Handmaid's Ladle
Handmaid's Ladle
Handmaid's Ladle Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 50 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Warcry (2) Stability 55
Skill FP Cost 75 Durability 25
Spell Buff N/A Weight 2.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 110 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 35
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 25
Requirements Scaling
Strength Requirement 10 Base Strength Scaling 100
Dexterity Requirement 10 Base Dexterity Scaling 100
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

Looks like an ordinary kitchen ladle. He who chooses this as a weapon either faces extenuating circumstances or has an odd sense of humor. If you care for your life, leave this one in the kitchen.

Effect: echoes of death from fallen enemies slowly coalesce, eventually granting a modest dose of Estus.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables a special consecutive strong attack.

Effect

  • Successive kills restore Estus Flasks. Ammount of killed enemies decay as time passes, the longer it takes to kill the next enemy, the more kills are required to restore a Flask.

Availability

Merchants

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 113 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 116 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 119 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 122 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 125 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 128 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 131 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 134 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 137 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 140 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 110 0 0 0 0 100 100 0 0 0 40 38.5 35 30 25 syntax error near `.*1.05`
+1 113 0 0 0 0 100 100 0 0 0 40 39.2 35 30 25 syntax error near `.*1.07`
+2 116 0 0 0 0 100 100 0 0 0 40 39.9 35 30 25 syntax error near `.*1.09`
+3 119 0 0 0 0 100 100 0 0 0 40 40.6 35 30 25 syntax error near `.*1.11`
+4 122 0 0 0 0 100 100 0 0 0 40 41.3 35 30 25 syntax error near `.*1.13`
+5 125 0 0 0 0 100 100 0 0 0 40 42 35 30 25 syntax error near `.*1.15`
+6 128 0 0 0 0 100 100 0 0 0 40 42.7 35 30 25 syntax error near `.*1.17`
+7 131 0 0 0 0 100 100 0 0 0 40 43.4 35 30 25 syntax error near `.*1.19`
+8 134 0 0 0 0 100 100 0 0 0 40 44.1 35 30 25 syntax error near `.*1.21`
+9 137 0 0 0 0 100 100 0 0 0 40 44.8 35 30 25 syntax error near `.*1.23`
+10 140 0 0 0 0 100 100 0 0 0 40 45.5 35 30 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 110 0 0 0 0 0 0 0 0 100 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 110 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 121 0 0 0 0 0 0 0 100 100 200 0 0
+1 56.5 124.3 0 0 0 0 0 0 0 100 100 200 0 0
+2 58 127.6 0 0 0 0 0 0 0 100 100 200 0 0
+3 59.5 130.9 0 0 0 0 0 0 0 100 100 200 0 0
+4 61 134.2 0 0 0 0 0 0 0 100 100 200 0 0
+5 62.5 137.5 0 0 0 0 0 0 0 100 100 200 0 0
+6 64 140.8 0 0 0 0 0 0 0 100 100 200 0 0
+7 65.5 144.1 0 0 0 0 0 0 0 100 100 200 0 0
+8 67 147.4 0 0 0 0 0 0 0 100 100 200 0 0
+9 68.5 150.7 0 0 0 0 0 0 0 100 100 200 0 0
+10 70 154 0 0 0 0 0 0 0 100 100 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 113 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 116 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 119 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 122 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 125 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 128 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 131 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 134 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 137 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 140 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 113 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 116 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 119 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 122 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 125 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 128 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 131 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 134 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 137 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 140 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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