Heide Greatlance
Heide Greatlance
Heide Greatlance Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Heide's Fury Stability 60
Skill FP Cost 30(-/75) Durability 40
Spell Buff N/A Weight 13.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 99 Physical Absorption 60
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 20
Lightning Damage 99 Lightning Absorption 40
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 30 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 14

Lore

This lance, originates in Heide, features a long pole, and was originally intended to be used by knights for jousting.

The composition of the alloy of these lances remains a mystery, but in Drangleic the attempt to imitate it resulted in the similar bradden steel.

Lances are primarily used in charging attacks, and would require tremendous strength and dexterity to be handled by a mere foot soldier.

Skill: Heide's Fury
Call on the fury of the Way of Blue and charge forward with great wrath, then follow up with a heavy attack to call down lightning onto your foes.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 99 0 0 0 0 0 124 20 0 0 0
+1 101.7 0 0 101.7 0 0 0 0 0 124 20 0 0 0
+2 104.4 0 0 104.4 0 0 0 0 0 124 20 0 0 0
+3 107.1 0 0 107.1 0 0 0 0 0 124 20 0 0 0
+4 109.8 0 0 109.8 0 0 0 0 0 124 20 0 0 0
+5 112.5 0 0 112.5 0 0 0 0 0 124 20 0 0 0
+6 115.2 0 0 115.2 0 0 0 0 0 124 20 0 0 0
+7 117.9 0 0 117.9 0 0 0 0 0 124 20 0 0 0
+8 120.6 0 0 120.6 0 0 0 0 0 124 20 0 0 0
+9 123.3 0 0 123.3 0 0 0 0 0 124 20 0 0 0
+10 126 0 0 126 0 0 0 0 0 124 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 0 99 0 124 20 0 0 0 60 33 20 40 25 syntax error near `.*1.05`
+1 101.7 0 0 101.7 0 124 20 0 0 0 60 33.6 20 40 25 syntax error near `.*1.07`
+2 104.4 0 0 104.4 0 124 20 0 0 0 60 34.2 20 40 25 syntax error near `.*1.09`
+3 107.1 0 0 107.1 0 124 20 0 0 0 60 34.8 20 40 25 syntax error near `.*1.11`
+4 109.8 0 0 109.8 0 124 20 0 0 0 60 35.4 20 40 25 syntax error near `.*1.13`
+5 112.5 0 0 112.5 0 124 20 0 0 0 60 36 20 40 25 syntax error near `.*1.15`
+6 115.2 0 0 115.2 0 124 20 0 0 0 60 36.6 20 40 25 syntax error near `.*1.17`
+7 117.9 0 0 117.9 0 124 20 0 0 0 60 37.2 20 40 25 syntax error near `.*1.19`
+8 120.6 0 0 120.6 0 124 20 0 0 0 60 37.8 20 40 25 syntax error near `.*1.21`
+9 123.3 0 0 123.3 0 124 20 0 0 0 60 38.4 20 40 25 syntax error near `.*1.23`
+10 126 0 0 126 0 124 20 0 0 0 60 39 20 40 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 0 99 0 0 0 0 0 93 15 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 99 0 0 99 0 0 0 0 0 93 15 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 137.5 0 0 0 0 0 0 0 124 20 160 0 0
+1 79.1 141.25 0 0 0 0 0 0 0 124 20 160 0 0
+2 81.2 145 0 0 0 0 0 0 0 124 20 160 0 0
+3 83.3 148.75 0 0 0 0 0 0 0 124 20 160 0 0
+4 85.4 152.5 0 0 0 0 0 0 0 124 20 160 0 0
+5 87.5 156.25 0 0 0 0 0 0 0 124 20 160 0 0
+6 89.6 160 0 0 0 0 0 0 0 124 20 160 0 0
+7 91.7 163.75 0 0 0 0 0 0 0 124 20 160 0 0
+8 93.8 167.5 0 0 0 0 0 0 0 124 20 160 0 0
+9 95.9 171.25 0 0 0 0 0 0 0 124 20 160 0 0
+10 98 175 0 0 0 0 0 0 0 124 20 160 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 99 0 0 0 0 0 124 20 0 0 0
+1 101.7 0 0 101.7 0 0 0 0 0 124 20 0 0 0
+2 104.4 0 0 104.4 0 0 0 0 0 124 20 0 0 0
+3 107.1 0 0 107.1 0 0 0 0 0 124 20 0 0 0
+4 109.8 0 0 109.8 0 0 0 0 0 124 20 0 0 0
+5 112.5 0 0 112.5 0 0 0 0 0 124 20 0 0 0
+6 115.2 0 0 115.2 0 0 0 0 0 124 20 0 0 0
+7 117.9 0 0 117.9 0 0 0 0 0 124 20 0 0 0
+8 120.6 0 0 120.6 0 0 0 0 0 124 20 0 0 0
+9 123.3 0 0 123.3 0 0 0 0 0 124 20 0 0 0
+10 126 0 0 126 0 0 0 0 0 124 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 99 0 0 0 0 0 124 20 0 0 0
+1 101.7 0 0 101.7 0 0 0 0 0 124 20 0 0 0
+2 104.4 0 0 104.4 0 0 0 0 0 124 20 0 0 0
+3 107.1 0 0 107.1 0 0 0 0 0 124 20 0 0 0
+4 109.8 0 0 109.8 0 0 0 0 0 124 20 0 0 0
+5 112.5 0 0 112.5 0 0 0 0 0 124 20 0 0 0
+6 115.2 0 0 115.2 0 0 0 0 0 124 20 0 0 0
+7 117.9 0 0 117.9 0 0 0 0 0 124 20 0 0 0
+8 120.6 0 0 120.6 0 0 0 0 0 124 20 0 0 0
+9 123.3 0 0 123.3 0 0 0 0 0 124 20 0 0 0
+10 126 0 0 126 0 0 0 0 0 124 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 99 0 0 0 0 0 93 15 0 0 0
+1 101.7 0 0 101.7 0 0 0 0 0 93 15 0 0 0
+2 104.4 0 0 104.4 0 0 0 0 0 93 15 0 0 0
+3 107.1 0 0 107.1 0 0 0 0 0 93 15 0 0 0
+4 109.8 0 0 109.8 0 0 0 0 0 93 15 0 0 0
+5 112.5 0 0 112.5 0 0 0 0 0 93 15 0 0 0
+6 115.2 0 0 115.2 0 0 0 0 0 93 15 0 0 0
+7 117.9 0 0 117.9 0 0 0 0 0 93 15 0 0 0
+8 120.6 0 0 120.6 0 0 0 0 0 93 15 0 0 0
+9 123.3 0 0 123.3 0 0 0 0 0 93 15 0 0 0
+10 126 0 0 126 0 0 0 0 0 93 15 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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