Handmaid's Ladle
| Handmaid's Ladle | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Strike | 0 | ||
| 0 | |||
| 50 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Warcry (2) | 55 | ||
| 200 | 25 | ||
| N/A | 2.5 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 110 | 40 | ||
| 0 | 25 | ||
| 0 | 35 | ||
| 0 | 30 | ||
| 0 | 25 | ||
| Requirements | |||
| 10 | 10 | ||
| 0 | 0 | ||
Lore
Looks like an ordinary kitchen ladle. He who chooses this as a weapon either faces extenuating circumstances or has an odd sense of humor. If you care for your life, leave this one in the kitchen.
Effect: echoes of death from fallen enemies slowly coalesce, eventually granting a modest dose of Estus.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables a special consecutive strong attack.
Effect
- Successive kills restore Estus Flasks. Ammount of killed enemies decay as time passes, the longer it takes to kill the next enemy, the more kills are required to restore a Flask.
Availability
Merchants
- Obtained by trading an Estus Shard with the Nestling.
Treasure
- Starting equipment of the Chef class.
- Found in the Untended Graves.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 110 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 40 | 38.5 | 35 | 30 | 25 | syntax error near `.*1.05` |
| +1 | 113 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 40 | 39.2 | 35 | 30 | 25 | syntax error near `.*1.07` |
| +2 | 116 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 40 | 39.9 | 35 | 30 | 25 | syntax error near `.*1.09` |
| +3 | 119 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 40 | 40.6 | 35 | 30 | 25 | syntax error near `.*1.11` |
| +4 | 122 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 40 | 41.3 | 35 | 30 | 25 | syntax error near `.*1.13` |
| +5 | 125 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 40 | 42 | 35 | 30 | 25 | syntax error near `.*1.15` |
| +6 | 128 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 40 | 42.7 | 35 | 30 | 25 | syntax error near `.*1.17` |
| +7 | 131 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 40 | 43.4 | 35 | 30 | 25 | syntax error near `.*1.19` |
| +8 | 134 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 40 | 44.1 | 35 | 30 | 25 | syntax error near `.*1.21` |
| +9 | 137 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 40 | 44.8 | 35 | 30 | 25 | syntax error near `.*1.23` |
| +10 | 140 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 40 | 45.5 | 35 | 30 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 125 | 0 | 0 | 0 |
| Other Infusions | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 55 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
| +1 | 56.5 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
| +2 | 58 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
| +3 | 59.5 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
| +4 | 61 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
| +5 | 62.5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
| +6 | 64 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
| +7 | 65.5 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
| +8 | 67 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
| +9 | 68.5 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
| +10 | 70 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 61, last edited: 14 Feb 2022 17:42

