Hands of Sin
Hands of Sin
Hands of Sin Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 15
Combat
Skill Inner Turmoil Stability 50
Skill FP Cost 150 Durability 50
Spell Buff N/A Weight 0.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 55 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 82.5 Dark Absorption -
Requirements
Strength Requirement 16 Dexterity Requirement 10
Intelligence Requirement 18 Faith Requirement 18

Lore

Hands that were once attached to a monstrosity of sin.

The search for knowledge is fraught with danger.
For those that delve too deeply, a truly horrific transformation awaits.

Skill: Inner Turmoil
Cross arms in front of the body to temporarily boost poise and emit dark manifestations of pain. Damage reduced while activated.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 0 0 82.5 0 0 0 15 80 60 40 40 0
+1 56.5 0 0 0 84.75 0 0 0 15 80 60 40 40 0
+2 58 0 0 0 87 0 0 0 15 80 60 40 40 0
+3 59.5 0 0 0 89.25 0 0 0 15 80 60 40 40 0
+4 61 0 0 0 91.5 0 0 0 15 80 60 40 40 0
+5 62.5 0 0 0 93.75 0 0 0 15 80 60 40 40 0
+6 64 0 0 0 96 0 0 0 15 80 60 40 40 0
+7 65.5 0 0 0 98.25 0 0 0 15 80 60 40 40 0
+8 67 0 0 0 100.5 0 0 0 15 80 60 40 40 0
+9 68.5 0 0 0 102.75 0 0 0 15 80 60 40 40 0
+10 70 0 0 0 105 0 0 0 15 80 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 55 0 0 0 82.5 80 60 40 40 0 - -11 - - - syntax error near `.*1.05`
+1 56.5 0 0 0 84.75 80 60 40 40 0 - -11.2 - - - syntax error near `.*1.07`
+2 58 0 0 0 87 80 60 40 40 0 - -11.4 - - - syntax error near `.*1.09`
+3 59.5 0 0 0 89.25 80 60 40 40 0 - -11.6 - - - syntax error near `.*1.11`
+4 61 0 0 0 91.5 80 60 40 40 0 - -11.8 - - - syntax error near `.*1.13`
+5 62.5 0 0 0 93.75 80 60 40 40 0 - -12 - - - syntax error near `.*1.15`
+6 64 0 0 0 96 80 60 40 40 0 - -12.2 - - - syntax error near `.*1.17`
+7 65.5 0 0 0 98.25 80 60 40 40 0 - -12.4 - - - syntax error near `.*1.19`
+8 67 0 0 0 100.5 80 60 40 40 0 - -12.6 - - - syntax error near `.*1.21`
+9 68.5 0 0 0 102.75 80 60 40 40 0 - -12.8 - - - syntax error near `.*1.23`
+10 70 0 0 0 105 80 60 40 40 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 55 0 0 0 82.5 0 0 0 15 80 60 40 40 0
Laughing 0 0 0 0 0 0 0 0 15 0 0 0 0 0
Unstable 55 0 0 0 82.5 0 0 0 15 100 75 50 50 0
Other Infusions 55 0 0 0 82.5 0 0 0 15 80 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 27.5 143 0 0 0 0 0 0 15 80 60 160 0 0
+1 28.25 146.9 0 0 0 0 0 0 15 80 60 160 0 0
+2 29 150.8 0 0 0 0 0 0 15 80 60 160 0 0
+3 29.75 154.7 0 0 0 0 0 0 15 80 60 160 0 0
+4 30.5 158.6 0 0 0 0 0 0 15 80 60 160 0 0
+5 31.25 162.5 0 0 0 0 0 0 15 80 60 160 0 0
+6 32 166.4 0 0 0 0 0 0 15 80 60 160 0 0
+7 32.75 170.3 0 0 0 0 0 0 15 80 60 160 0 0
+8 33.5 174.2 0 0 0 0 0 0 15 80 60 160 0 0
+9 34.25 178.1 0 0 0 0 0 0 15 80 60 160 0 0
+10 35 182 0 0 0 0 0 0 15 80 60 160 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 0 0 82.5 0 0 0 15 80 60 40 40 0
+1 56.5 0 0 0 84.75 0 0 0 15 80 60 40 40 0
+2 58 0 0 0 87 0 0 0 15 80 60 40 40 0
+3 59.5 0 0 0 89.25 0 0 0 15 80 60 40 40 0
+4 61 0 0 0 91.5 0 0 0 15 80 60 40 40 0
+5 62.5 0 0 0 93.75 0 0 0 15 80 60 40 40 0
+6 64 0 0 0 96 0 0 0 15 80 60 40 40 0
+7 65.5 0 0 0 98.25 0 0 0 15 80 60 40 40 0
+8 67 0 0 0 100.5 0 0 0 15 80 60 40 40 0
+9 68.5 0 0 0 102.75 0 0 0 15 80 60 40 40 0
+10 70 0 0 0 105 0 0 0 15 80 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 0 0 82.5 0 0 0 15 80 60 40 40 0
+1 56.5 0 0 0 84.75 0 0 0 15 80 60 40 40 0
+2 58 0 0 0 87 0 0 0 15 80 60 40 40 0
+3 59.5 0 0 0 89.25 0 0 0 15 80 60 40 40 0
+4 61 0 0 0 91.5 0 0 0 15 80 60 40 40 0
+5 62.5 0 0 0 93.75 0 0 0 15 80 60 40 40 0
+6 64 0 0 0 96 0 0 0 15 80 60 40 40 0
+7 65.5 0 0 0 98.25 0 0 0 15 80 60 40 40 0
+8 67 0 0 0 100.5 0 0 0 15 80 60 40 40 0
+9 68.5 0 0 0 102.75 0 0 0 15 80 60 40 40 0
+10 70 0 0 0 105 0 0 0 15 80 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 0 0 82.5 0 0 0 15 80 60 40 40 0
+1 56.5 0 0 0 84.75 0 0 0 15 80 60 40 40 0
+2 58 0 0 0 87 0 0 0 15 80 60 40 40 0
+3 59.5 0 0 0 89.25 0 0 0 15 80 60 40 40 0
+4 61 0 0 0 91.5 0 0 0 15 80 60 40 40 0
+5 62.5 0 0 0 93.75 0 0 0 15 80 60 40 40 0
+6 64 0 0 0 96 0 0 0 15 80 60 40 40 0
+7 65.5 0 0 0 98.25 0 0 0 15 80 60 40 40 0
+8 67 0 0 0 100.5 0 0 0 15 80 60 40 40 0
+9 68.5 0 0 0 102.75 0 0 0 15 80 60 40 40 0
+10 70 0 0 0 105 0 0 0 15 80 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

  • Cinders Mod

Information here is accurate for version 2.15.

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