Heide Lance
Heide Lance
Heide Lance Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Heide's Judgement Stability 60
Skill FP Cost 75 Durability 30
Spell Buff N/A Weight 12.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 49.5 Physical Absorption 50
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 25
Lightning Damage 137.5 Lightning Absorption 30
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 20 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 25

Lore

A lance originating in Heide. A special alloy makes it very durable.

The composition of the alloy of these lances remains a mystery, but in Drangleic the attempt to imitate it resulted in the similar bradden steel.

Lances are normally wielded by mounted knights, and it takes considerable training to handle one on the ground.

Skill: Heide's Judgement
Call on the judgment of the Way of Blue to imbue the lance with Lightning, then lunge forward to pierce enemy defences and launch a bolt of lightning to inflict heavy damage.

Effect

Availability

Merchants

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 49.5 0 0 137.5 0 0 0 0 0 80 20 0 70 0
+1 50.85 0 0 141.25 0 0 0 0 0 80 20 0 70 0
+2 52.2 0 0 145 0 0 0 0 0 80 20 0 70 0
+3 53.55 0 0 148.75 0 0 0 0 0 80 20 0 70 0
+4 54.9 0 0 152.5 0 0 0 0 0 80 20 0 70 0
+5 56.25 0 0 156.25 0 0 0 0 0 80 20 0 70 0
+6 57.6 0 0 160 0 0 0 0 0 80 20 0 70 0
+7 58.95 0 0 163.75 0 0 0 0 0 80 20 0 70 0
+8 60.3 0 0 167.5 0 0 0 0 0 80 20 0 70 0
+9 61.65 0 0 171.25 0 0 0 0 0 80 20 0 70 0
+10 63 0 0 175 0 0 0 0 0 80 20 0 70 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 49.5 0 0 137.5 0 80 20 0 70 0 50 38.5 25 30 30 syntax error near `.*1.05`
+1 50.85 0 0 141.25 0 80 20 0 70 0 50 39.2 25 30 30 syntax error near `.*1.07`
+2 52.2 0 0 145 0 80 20 0 70 0 50 39.9 25 30 30 syntax error near `.*1.09`
+3 53.55 0 0 148.75 0 80 20 0 70 0 50 40.6 25 30 30 syntax error near `.*1.11`
+4 54.9 0 0 152.5 0 80 20 0 70 0 50 41.3 25 30 30 syntax error near `.*1.13`
+5 56.25 0 0 156.25 0 80 20 0 70 0 50 42 25 30 30 syntax error near `.*1.15`
+6 57.6 0 0 160 0 80 20 0 70 0 50 42.7 25 30 30 syntax error near `.*1.17`
+7 58.95 0 0 163.75 0 80 20 0 70 0 50 43.4 25 30 30 syntax error near `.*1.19`
+8 60.3 0 0 167.5 0 80 20 0 70 0 50 44.1 25 30 30 syntax error near `.*1.21`
+9 61.65 0 0 171.25 0 80 20 0 70 0 50 44.8 25 30 30 syntax error near `.*1.23`
+10 63 0 0 175 0 80 20 0 70 0 50 45.5 25 30 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 49.5 0 0 137.5 0 0 0 0 0 80 20 0 70 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 49.5 0 0 137.5 0 0 0 0 0 100 25 0 87.5 0
Other Infusions 49.5 0 0 137.5 0 0 0 0 0 80 20 0 70 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 181.5 0 0 0 0 0 0 0 80 20 160 0 0
+1 33.9 186.45 0 0 0 0 0 0 0 80 20 160 0 0
+2 34.8 191.4 0 0 0 0 0 0 0 80 20 160 0 0
+3 35.7 196.35 0 0 0 0 0 0 0 80 20 160 0 0
+4 36.6 201.3 0 0 0 0 0 0 0 80 20 160 0 0
+5 37.5 206.25 0 0 0 0 0 0 0 80 20 160 0 0
+6 38.4 211.2 0 0 0 0 0 0 0 80 20 160 0 0
+7 39.3 216.15 0 0 0 0 0 0 0 80 20 160 0 0
+8 40.2 221.1 0 0 0 0 0 0 0 80 20 160 0 0
+9 41.1 226.05 0 0 0 0 0 0 0 80 20 160 0 0
+10 42 231 0 0 0 0 0 0 0 80 20 160 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 49.5 0 0 137.5 0 0 0 0 0 80 20 0 70 0
+1 50.85 0 0 141.25 0 0 0 0 0 80 20 0 70 0
+2 52.2 0 0 145 0 0 0 0 0 80 20 0 70 0
+3 53.55 0 0 148.75 0 0 0 0 0 80 20 0 70 0
+4 54.9 0 0 152.5 0 0 0 0 0 80 20 0 70 0
+5 56.25 0 0 156.25 0 0 0 0 0 80 20 0 70 0
+6 57.6 0 0 160 0 0 0 0 0 80 20 0 70 0
+7 58.95 0 0 163.75 0 0 0 0 0 80 20 0 70 0
+8 60.3 0 0 167.5 0 0 0 0 0 80 20 0 70 0
+9 61.65 0 0 171.25 0 0 0 0 0 80 20 0 70 0
+10 63 0 0 175 0 0 0 0 0 80 20 0 70 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 49.5 0 0 137.5 0 0 0 0 0 80 20 0 70 0
+1 50.85 0 0 141.25 0 0 0 0 0 80 20 0 70 0
+2 52.2 0 0 145 0 0 0 0 0 80 20 0 70 0
+3 53.55 0 0 148.75 0 0 0 0 0 80 20 0 70 0
+4 54.9 0 0 152.5 0 0 0 0 0 80 20 0 70 0
+5 56.25 0 0 156.25 0 0 0 0 0 80 20 0 70 0
+6 57.6 0 0 160 0 0 0 0 0 80 20 0 70 0
+7 58.95 0 0 163.75 0 0 0 0 0 80 20 0 70 0
+8 60.3 0 0 167.5 0 0 0 0 0 80 20 0 70 0
+9 61.65 0 0 171.25 0 0 0 0 0 80 20 0 70 0
+10 63 0 0 175 0 0 0 0 0 80 20 0 70 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 49.5 0 0 137.5 0 0 0 0 0 80 20 0 70 0
+1 50.85 0 0 141.25 0 0 0 0 0 80 20 0 70 0
+2 52.2 0 0 145 0 0 0 0 0 80 20 0 70 0
+3 53.55 0 0 148.75 0 0 0 0 0 80 20 0 70 0
+4 54.9 0 0 152.5 0 0 0 0 0 80 20 0 70 0
+5 56.25 0 0 156.25 0 0 0 0 0 80 20 0 70 0
+6 57.6 0 0 160 0 0 0 0 0 80 20 0 70 0
+7 58.95 0 0 163.75 0 0 0 0 0 80 20 0 70 0
+8 60.3 0 0 167.5 0 0 0 0 0 80 20 0 70 0
+9 61.65 0 0 171.25 0 0 0 0 0 80 20 0 70 0
+10 63 0 0 175 0 0 0 0 0 80 20 0 70 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.12.

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