Hands of God
Hands of God
Hands of God Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Flurry of Fists Stability 50
Skill FP Cost 100 Durability 40
Spell Buff N/A Weight 5.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 99 Physical Absorption 0
Magic Damage 0 Magic Absorption 0
Fire Damage 0 Fire Absorption 0
Lightning Damage 0 Lightning Absorption 0
Dark Damage 0 Dark Absorption 0
Requirements
Strength Requirement 10 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 40

Lore

A fist weapon said to bear the name of the gods.

There was once a strong man who slaughtered dragons with his bare hands. His god-like fists garnered him near mythical status.

Emits a force blast with charged attacks.

Skill: Flurry of Fists
Launch into a tornado of consecutive attacks.

Effect

Availability



Moveset

Notes

  • Shoots a force blast with charged heavy attacks.
  • Considered a Holy Weapon.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 40 40 0 100 0
+1 101.7 0 0 0 0 0 0 0 0 40 40 0 100 0
+2 104.4 0 0 0 0 0 0 0 0 40 40 0 100 0
+3 107.1 0 0 0 0 0 0 0 0 40 40 0 100 0
+4 109.8 0 0 0 0 0 0 0 0 40 40 0 100 0
+5 112.5 0 0 0 0 0 0 0 0 40 40 0 100 0
+6 115.2 0 0 0 0 0 0 0 0 40 40 0 100 0
+7 117.9 0 0 0 0 0 0 0 0 40 40 0 100 0
+8 120.6 0 0 0 0 0 0 0 0 40 40 0 100 0
+9 123.3 0 0 0 0 0 0 0 0 40 40 0 100 0
+10 126 0 0 0 0 0 0 0 0 40 40 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 0 0 0 40 40 0 100 0 0 11 0 0 0 syntax error near `.*1.05`
+1 101.7 0 0 0 0 40 40 0 100 0 0 11.2 0 0 0 syntax error near `.*1.07`
+2 104.4 0 0 0 0 40 40 0 100 0 0 11.4 0 0 0 syntax error near `.*1.09`
+3 107.1 0 0 0 0 40 40 0 100 0 0 11.6 0 0 0 syntax error near `.*1.11`
+4 109.8 0 0 0 0 40 40 0 100 0 0 11.8 0 0 0 syntax error near `.*1.13`
+5 112.5 0 0 0 0 40 40 0 100 0 0 12 0 0 0 syntax error near `.*1.15`
+6 115.2 0 0 0 0 40 40 0 100 0 0 12.2 0 0 0 syntax error near `.*1.17`
+7 117.9 0 0 0 0 40 40 0 100 0 0 12.4 0 0 0 syntax error near `.*1.19`
+8 120.6 0 0 0 0 40 40 0 100 0 0 12.6 0 0 0 syntax error near `.*1.21`
+9 123.3 0 0 0 0 40 40 0 100 0 0 12.8 0 0 0 syntax error near `.*1.23`
+10 126 0 0 0 0 40 40 0 100 0 0 13 0 0 0 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 0 0 0 0 0 0 0 40 40 0 100 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 99 0 0 0 0 0 0 0 0 50 50 0 125 0
Other Infusions 99 0 0 0 0 0 0 0 0 40 40 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 49.5 104.5 0 0 0 0 0 0 0 40 40 236 0 0
+1 50.85 107.35 0 0 0 0 0 0 0 40 40 236 0 0
+2 52.2 110.2 0 0 0 0 0 0 0 40 40 236 0 0
+3 53.55 113.05 0 0 0 0 0 0 0 40 40 236 0 0
+4 54.9 115.9 0 0 0 0 0 0 0 40 40 236 0 0
+5 56.25 118.75 0 0 0 0 0 0 0 40 40 236 0 0
+6 57.6 121.6 0 0 0 0 0 0 0 40 40 236 0 0
+7 58.95 124.45 0 0 0 0 0 0 0 40 40 236 0 0
+8 60.3 127.3 0 0 0 0 0 0 0 40 40 236 0 0
+9 61.65 130.15 0 0 0 0 0 0 0 40 40 236 0 0
+10 63 133 0 0 0 0 0 0 0 40 40 236 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 40 40 0 100 0
+1 101.7 0 0 0 0 0 0 0 0 40 40 0 100 0
+2 104.4 0 0 0 0 0 0 0 0 40 40 0 100 0
+3 107.1 0 0 0 0 0 0 0 0 40 40 0 100 0
+4 109.8 0 0 0 0 0 0 0 0 40 40 0 100 0
+5 112.5 0 0 0 0 0 0 0 0 40 40 0 100 0
+6 115.2 0 0 0 0 0 0 0 0 40 40 0 100 0
+7 117.9 0 0 0 0 0 0 0 0 40 40 0 100 0
+8 120.6 0 0 0 0 0 0 0 0 40 40 0 100 0
+9 123.3 0 0 0 0 0 0 0 0 40 40 0 100 0
+10 126 0 0 0 0 0 0 0 0 40 40 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 40 40 0 100 0
+1 101.7 0 0 0 0 0 0 0 0 40 40 0 100 0
+2 104.4 0 0 0 0 0 0 0 0 40 40 0 100 0
+3 107.1 0 0 0 0 0 0 0 0 40 40 0 100 0
+4 109.8 0 0 0 0 0 0 0 0 40 40 0 100 0
+5 112.5 0 0 0 0 0 0 0 0 40 40 0 100 0
+6 115.2 0 0 0 0 0 0 0 0 40 40 0 100 0
+7 117.9 0 0 0 0 0 0 0 0 40 40 0 100 0
+8 120.6 0 0 0 0 0 0 0 0 40 40 0 100 0
+9 123.3 0 0 0 0 0 0 0 0 40 40 0 100 0
+10 126 0 0 0 0 0 0 0 0 40 40 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 40 40 0 100 0
+1 101.7 0 0 0 0 0 0 0 0 40 40 0 100 0
+2 104.4 0 0 0 0 0 0 0 0 40 40 0 100 0
+3 107.1 0 0 0 0 0 0 0 0 40 40 0 100 0
+4 109.8 0 0 0 0 0 0 0 0 40 40 0 100 0
+5 112.5 0 0 0 0 0 0 0 0 40 40 0 100 0
+6 115.2 0 0 0 0 0 0 0 0 40 40 0 100 0
+7 117.9 0 0 0 0 0 0 0 0 40 40 0 100 0
+8 120.6 0 0 0 0 0 0 0 0 40 40 0 100 0
+9 123.3 0 0 0 0 0 0 0 0 40 40 0 100 0
+10 126 0 0 0 0 0 0 0 0 40 40 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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