Heide Lance
Heide Lance | |||
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General | Aux Effects | ||
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Thrust | ![]() |
0 |
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0 | ||
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Heide's Judgement | ![]() |
60 |
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75 | ![]() |
30 |
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N/A | ![]() |
12.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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49.5 | ![]() |
50 |
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0 | ![]() |
25 |
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0 | ![]() |
25 |
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137.5 | ![]() |
30 |
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0 | ![]() |
30 |
Requirements | |||
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20 | ![]() |
0 |
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0 | ![]() |
25 |
Lore
A lance originating in Heide. A special alloy makes it very durable.
The composition of the alloy of these lances remains a mystery, but in Drangleic the attempt to imitate it resulted in the similar bradden steel.
Lances are normally wielded by mounted knights, and it takes considerable training to handle one on the ground.
Skill: Heide's Judgement
Call on the judgment of the Way of Blue to imbue the lance with Lightning, then lunge forward to pierce enemy defences and launch a bolt of lightning to inflict heavy damage.
Effect
Availability
Merchants
- Way of Blue transposition in exchange for 15 Grateful Soul and 9,000 Souls.
Treasure
- Starting equipment of the Wandering Knight class.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 49.5 | 0 | 0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+1 | 50.85 | 0 | 0 | 141.25 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+2 | 52.2 | 0 | 0 | 145 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+3 | 53.55 | 0 | 0 | 148.75 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+4 | 54.9 | 0 | 0 | 152.5 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+5 | 56.25 | 0 | 0 | 156.25 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+6 | 57.6 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+7 | 58.95 | 0 | 0 | 163.75 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+8 | 60.3 | 0 | 0 | 167.5 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+9 | 61.65 | 0 | 0 | 171.25 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+10 | 63 | 0 | 0 | 175 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 49.5 | 0 | 0 | 137.5 | 0 | 80 | 20 | 0 | 70 | 0 | 50 | 38.5 | 25 | 30 | 30 | syntax error near `.*1.05` |
+1 | 50.85 | 0 | 0 | 141.25 | 0 | 80 | 20 | 0 | 70 | 0 | 50 | 39.2 | 25 | 30 | 30 | syntax error near `.*1.07` |
+2 | 52.2 | 0 | 0 | 145 | 0 | 80 | 20 | 0 | 70 | 0 | 50 | 39.9 | 25 | 30 | 30 | syntax error near `.*1.09` |
+3 | 53.55 | 0 | 0 | 148.75 | 0 | 80 | 20 | 0 | 70 | 0 | 50 | 40.6 | 25 | 30 | 30 | syntax error near `.*1.11` |
+4 | 54.9 | 0 | 0 | 152.5 | 0 | 80 | 20 | 0 | 70 | 0 | 50 | 41.3 | 25 | 30 | 30 | syntax error near `.*1.13` |
+5 | 56.25 | 0 | 0 | 156.25 | 0 | 80 | 20 | 0 | 70 | 0 | 50 | 42 | 25 | 30 | 30 | syntax error near `.*1.15` |
+6 | 57.6 | 0 | 0 | 160 | 0 | 80 | 20 | 0 | 70 | 0 | 50 | 42.7 | 25 | 30 | 30 | syntax error near `.*1.17` |
+7 | 58.95 | 0 | 0 | 163.75 | 0 | 80 | 20 | 0 | 70 | 0 | 50 | 43.4 | 25 | 30 | 30 | syntax error near `.*1.19` |
+8 | 60.3 | 0 | 0 | 167.5 | 0 | 80 | 20 | 0 | 70 | 0 | 50 | 44.1 | 25 | 30 | 30 | syntax error near `.*1.21` |
+9 | 61.65 | 0 | 0 | 171.25 | 0 | 80 | 20 | 0 | 70 | 0 | 50 | 44.8 | 25 | 30 | 30 | syntax error near `.*1.23` |
+10 | 63 | 0 | 0 | 175 | 0 | 80 | 20 | 0 | 70 | 0 | 50 | 45.5 | 25 | 30 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 49.5 | 0 | 0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 49.5 | 0 | 0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 100 | 25 | 0 | 87.5 | 0 |
Other Infusions | 49.5 | 0 | 0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 33 | 181.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 160 | 0 | 0 |
+1 | 33.9 | 186.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 160 | 0 | 0 |
+2 | 34.8 | 191.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 160 | 0 | 0 |
+3 | 35.7 | 196.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 160 | 0 | 0 |
+4 | 36.6 | 201.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 160 | 0 | 0 |
+5 | 37.5 | 206.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 160 | 0 | 0 |
+6 | 38.4 | 211.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 160 | 0 | 0 |
+7 | 39.3 | 216.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 160 | 0 | 0 |
+8 | 40.2 | 221.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 160 | 0 | 0 |
+9 | 41.1 | 226.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 160 | 0 | 0 |
+10 | 42 | 231 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 49.5 | 0 | 0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+1 | 50.85 | 0 | 0 | 141.25 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+2 | 52.2 | 0 | 0 | 145 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+3 | 53.55 | 0 | 0 | 148.75 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+4 | 54.9 | 0 | 0 | 152.5 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+5 | 56.25 | 0 | 0 | 156.25 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+6 | 57.6 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+7 | 58.95 | 0 | 0 | 163.75 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+8 | 60.3 | 0 | 0 | 167.5 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+9 | 61.65 | 0 | 0 | 171.25 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+10 | 63 | 0 | 0 | 175 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 49.5 | 0 | 0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+1 | 50.85 | 0 | 0 | 141.25 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+2 | 52.2 | 0 | 0 | 145 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+3 | 53.55 | 0 | 0 | 148.75 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+4 | 54.9 | 0 | 0 | 152.5 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+5 | 56.25 | 0 | 0 | 156.25 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+6 | 57.6 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+7 | 58.95 | 0 | 0 | 163.75 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+8 | 60.3 | 0 | 0 | 167.5 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+9 | 61.65 | 0 | 0 | 171.25 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+10 | 63 | 0 | 0 | 175 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 49.5 | 0 | 0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+1 | 50.85 | 0 | 0 | 141.25 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+2 | 52.2 | 0 | 0 | 145 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+3 | 53.55 | 0 | 0 | 148.75 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+4 | 54.9 | 0 | 0 | 152.5 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+5 | 56.25 | 0 | 0 | 156.25 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+6 | 57.6 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+7 | 58.95 | 0 | 0 | 163.75 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+8 | 60.3 | 0 | 0 | 167.5 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+9 | 61.65 | 0 | 0 | 171.25 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
+10 | 63 | 0 | 0 | 175 | 0 | 0 | 0 | 0 | 0 | 80 | 20 | 0 | 70 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 8, last edited: 14 Feb 2022 17:46