 | 20 | 25 | syntax error near `.*1.17` |
| +7 | 153.27 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 | 45 | 37.2 | 20 | 20 | 25 | syntax error near `.*1.19` |
| +8 | 156.78 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 | 45 | 37.8 | 20 | 20 | 25 | syntax error near `.*1.21` |
| +9 | 160.29 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 | 45 | 38.4 | 20 | 20 | 25 | syntax error near `.*1.23` |
| +10 | 163.8 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 | 45 | 39 | 20 | 20 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 128.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 128.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 87.5 | 0 | 0 | 112.5 |
| Other Infusions | 128.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 64.9 | 135.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 170 | 0 | 90 |
| +1 | 66.67 | 138.99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 170 | 0 | 90 |
| +2 | 68.44 | 142.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 170 | 0 | 90 |
| +3 | 70.21 | 146.37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 170 | 0 | 90 |
| +4 | 71.98 | 150.06 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 170 | 0 | 90 |
| +5 | 73.75 | 153.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 170 | 0 | 90 |
| +6 | 75.52 | 157.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 170 | 0 | 90 |
| +7 | 77.29 | 161.13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 170 | 0 | 90 |
| +8 | 79.06 | 164.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 170 | 0 | 90 |
| +9 | 80.83 | 168.51 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 170 | 0 | 90 |
| +10 | 82.6 | 172.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 170 | 0 | 90 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 128.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +1 | 132.21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +2 | 135.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +3 | 139.23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +4 | 142.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +5 | 146.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +6 | 149.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +7 | 153.27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +8 | 156.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +9 | 160.29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +10 | 163.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 128.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +1 | 132.21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +2 | 135.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +3 | 139.23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +4 | 142.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +5 | 146.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +6 | 149.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +7 | 153.27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +8 | 156.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +9 | 160.29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +10 | 163.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 128.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +1 | 132.21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +2 | 135.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +3 | 139.23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +4 | 142.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +5 | 146.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +6 | 149.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +7 | 153.27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +8 | 156.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +9 | 160.29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
| +10 | 163.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 70 | 0 | 0 | 90 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 21, last edited: 14 Feb 2022 17:38
