Harpe
Harpe
Harpe Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Quickstep Stability 50
Skill FP Cost 30 Durability 20
Spell Buff N/A Weight 1.5
Range N/A Critical Damage 130
Damage Guard Absorption
Physical Damage 63.8 Physical Absorption 35
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 15
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 20
Requirements
Strength Requirement 0 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 0

Lore

The large sickle-shaped body, used for severing corpses, is a worker's tool in the Undead Settlement.

The sharp edge is on the inside of the weapon, itself designed for cutting and pulling, thus allowing for good damage against shielded foes.

Skill: Quickstep
Instantly step behind or around the side of foes.
Especially effective when locked on to target.

Effect

Availability

Merchants

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 63.8 0 0 0 0 0 0 0 0 20 150 0 0 0
+1 65.54 0 0 0 0 0 0 0 0 20 150 0 0 0
+2 67.28 0 0 0 0 0 0 0 0 20 150 0 0 0
+3 69.02 0 0 0 0 0 0 0 0 20 150 0 0 0
+4 70.76 0 0 0 0 0 0 0 0 20 150 0 0 0
+5 72.5 0 0 0 0 0 0 0 0 20 150 0 0 0
+6 74.24 0 0 0 0 0 0 0 0 20 150 0 0 0
+7 75.98 0 0 0 0 0 0 0 0 20 150 0 0 0
+8 77.72 0 0 0 0 0 0 0 0 20 150 0 0 0
+9 79.46 0 0 0 0 0 0 0 0 20 150 0 0 0
+10 81.2 0 0 0 0 0 0 0 0 20 150 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 63.8 0 0 0 0 20 150 0 0 0 35 33 15 15 20 syntax error near `.*1.05`
+1 65.54 0 0 0 0 20 150 0 0 0 35 33.6 15 15 20 syntax error near `.*1.07`
+2 67.28 0 0 0 0 20 150 0 0 0 35 34.2 15 15 20 syntax error near `.*1.09`
+3 69.02 0 0 0 0 20 150 0 0 0 35 34.8 15 15 20 syntax error near `.*1.11`
+4 70.76 0 0 0 0 20 150 0 0 0 35 35.4 15 15 20 syntax error near `.*1.13`
+5 72.5 0 0 0 0 20 150 0 0 0 35 36 15 15 20 syntax error near `.*1.15`
+6 74.24 0 0 0 0 20 150 0 0 0 35 36.6 15 15 20 syntax error near `.*1.17`
+7 75.98 0 0 0 0 20 150 0 0 0 35 37.2 15 15 20 syntax error near `.*1.19`
+8 77.72 0 0 0 0 20 150 0 0 0 35 37.8 15 15 20 syntax error near `.*1.21`
+9 79.46 0 0 0 0 20 150 0 0 0 35 38.4 15 15 20 syntax error near `.*1.23`
+10 81.2 0 0 0 0 20 150 0 0 0 35 39 15 15 20 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 63.8 0 0 0 0 0 0 0 0 15 112.5 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 63.8 0 0 0 0 0 0 0 0 15 112.5 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 31.9 63.8 0 0 0 0 0 0 0 20 150 200 0 0
+1 32.77 65.54 0 0 0 0 0 0 0 20 150 200 0 0
+2 33.64 67.28 0 0 0 0 0 0 0 20 150 200 0 0
+3 34.51 69.02 0 0 0 0 0 0 0 20 150 200 0 0
+4 35.38 70.76 0 0 0 0 0 0 0 20 150 200 0 0
+5 36.25 72.5 0 0 0 0 0 0 0 20 150 200 0 0
+6 37.12 74.24 0 0 0 0 0 0 0 20 150 200 0 0
+7 37.99 75.98 0 0 0 0 0 0 0 20 150 200 0 0
+8 38.86 77.72 0 0 0 0 0 0 0 20 150 200 0 0
+9 39.73 79.46 0 0 0 0 0 0 0 20 150 200 0 0
+10 40.6 81.2 0 0 0 0 0 0 0 20 150 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 63.8 0 0 0 0 0 0 0 0 20 150 0 0 0
+1 65.54 0 0 0 0 0 0 0 0 20 150 0 0 0
+2 67.28 0 0 0 0 0 0 0 0 20 150 0 0 0
+3 69.02 0 0 0 0 0 0 0 0 20 150 0 0 0
+4 70.76 0 0 0 0 0 0 0 0 20 150 0 0 0
+5 72.5 0 0 0 0 0 0 0 0 20 150 0 0 0
+6 74.24 0 0 0 0 0 0 0 0 20 150 0 0 0
+7 75.98 0 0 0 0 0 0 0 0 20 150 0 0 0
+8 77.72 0 0 0 0 0 0 0 0 20 150 0 0 0
+9 79.46 0 0 0 0 0 0 0 0 20 150 0 0 0
+10 81.2 0 0 0 0 0 0 0 0 20 150 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 63.8 0 0 0 0 0 0 0 0 20 150 0 0 0
+1 65.54 0 0 0 0 0 0 0 0 20 150 0 0 0
+2 67.28 0 0 0 0 0 0 0 0 20 150 0 0 0
+3 69.02 0 0 0 0 0 0 0 0 20 150 0 0 0
+4 70.76 0 0 0 0 0 0 0 0 20 150 0 0 0
+5 72.5 0 0 0 0 0 0 0 0 20 150 0 0 0
+6 74.24 0 0 0 0 0 0 0 0 20 150 0 0 0
+7 75.98 0 0 0 0 0 0 0 0 20 150 0 0 0
+8 77.72 0 0 0 0 0 0 0 0 20 150 0 0 0
+9 79.46 0 0 0 0 0 0 0 0 20 150 0 0 0
+10 81.2 0 0 0 0 0 0 0 0 20 150 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 63.8 0 0 0 0 0 0 0 0 15 112.5 0 0 0
+1 65.54 0 0 0 0 0 0 0 0 15 112.5 0 0 0
+2 67.28 0 0 0 0 0 0 0 0 15 112.5 0 0 0
+3 69.02 0 0 0 0 0 0 0 0 15 112.5 0 0 0
+4 70.76 0 0 0 0 0 0 0 0 15 112.5 0 0 0
+5 72.5 0 0 0 0 0 0 0 0 15 112.5 0 0 0
+6 74.24 0 0 0 0 0 0 0 0 15 112.5 0 0 0
+7 75.98 0 0 0 0 0 0 0 0 15 112.5 0 0 0
+8 77.72 0 0 0 0 0 0 0 0 15 112.5 0 0 0
+9 79.46 0 0 0 0 0 0 0 0 15 112.5 0 0 0
+10 81.2 0 0 0 0 0 0 0 0 15 112.5 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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