Harpe
Harpe | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Quickstep | 50 | ||
30 | 20 | ||
N/A | 1.5 | ||
N/A | 130 | ||
Damage | Guard Absorption | ||
63.8 | 35 | ||
0 | 20 | ||
0 | 15 | ||
0 | 15 | ||
0 | 20 | ||
Requirements | |||
0 | 10 | ||
0 | 0 |
Lore
The large sickle-shaped body, used for severing corpses, is a worker's tool in the Undead Settlement.
The sharp edge is on the inside of the weapon, itself designed for cutting and pulling, thus allowing for good damage against shielded foes.
Skill: Quickstep
Instantly step behind or around the side of foes.
Especially effective when locked on to target.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 1,400 Souls after defeating the Curse-rotted Greatwood.
Treasure
- Starting equipment of the Heretic class.
- Found in the Undead Settlement.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+1 | 65.54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+2 | 67.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+3 | 69.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+4 | 70.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+5 | 72.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+6 | 74.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+7 | 75.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+8 | 77.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+9 | 79.46 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+10 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 63.8 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 33 | 15 | 15 | 20 | syntax error near `.*1.05` |
+1 | 65.54 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 33.6 | 15 | 15 | 20 | syntax error near `.*1.07` |
+2 | 67.28 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 34.2 | 15 | 15 | 20 | syntax error near `.*1.09` |
+3 | 69.02 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 34.8 | 15 | 15 | 20 | syntax error near `.*1.11` |
+4 | 70.76 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 35.4 | 15 | 15 | 20 | syntax error near `.*1.13` |
+5 | 72.5 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 36 | 15 | 15 | 20 | syntax error near `.*1.15` |
+6 | 74.24 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 36.6 | 15 | 15 | 20 | syntax error near `.*1.17` |
+7 | 75.98 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 37.2 | 15 | 15 | 20 | syntax error near `.*1.19` |
+8 | 77.72 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 37.8 | 15 | 15 | 20 | syntax error near `.*1.21` |
+9 | 79.46 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 38.4 | 15 | 15 | 20 | syntax error near `.*1.23` |
+10 | 81.2 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 | 35 | 39 | 15 | 15 | 20 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 187.5 | 0 | 0 | 0 |
Other Infusions | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 31.9 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
+1 | 32.77 | 65.54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
+2 | 33.64 | 67.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
+3 | 34.51 | 69.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
+4 | 35.38 | 70.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
+5 | 36.25 | 72.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
+6 | 37.12 | 74.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
+7 | 37.99 | 75.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
+8 | 38.86 | 77.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
+9 | 39.73 | 79.46 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
+10 | 40.6 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+1 | 65.54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+2 | 67.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+3 | 69.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+4 | 70.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+5 | 72.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+6 | 74.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+7 | 75.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+8 | 77.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+9 | 79.46 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+10 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+1 | 65.54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+2 | 67.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+3 | 69.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+4 | 70.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+5 | 72.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+6 | 74.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+7 | 75.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+8 | 77.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+9 | 79.46 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+10 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+1 | 65.54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+2 | 67.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+3 | 69.02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+4 | 70.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+5 | 72.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+6 | 74.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+7 | 75.98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+8 | 77.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+9 | 79.46 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
+10 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 61, last edited: 14 Feb 2022 17:19