Harpe
| Harpe | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Slash | 0 | ||
| 0 | |||
| 100 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Quickstep | 50 | ||
| 30 | 20 | ||
| N/A | 1.5 | ||
| N/A | 130 | ||
| Damage | Guard Absorption | ||
| 63.8 | 35 | ||
| 0 | 20 | ||
| 0 | 15 | ||
| 0 | 15 | ||
| 0 | 20 | ||
| Requirements | |||
| 0 | 10 | ||
| 0 | 0 | ||
Lore
The large sickle-shaped body, used for severing corpses, is a worker's tool in the Undead Settlement.
The sharp edge is on the inside of the weapon, itself designed for cutting and pulling, thus allowing for good damage against shielded foes.
Skill: Quickstep
Instantly step behind or around the side of foes.
Especially effective when locked on to target.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 1,400 Souls after defeating the Curse-rotted Greatwood.
Treasure
- Starting equipment of the Heretic class.
- Found in the Undead Settlement.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +1 | 65.54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +2 | 67.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +3 | 69.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +4 | 70.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +5 | 72.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +6 | 74.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +7 | 75.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +8 | 77.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +9 | 79.46 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +10 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 63.8 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 33 | 15 | 15 | 20 | syntax error near `.*1.05` |
| +1 | 65.54 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 33.6 | 15 | 15 | 20 | syntax error near `.*1.07` |
| +2 | 67.28 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 34.2 | 15 | 15 | 20 | syntax error near `.*1.09` |
| +3 | 69.02 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 34.8 | 15 | 15 | 20 | syntax error near `.*1.11` |
| +4 | 70.76 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 35.4 | 15 | 15 | 20 | syntax error near `.*1.13` |
| +5 | 72.5 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 36 | 15 | 15 | 20 | syntax error near `.*1.15` |
| +6 | 74.24 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 36.6 | 15 | 15 | 20 | syntax error near `.*1.17` |
| +7 | 75.98 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 37.2 | 15 | 15 | 20 | syntax error near `.*1.19` |
| +8 | 77.72 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 37.8 | 15 | 15 | 20 | syntax error near `.*1.21` |
| +9 | 79.46 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 38.4 | 15 | 15 | 20 | syntax error near `.*1.23` |
| +10 | 81.2 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 39 | 15 | 15 | 20 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 187.5 | 0 | 0 | 0 |
| Other Infusions | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 31.9 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
| +1 | 32.77 | 65.54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
| +2 | 33.64 | 67.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
| +3 | 34.51 | 69.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
| +4 | 35.38 | 70.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
| +5 | 36.25 | 72.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
| +6 | 37.12 | 74.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
| +7 | 37.99 | 75.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
| +8 | 38.86 | 77.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
| +9 | 39.73 | 79.46 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
| +10 | 40.6 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +1 | 65.54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +2 | 67.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +3 | 69.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +4 | 70.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +5 | 72.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +6 | 74.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +7 | 75.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +8 | 77.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +9 | 79.46 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +10 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +1 | 65.54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +2 | 67.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +3 | 69.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +4 | 70.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +5 | 72.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +6 | 74.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +7 | 75.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +8 | 77.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +9 | 79.46 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +10 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +1 | 65.54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +2 | 67.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +3 | 69.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +4 | 70.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +5 | 72.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +6 | 74.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +7 | 75.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +8 | 77.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +9 | 79.46 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
| +10 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 61, last edited: 14 Feb 2022 17:19

